Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jun 14, 2013@N1T3SLAY3R
The generation doesn't matter, i've been there.
Just make sure you used the correct letters/capitols. Also make sure that you are using Multiverse, it is preferred.
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Posted Jun 13, 2013huge issue: 2013-06-13 23:37:50 [INFO] [Monster Apocalypse] Enabling Monster Apocalypse v<14.0> 2013-06-13 23:37:50 [INFO] Monster Apocalypse: Invalid world name Arctic. Plugin disabled.
the world Arctic is a customly generated world, and the plugin wont run with it set in config using v14.0d
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Posted Jun 13, 2013@MelonCraftServer
You could change it yourself...
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Posted Jun 13, 2013The name of the plugin in the plugin.yml should not have a space in it as this makes it almost impossible to manage with in-game plugin managers
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Posted Jun 12, 2013The only problem I have is getting Zombies to break down Iron doors? I have it set to IRON_DOOR and/pr IRON_DOOR_BLOCK? thats what I saw in the enums? Does that seem right? Either/or they dont want to break those down?
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Posted Jun 12, 2013http://pastebin.com/XSZpwFTc: keep getting this error
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Posted Jun 12, 2013@UltrafaceGuy
I only support extremely popular plugins.
@Jarrett78
This error report provides me no useful information.
@marubal21
No problem.
@mc_crinkle
There is already a guide.
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
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Posted Jun 12, 2013I dont see why you dont add the working config to the download file so everyone can download it all in one go!
I have a question though, can you add an option to turn off mob hostility if they have not seen the player? I have mobs that have not ever seen me that are pillaring up to my position and explosive skelly arrows going off and uncovering me.
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Posted Jun 11, 2013@blainicus
thanks for the help, it was my "End" world unloading at start, i changed the setting on my MCPC+ server now works just fine. Thanks again!
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Posted Jun 11, 2013Error http://pastebin.com/GahfCAc7
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Posted Jun 11, 2013Yo @blainicus, think you could add http://dev.bukkit.org/bukkit-mods/enderdragonsplus compatibility at any point in the near future? Maybe by a setting for each mob, that makes MonsterApocalypse completely ignore mobs of that type?
Thanks in advance for the consideration ;D
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Posted Jun 11, 2013@Typical_Name
My only guess is that you have nightmare mode in in reverse.
Drop the block item when a Zombie destroys it?: false
@welknair
Not supported.
@marubal21
You are using an unsupported world plugin, or unloaded the world attached to naturalistic bonus spawns.
@MarkiiIeJ
Mega-aggro has been designed as a sense of 'smell', not sight. There are also other technical issues with your suggestion.
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Posted Jun 10, 2013I have like the best request and if it's possible I'm considering to donate. Okay here we go, so I have it where at night the mobs know where you are, well I was thinking like if the person is bending down the mobs won't know where they are.
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Posted Jun 10, 2013I continue to get the following console warning right after the server is fully loaded. http:pastebin.com/QU5y6jKU.
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Posted Jun 9, 2013Apologies if I'm being a pest, but I really would like to figure this witch thing out. Is it in and I'm missing it, is it yet to be added, or is it simply not to be a part of the plugin?
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Posted Jun 9, 2013I keep having problems with this plugin; sometimes I get far too many mobs, and other times mobs just randomly seem to stop spawning after I've used the plugin for a while, even if the config remains the same.
What possible issues could be causing mobs to stop spawning? (A couple spawn here and there, but nowhere near the levels they're supposed to)
I checked my startup log for errors, butchered anything that may have been hiding in caves, tried going into survival mode...
Also, zombies breaking through walls seem to have a silk touch ability. Is there any way I can make them not do that?
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Posted Jun 9, 2013@KIMB00P
This is partially intentional; I've tested MobArena compatibility and a lot of Monster Apocalypse features will crash it.
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Posted Jun 9, 2013@blainicus
2. Well, I was more referring to a separate list of breakable blocks for larger mobs that are working together since they would be stronger. What happens now, is that if I set stone as a breakable block, any single zombie can break through that block on his own (which you can imagine is kind of crazy).
It would be cool if there were 2 lists of breakable blocks. The first list would be for blocks that any zombie can break on their own. The second list would be a list that could only be broken if a horde of zombies were trying to hit the same block. So in the first list, youd have more fragile blocks like glass and wood. And in the second list, you could include blocks like stone, and iron bars.
Totally not an important feature, but would definitely be pretty cool. :)
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Posted Jun 9, 2013The command for this plugin and mobarena conflict with each other. Is there anything I can do to keep both plugins working together? Ever since I have installed mobarena, none of my zombies are spawning at their assigned locations.
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Posted Jun 9, 2013@N1T3SLAY3R
Enable worldguard 'enderman-grief' flag checks for all monster block operations?: true
@NoMansLand_MFGC
No, I can't.