Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jun 8, 2013@blainicus
Can you put in map rolling back? So the mobs can destroy stuff and after each round it's reset?
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Posted Jun 8, 2013@blainicus
alright so what does the worldguard region flags need to be? because i will check the ma worldguard settings but is there a specific flag that needs to be set?
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Posted Jun 8, 2013@N1T3SLAY3R
It should already be checking that, review your worldguard region flags and MA worldguard settings.
@zade_
2. They already work as a team, and if they're clustered against a wall they hit the nearest block. Generally they all break at the same time.
4. Unfortunately not, but if someone were to make an explosion damage plugin it would be compatible.
@Roxasch
Wrong craftbukkit version.
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Posted Jun 7, 2013I seem to get this every time I use Monster Apocalypse no matter what config I use
22:13:18 [WARNING] [Monster Apocalypse] Task #5 for Monster Apocalypse v<14.0> g enerated an exception java.lang.NoClassDefFoundError: org/bukkit/craftbukkit/v1_5_R3/entity/CraftZombie
at blainicus.MonsterApocalypse.MonsterApocalypse.livingEntityMoveTo(MonsterApocalypse.java:3054)
at blainicus.MonsterApocalypse.MonsterApocalypse.megaaggro(MonsterApocalypse.java:2981)
at blainicus.MonsterApocalypse.MonsterApocalypse.access$0(MonsterApocalypse.java:2957)
at blainicus.MonsterApocalypse.MonsterApocalypse$torchdestroyer.run(MonsterApocalypse.java:2352)
at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftTask.run(CraftTask.java:53)
at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:344)
at net.minecraft.server.v1_4_R1.MinecraftServer.r(MinecraftServer.java:530)
at net.minecraft.server.v1_4_R1.DedicatedServer.r(DedicatedServer.java:224)
at net.minecraft.server.v1_4_R1.MinecraftServer.q(MinecraftServer.java:494)
at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:849)
Any ideas of what could be wrong?
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Posted Jun 7, 2013I don't see Witch in the config. Is it still being added..?
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Posted Jun 6, 2013I am loving the plugin so far. I've been working on a zombie apocalypse world myself, and this is the only plugin I've found that gives me the options to do what I want.
Here are a couple suggestions I would like to mention:
1. Rather than "nerdpoling" directly up, I think a spiraling "stair" pattern option would be pretty cool. That would allow other mobs to follow the path up as well without having to build as well. It would also work well with the option that kills them after placing blocks, giving a more corpse piling effect.
2. If there is a mob of zombies within a couple blocks of each other, and they are aggro'd to a player but blocked off by a wall, allow them to break an additional separate list of blocks. It would give the effect that a mob of zombies is putting pressure on the wall/structure to break through it.
3. Combine the 2 configs you have on this page. The first one listed has all the comments and descriptions for the settings (and also missing updated ones), and the second one has no comments on it at all. Why not just use the commented config for the main config included with the plugin? It would probably help answer some of these questions.
4. Also would it be possible to include a way to modify the explosion damage from skeleton arrows?
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Posted Jun 6, 2013Can you please make it so that mobs cant drop gravel (on suicide) and cant nerdpole or place any blocks when they are in a world guard area? because it looks very bad when random stacks of dirt are just laying around in the spawn, etc. And i really love this feature but im going to have to disable it until it is fixed unfortunately D:
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Posted Jun 5, 2013Is anyone else using this with Creeperheal successfully? I've got creeperheal set up to remove the nerdbridges/airpoles, but it is not hooking in properly?
Just wondering if anyone has it working successfully?
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Posted Jun 5, 2013Help please! I'm trying to have the Zombies, etc break other items besides doors! I have the settings correct, the break GLASS and thin glass. But, I cant get them to knock down Iron Doors? I have it as either IRON_DOOR_BLOCK:5 or IRON_DOOR:5. not sure which, I saw both listed in enums? I dont think either workd?
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Posted Jun 5, 2013So what about NPC Zombies? They spawn only from monster spawners.
What about picking up items by zombies? Only zombies from spawners can.
What about Squids? They almost always spawn on land and they suffer.
What about min and max light to spawn for each mob? Animals still can spawn only at night.
I still wait for these features :/
And one additional question: This is MA "feature" that 3 monsters are spawned from single monster egg? Ofc. including Villagers that always spawn at farmers. Next thing is no way to spawn named monster from monster egg.
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Posted Jun 4, 2013@Icefang23
You'll have to use two installations.
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Posted Jun 4, 2013Is there a way to make certain traits only affect certain worlds like block destroy or nerd poling, on one word but not on another wile they can sill mega arggo and preform other attacks in the word were they can not nerd pole and or destroy blocks?
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Posted Jun 3, 2013dump the overwrite=true
I use
Zombie:
drops:
- item:count:chance
- DIAMOND:1:100.0
Overwrite?: false
and I get flesh (zombie default) and diamond 100% of the time
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Posted Jun 3, 2013here is what I have Zombie: drops:
- DIAMOND:1:25.0
- PUMPKIN_PIE:1:13.0
- GOLD_CHESTPLATE:1:7.0
- IRON_SWORD:1:25.0
- GOLD_PICKAXE:1:10.0
- SNOW_BALL:1:20.0
Overwrite?: true
it is not working.
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Posted Jun 3, 2013blainicus: I read the posts here and few actually try out the config, I've been working with your plugin for a while now on a private server I can grant you access any time you'd like. Fully enchanted diamond_x players (5 of us) on nightmare mode 1.2x and custom health damage makes a a truly challenging game. Config is: MA 14.0d config-HARD
The only problems I've noticed (14.0d) is Wither / Enderdragon will not spawn, even though configured, I suspect we, wg or essentials preventing it. The sliverfish still "partially spawn" ...aka appear but not really there, annoyance, not a big deal WitherSkeletons dont apply custom damage/health and PZs still dont have their swords, which doesnt matter with the custom damage applied.
Deepest respect for a mind as twisted as mine ;) -Shadowavatar (the Real One)
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Posted Jun 3, 2013@TNT24X
Tell your players they need to up the game. Also why don't you just reduce the zombies' damage?
WOOD
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Posted Jun 3, 2013Anyone want to share a confining file, I am trying to make a world that always night and have a large amount of zombies however after testing it players die in like 1min when they join that world.
It would be cool if you could set a delay that stops mobs from attacking a player until there safe period is up.
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Posted Jun 3, 2013Hi I want mobs to destroy oak wood planks what do I have to place in the configuring?
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Posted Jun 3, 2013@MasterSlimFat
You need to use Bukkit Enums.
http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
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Posted Jun 2, 2013Can you please make it so that mobs cant drop gravel (on suicide) and cant nerdpole or place any blocks when they are in a world guard area? thank you :D