Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jun 24, 2013Next update could you use bukkit's newish setMaxHealth? To help with compatibility for health displaying plugins, I can't usually get them to work with MA unless the dev for the plugin adds a special check for MA.
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Posted Jun 23, 2013Is the source for this plugin openly available? If not, I'd be happy to offer my assistance for writing new features and/or testing.
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Posted Jun 23, 2013Hi, this is a great mod. Seems very easy to use and configure. I just have one issue so far I can't figure out how to get rid of.
Every few minutes a silverfish appears at a player's feet. Follows them around for awhile blinking in and out of sight. They don't damage the player but they do get in the way while digging. This makes it very annoying of course. I've tried to turn off silverfish spawning all together but it still appears. Is there a way I can get rid of that?
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Posted Jun 23, 2013Do the light limits work? I want my hostiles to spawn only in caves\under a trees. I set Maximum light level to spawn: 3
Maximum light level to spawn naturalistic bonus: 3
But they still do spawn in the fields, where the light level is 4 (at night).
I use version 13.3a, beceuse not updated to 1.5.2 yet. Please, let me know if it's fixed in the newer versions. Or am i only one having this problem?
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Posted Jun 23, 2013@RagingBearFish
Use creeperheal in combination with MA.
@conflictxinside
Performance has been optimized to the best settings possible for a bukkit plugin. Forge mods accomplishing the same goal would likely use less processor power.
@SwiftClassic
No to both.
@redpowerrocks
Set up a config.
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Posted Jun 22, 2013I need some help I installed the plugin and nothing has changed help (How i installed it ==>) I dragged the jar into my plugins then i started the server then i stopped the server and went into the config files there I looked at some stuff but didn't touch anything then i closed the config and started the server to play but nothing happened. I would really appriciate it if someone could help me
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Posted Jun 22, 2013@SwiftClassic
You can edit pretty much anything you could want with the plugin. Health, damage, death spawn, true damage.
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Posted Jun 22, 2013Is it possible with WorldGuard to do something like....
Zombies in Region One do 10 damage and Zombies in Region Two do 20 damage?
Different zones but with different settings on the monsters?
Also, am I able to edit custom mobs in this pluggin? Such as editing the health of monsters from a mod, such as Mo's Creatures?
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Posted Jun 22, 2013is there a way to make zombie placed blocks decay? I don't mind the digging, but the towers are annoying afte rawhile.
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Posted Jun 19, 2013I'm trying to change the mob drops and i enabled custom mob drops and i change the items to what i wanted but my server says error adding drop to drop list for the monsters i changed can someone help me please?
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Posted Jun 19, 2013Correction: it seems to be the mega aggro that is doing it. I have tried these settings, but it didn't help:
Mega-aggro range: 30 Mega-aggro range Y: 10
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Posted Jun 18, 2013Hey! Not sure if I did something wrong, but I'll make it brief.
My version of Minecraft is 1.4.7, because I am using Feed the Beast, and using MCPC to make plugins work. I have, however, downloaded the 1.4.7 version of MA.
MA works fine, for the most part - Zombies will not corpse pile, and nor will they dig through blocks/break walls to get to players. Is there actually a way to configure zombies digging through stuff, or what? I'm a tad confused, because I do have zombies attacking walls set on True. Some help would be great!
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Posted Jun 18, 2013Hello there,
We love the plugin and it works great, but when zombies are trying to break in to get to a player, the processor usage goes through the roof. We really want them to be able to break in, but we can't figure out why it redlines the proc. Any thoughts?
Our config file is as follows: http://pastebin.com/YaHvTnwQ
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Posted Jun 18, 2013@tylertran007
This means your config file has an error in it somewhere, possibly a tab made its way in there, or you backspaced out a colon or something to that effect. Are you sure that your server is completely shut down before uploading the modified config and then restarting?
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Posted Jun 16, 2013@blainicus
Well I suppose it isn't 'extremely' popular, but the feature I suggested could open up compatibility to multiple other plugins that have a conflict with specific mobs, not just this particular one.
It just so happens that that one change would make EnderDragonsPlus compatible as well ;D
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Posted Jun 16, 2013would it be possible for you to add or is it even already possible to change which sound plays when a zombie is braking a block?
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Posted Jun 15, 2013When I go inside and change config settings, they go back to default after I load the server! Please help!
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Posted Jun 15, 2013Can anyone help me? With this config, monsters still won't destroy blocks.
http:pastebin.com/M9iyaQVh
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Posted Jun 15, 2013@N1T3SLAY3R
multiworld just got updated and had a world loading issue, so ignore that it works again :P
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Posted Jun 15, 2013@TommehRRR
im using multiworld