Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jul 2, 20131.6 might not be supported for a bit, the snapshot version has compile errors. I probably won't be able to update until beta build.
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Posted Jul 2, 2013@uSoc_lifehome
In a day or two, and most likely when bukkit releases a Beta version
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Posted Jul 1, 20131.6.1 JUST arrived. Any ETA on the new version?
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Posted Jul 1, 2013@laacis2
Setting up a cronjob based on your servers memory usage to restart your server will fix this problem. I use mineos and have it setup to just run a bash scrip name restart.sh on a cronjob that looks like this:
Cronjob:
Bash Script:
Basically what this does is every 6 hours on the 13th minute the cronjob issues the restart.sh script to reset the minecraft server which clears out the memory usage stopping the error.
The good thing about using mineos is under the above setup there is no need to save the state of the server or players states mineos takes care of everything!.
Now if you have a different linux distro (not mineos) hosting minecraft you'll have to make additional steps to save the player states etc in the cronjob or script.
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Posted Jul 1, 2013@Typical_Name
The plugins were not made to be compatible, and by nature of design probably won't be.
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Posted Jun 30, 2013The mass-aggro appears to interfere with plugins that are supposed to make mobs not attack players, such as Death and Rebirth.
http://dev.bukkit.org/bukkit-plugins/death-and-rebirth/
Ghosts aren't supposed to be seen by mobs (or anyone else), and they normally aren't, but with the addition of Monster Apocalypse, mobs will try to attack ghosts. The ghosts don't take damage from this, but it'll cause zombies to destroy things in their path, skeletons to fire exploding arrows when they shouldn't be, and mobs to pile up where the ghost is.
I'm not sure whether this problem is rooted in Monster Apocalypse or in Death and Rebirth. Do you have any ideas?
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Posted Jun 30, 2013How can i set limit of spawns? endless spawn make some lags
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Posted Jun 28, 2013@mek86
Wordpad.
@Joxiscraft
Enable naturalistic bonus spawns at default per-tick and tick-period.
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Posted Jun 28, 2013@Joxiscraft
Try changing
Maximum light level to spawn: 15 Maximum light level to spawn naturalistic bonus: 15
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Posted Jun 28, 2013@blainicus
What do you use to edit your config file? Using Notepad but its not recognizing the information when I add it.
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Posted Jun 27, 2013@predawnia
yes
@Joxiscraft
Depends on how you set up your bonus spawns.
@laacis2
No idea, but I'd wager that's an out of memory error if I had to.
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Posted Jun 27, 2013causes this error over time of continuous running:
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x0000000000000000, pid=26800, tid=140649485403904
#
# JRE version: 7.0_03-b21
# Java VM: OpenJDK 64-Bit Server VM (22.0-b10 mixed mode linux-amd64 compressed oops)
# Derivative: IcedTea7 2.1.1
# Distribution: Debian GNU/Linux unstable (sid), package 7~u3-2.1.1-1
# Problematic frame:
# C 0x0000000000000000
any idea why? With ma removed, i've never had this crash happen.
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Posted Jun 27, 2013@blainicus
Monster Apocalypse.deaggro with a space between Monster and Apocalypse?
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Posted Jun 27, 2013@Joxiscraft
No, but you can. It makes the world only night-time.
@mek86
See the example config. I recommend disabling spiders and pigmen spawning entirely.
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Posted Jun 27, 2013@blainicus
@Blainicus, thank you for the help. I don't see the option in the config file to not use mega agro for spider and pigmen. I can turn it off for everyone. Is there a line I need to add?
Also, I can't get the zombies to destroy walls. I have it turned on in the config.
Update: Issue with zombies to destroy walls, I looked at the config file above to get me started. The lines for the blocks to destroy (ex. -Dirt:10) when entered into the config file cause it to reset. The letters turn red when entered , I assume its not accepting it. What is the proper way to put the block information into the config file to accept it?
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Posted Jun 27, 2013@mc_crinkle
Enable all other monster properties?: true
@predawnia
Monster Apocalypse.deaggro
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Posted Jun 26, 2013In the features you mentioned, Permissions nodes to make certain players immune to monster aggro and damage.
What are the permission nodes? Can't seem to find them.
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Posted Jun 26, 2013hi there, pelase tell me whats wrong with this config:
Basically the plugin loads but it acts like its not installed because things just spawn naturally. this config should have exploding chickens, no errors, but it doesnt do anything.
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Posted Jun 26, 2013@mek86
Don't use mega-aggro for spiders or pigmen.
@poiNt3D
Light limits do work. It's possible you're off by one, minecraft light ranges from 0 to 15.
@conflictxinside
No, and no features are planned.
@UltrafaceGuy
I'll check on it once 1.6 is mainstream.
@tylertran007
Don't advertise for server help here.
@Pitsbrgparatrpr
Not without more information.
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Posted Jun 24, 2013I am getting this on launch: CONSOLE:
[SEVERE] Could not pass event EntityDeathEvent to Monster Apocalypse v<14.0>
any idea what this means? Thanks!