Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Feb 21, 2013Hey, Blain. I noticed something strange (yet somewhat nice) - i was playing with creepers' Explosion radius and set it really high (above 200) and i noticed the explosion becomes a nice Square shaped, mineshaft looking explosion. Its nice, especially the lines outside.
Helpes see how you actually Scaled the explosion...
Just putting it out there as 'half a glitch'
@James1045
Use caps on the blocks, it needs to be a valid Enum. Meaning, use this instead: - SANDSTONE:2 - DIRT:1 - GRASS:1 - SAND:1
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Posted Feb 21, 2013Hi, I'm having some troubles getting the zombies to break blocks. I have think I have set everything up correctly. (They all spawn correctly)
Here is the breaking config options:
Enable Zombies attacking walls?: true
Enable Zombie wall destruction sounds?: true
Enable Zombie wall hit sounds?: true
Enable PigZombies attacking walls?: true
Drop the block item when a Zombie destroys it?: true
Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
Enable zombies piling up corpses when they can't reach players or attack a block sooner?: false
Actually kill the zombie when it corpse piles?: true
Mininum unreaching time before suicide piling: 50
Block to use for corpse piling: GRAVEL
And here is the zombie block breaking config
Use the new zombie destruction method, with block hp?: true
Mass aggro run speed: 1.0
Attackable blocks:
- Sandstone:2
- Dirt:1
- Grass:1
- Sand:1
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Posted Feb 20, 2013@wez1981
Again... remove the protection and test it!
If it doesent work then try it...
Plus it only ignores 3 hearts, protection 3 stops it. set it at 20 to fix it.
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Posted Feb 20, 2013Enable all other monster properties?: true true damage (completely ignores armor): 6
yet with a single leggins item equipped with protection III and i can take insane amounts of damage still...... what could be wrong ?
20 seconds, 3 zombies pounding me and im still not losing any hearts or armour...i need to stop players lasting forever with their gear..
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Posted Feb 19, 2013Zombies can Spawn a block on death to climb at you. Can you allow spiders to spawn a WEB or 2 on death?
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Posted Feb 19, 2013Is there currently any way to limit the number of spawns from a MA virtual spawner? I'd love to use this to make dungeons with respawn timers, but the way it's set up now could mean a flood of mobs if players are in the area but not killing them.
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Posted Feb 19, 2013Are you thinking of adding Charged Creepers? I would love to have em!!
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Posted Feb 19, 2013first of all this is an AMAIZING plugin and good work/job! but i do have a quick question, what is task #3 and or task #19? Because when i run no-lagg tests that is the only thing that is providing lag of any concern :/
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Posted Feb 18, 2013@blainicus
So what can I do to limit/change spawns then? Is there anything I can do to get anything to work??
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Posted Feb 18, 2013my zombies are working but they are not spawning help please\
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Posted Feb 18, 2013how can i get it so only zombies spawn but they follow my world cap of 700 becose i cant get them to spawn and when i do they dont stop spawning
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Posted Feb 17, 2013@Wilost0rm
You probably put invalid world name settings.
@Eternisrequiem
Bonus/naturalistic bonus spawn proportions still need rigorous testing/fixing that I haven't gotten around to.
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Posted Feb 17, 2013I got a slight problem, I don't know what I did but I have multiple worlds on my server, Survival and HC-Survival, I configured my HC-Survival world with the plugin but I goto normal survival and its a shit show...
What did I do wrogn?
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Posted Feb 17, 2013Bonus naturalistic spawns don't seem to be spawning, and I turned the config.yml of bukkit to off. Should I post my config to see if I have conflicting info or something? Something from a few versions ago seem to have changed to make it not work with my old setup.
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Posted Feb 17, 2013thanks you
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Posted Feb 17, 2013@poppop101
Set block:1.
@Tehkiah
There isn't. I should probably add that.
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Posted Feb 16, 2013Interesting, thanks! Is there any way to disable spiders using mega aggro?
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Posted Feb 16, 2013accualy i would want the zombies to one hit beake eny block how could i set that
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Posted Feb 16, 2013i would really like to know if there is a way to make the zombies brake blocks faster and make it so only zombies spawn but if i use bones spawns there is no cap so it lags please help thanks
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Posted Feb 16, 2013Damn, nevermind. I'm such a newb. I figured it out. Need to add the Nether as one of the worlds.....