Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Mar 22, 2013The "Mass aggro run speed: 2.0" for zombies doesn't work in 1.5.1
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Posted Mar 22, 2013@Hurdley
I know
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Posted Mar 22, 2013I get enderdragons as well in the one world where I have MA set. I kill them and they just respawn. I tried blocking them from with the MA config as well as MultiVerse config (both at same time as well as independently) and they still spawn again. Makes that one world pretty much unplayable at this point.
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Posted Mar 22, 2013This has completely ruined my fallout-themed server...
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Posted Mar 22, 2013I can confirm with Hurdley that Zombies won't break blocks.
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Posted Mar 22, 2013I just updated to the 1.5.1 build and now I get enderdragons even though they are set to false in the config.
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Posted Mar 22, 2013I set the world correctly, I allowed zombies to break wall, and corpse pile. I also specified that they could break wood and it would take 10 secs, and I set them not to burn. Yet they burn, do not corpse pile after several mins (default is 50 seconds, I left it at that.) And they don't even touch the walls!
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Posted Mar 21, 2013@blainicus
Awesome, Ty much.
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Posted Mar 21, 2013Link removed.
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Posted Mar 21, 2013@danb123 No hello, no please? Manners? It's not a slave hub for you, man =/
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Posted Mar 21, 2013@TommehRRR
I even refused to use 1.5.1 builds to wait for MA update.
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Posted Mar 21, 2013So i used the newest 1.5.1 dev build and... in... 10 seconds i got this o_o http://pastebin.com/LfQvTBEp I guess this worked with 1.5.0? Mojang did go crazy with updates... didn't they!
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Posted Mar 21, 2013@MERCHANToDEATH
More support can't be done without a pretty big rewrite.
@demellion
Instanced jars should work fine with it, however it will be impossible to do API multi-world plugins accessing health.
@flawlessbraz1
Because you configured it wrong.
@flawlessbraz1
No, this is normal.
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Posted Mar 20, 2013Using 1.5.1-R0.1-#2693 build makes impossible to pass EntityDamageEvent Tons of spam. Just for information.
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Posted Mar 20, 2013Is there any chance you could try to simplify the use of your plugin with multiverse? I have to edit every jar for may different worlds whenever it is updated. I would appreciate it so much. If it's just not possible because of bukkit or something with plugin's code I understand, and I will continue to just do a manual edit of the jar fro each world for now. Thanks for making a great plugin, keep up the good work.
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Posted Mar 20, 2013Can you manage a multiworlds support into a single config? "MobHealth" plugin API can't connect to the renamed copies of your plugin and makes using this two plugins with multiworlds impossible. Thanks
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Posted Mar 19, 2013I think it is a huge problem I cant get zombies to break doors in anyworld but my main world wtf why cant I ?
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Posted Mar 19, 2013For you guys struggling with the config, I urge you to add things one part at a time. It's much easier to decide what to add, then turn it on, than to go through the whole config all at once.
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Posted Mar 19, 2013@evilnucca
Thank you very much, but it still didn't work. Aswell i dont get hurt by monsters. I now created a new world and tried to run the plugin. now getting hurt works but they still can't destroy blocks. i think maybe sth is really messed up... maybe i will try to install the whole thing again..
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Posted Mar 19, 2013also my ram skyrockets when monsters are piling up is it a memory leak ?