Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted May 5, 2014My console is getting spammed with these 2 messages: http://pastebin.com/VSc3gKum
Using Spigot Build# 1371 (MC: 1.7.5) and Monster_Apocalypse v16.1
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Posted May 1, 2014http://oi57.tinypic.com/2la6loo.jpg
This is timing that shows MA causing lag. What can I do to fix it?
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Posted Apr 29, 2014http://pastebin.com/Tr0s0804
Anyone else get this error?
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Posted Apr 26, 2014Is there a command to add or remove worlds without restarting the server. I created a survival challenge world that is generated for each match and it has MA on it. But every time the server restarts without the world MA throws thousands of errors in the console and makes my LOG file turn into 2GB of logs. Also another problem is if the world is not created when I load up the server then MA will not launch at all! This is a problem especially for getting MA activated on the worlds nether counterpart. Because I cannot include it on the worlds list due to the bug of MA not even running when a world listed is not created yet.
Hope you can help and simply just add a way to add/remove worlds via console/ingame commands!
Thanks
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Posted Apr 22, 2014I want to use multiple configs, for my Overworld and Nether worlds. But after following the step above to use multiple configs/installations i get this error on server start-up: http://pastebin.com/qn2p8tvX
Overworld related files:
Folder: MonsterApocalypse
Jar: MonsterApocalypse.jar
plugin.yml :http://pastebin.com/nSqvLqQ9
Nether related files:
Folder: MonsterApocalypseNether
Jar: MonsterApocalypseNether.jar
plugin.yml: http://pastebin.com/vYjpPVTZ
I think i did it all correctly, but obviously something isn't correct. Any help would be greatly appreciated,
THANK YOU in ADVANCE!
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Posted Apr 22, 2014The config for MA resets to default every time I start the bukkit server. Any idea how to fix this?
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Posted Apr 21, 2014You mean: worlds: - world? i not found something different about world (i think i done something wrong, becouse still they arent building)
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Posted Apr 20, 2014@Kuba6996
Try zombie world mode, it will be easier for you. It's near the top of the config.
@John4064
No they don't.
@JEtheGreat
Yes, this is possible. MA does NOTHING straight out of the box (though spawning changes might conflict). Try enabling only the options you want.
@DunderMifflinDMI
These are possible to do in MC but not currently supported by MA.
@semistro
Please try zombie world mode.
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Posted Apr 20, 2014can't get zombies to break any blocks i get no errors and have everything enabled to make zombies break blocks this is my config: http://pastebin.com/ZxR8QP4C i use bukkit build 3020 (1.7.2 beta) and the last version of your plugin. other features are working just fine
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Posted Apr 19, 2014A few questions/suggestions:
1. Would it be possible to make Iron Golems spawn hostile to whoever is nearby?
2. Would it be possible to have spawns by default with Potion Effects? (Speed, Regen, Etc.)
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Posted Apr 19, 2014I was wondering if there is a way to enable JUST the mega-aggro/monsters-hunt-players parts of the plugin. I already am using another plugin to manage how mobs spawn(i.e. when, where, with what gear and HP, etc.) and I just want to make mobs have a larger "aggro range" and such. Maybe make mobs break certain "soft" blocks. Is this possible?
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Posted Apr 19, 2014When i turn on zombies breaking walls after i kill a round of them they stop doing it any help?
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Posted Apr 19, 2014(sory if this is a idiot question) how/what to do with enums? (what to do to wallbreaking and bridge building work)
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Posted Apr 18, 2014I've posted a dev version that should work with 1.7.5/1.7.9. I had to select the version as 1.7.4 (the highest version bukkit allows), so it may not be accepted.
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Posted Apr 18, 2014@TheTechPony
It dos not take long, youjust have to replace some values and compile it with the newest craftbukkit.jar, which may contain some event changes. Those changes are the problem, you have to find work arounds and solve the errors. But still, no, it does not take that long.
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Posted Apr 16, 2014I'd rather have a new version over new features. I don't know how hard it is to update plugins but I'd rather have a working version faster than new features.
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Posted Apr 15, 2014http://pastebin.com/VuXdyS5e This is my config i was wondering if anyone knew how to make the zombies nerd pole much faster and air bridge much faster. Thanks for reading hope you can help! http://dev.bukkit.org/bukkit-plugins/monster-apocalypse/ this is the plugin
-john
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Posted Apr 14, 2014@blainicus
I'm using the same version as I always have , It was working for years and it just stopped
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Posted Apr 10, 2014please update to 1.7.5
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Posted Apr 8, 2014Plz 1.7.5 :D