Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jun 8, 2014Please add spigot support, it's the only plugin that does its job so well.
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Posted May 27, 2014How do I initiate nightmare mode?
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Posted May 27, 2014@robodude99
This should be possible using bonus spawns.
The newest version is a dev build for 1.7.5.
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Posted May 24, 2014@blainicus I want a config that spawns a small wave of 6-10 zombies near the player every 30 seconds.... what values of the config can set this up. I tried setting the chance of a bonus spawn being a wave to 100% but the wave that is created is way too large. Any help or advice? EDIT: I would also like to know if you have any 1.7.5 compatible dev builds. Thanks!
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Posted May 23, 2014@Desicions
It's the second line in the config.
@laacis2
Ten is far too big, set it to four or less.
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Posted May 23, 2014My server's jvm crashed with fatal error exactly when i was blowing up two creepers in water. My setting is that their explosion radius is 10 blocks.
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Posted May 22, 2014@blainicus
'Zombie world mode' - I'm sorry but I'm not quite sure if such property exists, maybe it is called differently?
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Posted May 22, 2014@Brutalbic1
Most likely you set your world name wrong or you left zombie world mode on.
@Desicions
Try zombie world mode, it does that.
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Posted May 21, 2014Is there a way to make mobs spawn during day time in places that have light source? I'm trying to make a zombie apocalypse server, and I really need that :/
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Posted May 21, 2014I installed the plugin and it works fine, but whenever I save the config file then launch the server, all the settings reset back to default for some reason.
Is there a way to stop this from happening?
I am using the version for a 1.7.2 server.
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Posted May 21, 2014@Desicions
Automatically over-write relevant parts of config to zombie apocalypse for next run?: true
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Posted May 20, 2014@blainicus
What do I have to enable again? I can't find the 'zombie-world/zombie/world' property you're talking about.
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Posted May 19, 2014@Desicions
MA is not preconfigured to spawn hordes of mobs. Enable zombie world near the top of the config.
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Posted May 18, 2014This plugin does not work for me! I'm using bukkit for 1.7.2,
Servers says this:
C:\Users\Aleksey\Desktop\Server stable>java -Xmx1024M -jar craftbukkit.jar -o tr ue Loading libraries, please wait... [08:31:44 INFO]: Starting minecraft server version 1.7.2 [08:31:44 INFO]: Loading properties [08:31:44 INFO]: Default game type: SURVIVAL [08:31:44 INFO]: Generating keypair [08:31:44 INFO]: Starting Minecraft server on *:25565 [08:31:44 INFO]: This server is running CraftBukkit version git-Bukkit-1.7.2-R0. 3-b3020jnks (MC: 1.7.2) (Implementing API version 1.7.2-R0.3) [08:31:44 INFO]: [Monster_Apocalypse] Loading Monster_Apocalypse v<16.0> [08:31:44 INFO]: Preparing level "world" [08:31:44 INFO]: Preparing start region for level 0 (Seed: 3889105699477369682) [08:31:44 INFO]:
-Bukkit Auto Updater-[08:31:44 INFO]: It appears that you're running a Beta Build, when you've specif ied in bukkit.yml that you prefer to run Recommended Builds. [08:31:44 INFO]: If you would like to be kept informed about new Beta Build rele ases, it is recommended that you change 'preferred-channel' in your bukkit.yml t o 'beta'. [08:31:44 INFO]: With that set, you will be told whenever a new version is avail able for download, so that you can always keep up to date and secure with the la test fixes. [08:31:44 INFO]: If you would like to disable this warning, simply set 'suggest- channels' to false in bukkit.yml. [08:31:44 INFO]:----- [08:31:45 INFO]: Preparing spawn area: 56% [08:31:45 INFO]: Preparing start region for level 1 (Seed: -8693800268449957302)[08:31:46 INFO]: [Monster_Apocalypse] Enabling Monster_Apocalypse v<16.0> [08:31:46 INFO]: Monster Apocalypse enabled. [08:31:46 INFO]: Server permissions file permissions.yml is empty, ignoring it [08:31:46 INFO]: Done (2,048s)! For help, type "help" or "?" [08:33:04 INFO]: UUID of player Desicions is 450d480aa6d5481fb2e1043949f27a44 [08:33:04 INFO]: Desicions[/127.0.0.1:57254] logged in with entity id 310 at ([w orld] 49.442787867048665, 66.0, -40.30000001192093) [08:34:16 INFO]: Desicions hit the ground too hard
Monsters are enabled, difficulty is set on 2, yet no hordes of monsters! Help!
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Posted May 13, 2014This error triggers when a monster is killed: http://pastebin.com/eh9G3Rip Any reason why? Thanks in advance.
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Posted May 12, 2014@Redstylt
Bonus spawns are wave-pattern, naturalistic is like vanilla.
@Jacold
That's simply a node which runs mega-aggro and many other options.
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Posted May 11, 2014@blainicus
I have only enabled Mega-aggro afair and my server have only 20 slots with approx. 8 avg players online.
I don't know why torchdestroyer consumes resources while this option is disabled.
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Posted May 11, 2014Hi, I'm sorry but i don't understand the difference between bonus spawn and naturalisc bonus spawn And how to put the health bar ? Thanks
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Posted May 11, 2014@Kuba6996
No, different setting.
@Zenohelm
Use the correct MC version and set your world properly.
@marubal21
MA multi-config is not compatible with spigot.
@Silversbane
There is no world adding command.
@Jacold
Mega-aggro, zombie destruction, and zombie nerdpoling will cause large cpu lag. MA is intended for small server usage. Any large server should disable one or more of these settings, as well as keep spawns to a small amount.
@marubal21
That error is caused by mismatched minecraft versions between the server and MA.
@ALexisB02
No, it isn't.
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Posted May 6, 2014Hi.
Is it possible to avoid the appearance of monsters with torches, but that they can appear in daylight with the sun? Thanks.