Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Mar 3, 2013@Jacold
If you disable "Bonus Spawns" and "Naturalistic Bonus Spawns," you will have normal vanilla spawning patterns with editable monster attributes (assuming you've enabled all the custom settings).
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Posted Mar 3, 2013the zombie config link is broken please reuplooad the config file
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Posted Mar 2, 2013What do you mean by:
"PLEASE USE CRAFTBUKKIT 1.4.7 for version 12. No other builds will work with this version."
What is Craftbukkit?
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Posted Mar 2, 2013Q:
Check block spawn blacklist (deny spawn on these blocks)?: true
Invert block spawn list? (Make whitelist): true
Spawn Block Blacklist:
- GRASS
If used together does this now mean that they now spawn anywhere but on grass?
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Q:
While I am grateful the "enum" url was posted, who's fault is it I can't find an enum for "wither skull"??
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Q:
Enable Zombies attacking walls?: false
Use the new zombie destruction method, with block hp?: true
Attackable blocks:
- THIN_GLASS:1
If put together like this, does this now disable the zombies ability to attack specific blocks?
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Q:
Enable custom monster explosion properties? (Normal Creeper/Ghast): false
Enable all other monster properties?: true
If used together does this now disable the custom explosion properties under advanced mob properties?
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Q:
Am I to understand that if I set 100% normal spawn to mobs, disable all bonus spawns, disable the nightmare multiplier, turn off exponential spawns, an set spiders, endermen, cavespiders, creepers, an skeletons to 1% that MA is going to re-balance the mob spawning against my wishes? As I've been trying to reduce these groups to lower values an nothing seems to work.
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Q:
Can we get a ticket system for bugs at some point?
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Posted Mar 2, 2013You can make an option "Keep classic spawn" what makes normal mob spawning with edited properties by plugin like hp, dmg, drop, etc? And option that can speed up classic spawn?
Why I need this? Because we haven't NPC zombies, squids, slimes (on swamp biomes only), Wither totem stucks when we try to spawn it...
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Posted Mar 2, 2013@Beauseant
Enable "all other monster properties" at the beginning of the config. It works perfectly fine!
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Posted Mar 2, 2013Mobs still burn in daylight! (bug?)
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Posted Feb 28, 2013Please explain what "Bonus Spawns" and "Naturalistic Bonus Spawns" are!!!
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Posted Feb 26, 20133.Disable registering the /MA command in the second copy's config.
where is the the second copy's config?
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Posted Feb 26, 2013could you illustrate "Need multiple configs?" in a simple way or make a youtube video of it?
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Posted Feb 26, 2013@blainicus
yo bro.. I think Wilost0rm mean this... Worlds: - world - world_epiccaves - world_145
His setting might different than mine..but neither of us can make the rest of the world for ex.- world_epiccaves and - world_145 works properly. I can only get Monster Apocalypse works on - world but not for others two maps...
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Posted Feb 25, 2013hi! this plugin is great...but I still have some questiones... ex.Worlds: - world - world_epiccaves - world_145 the whole plugin only affect the "- world" but why not the rest of the worlds?
and also if I want the zombie break down every block except obsidian and bedrock so what am i gonna do with it?
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Posted Feb 25, 2013The zombie only config is down, can anyone reupload or tell me where i can find another one? ;)
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Posted Feb 23, 2013thank you
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Posted Feb 23, 2013@poppop101 Its configurable... "Upreaching time before corpse piling"
@MrMightyGnome
It already is, just turn on world guard spawn checks at the beginning of the config. Then deny Enderman-Griefing in world guard, that stops it.
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Posted Feb 23, 2013last question how can i make the zombies piller faster
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Posted Feb 23, 2013Anyway to increase monsters movespeed in the water? Right now, water almost completely counters this mod.
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Posted Feb 22, 2013You should make this "zombie breaking blocks" interact with worldguard or factions plugin.. The zombies are tearing apart the safezone and the warzone...
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Posted Feb 22, 2013My world isn't staying dark anymore. Is the Fear the Darkness plugin supposed to do that these days instead?
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Posted Feb 22, 2013@marubal21 Use caps... - GOLD_BOOTS:1:15 - CHAINMAIL_CHESTPLATE:1:10 - DIAMOND_SWORD:1:5 - CHAINMAIL_LEGGINGS:1:10 - DIAMOND_BOOTS:1:5 - GOLD_CHESTPLATE:1:15 - CHAINMAIL_BOOTS:1:10
@SheerAwesomeness No, blain was trying to evoid "sneaky walkarounds" for mods being added, only enums are supported.