Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jan 18, 2013@deleted_10306201
Had it too, its either a config error or a world guard error, i fixed it by going over my config and re-installing world guard.
It could be a incompatibility, ask blainicus
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Posted Jan 17, 2013I have MA v10.0e installed and have been getting "Could not pass event EntityDeathEvent" errors in my console/log lately. I've updated a few plugins so I'm not sure if there is some incompatibility with one or more of them. Some of the plugins I have installed are Citizens 2.0.6 with the Denizen 0.8 and Sentry 1.3 traits/characters, Fear the Darkness 1.2, and MobHealth 5.3.3. Also, instead of the regular CraftBukkit, I'm using Spigot (v1.4.6-R0.3).
2013-01-17 20:10:15 [SEVERE] Could not pass event EntityDeathEvent to Monster Apocalypse v<0.0.1> org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.v1_4_6.event.CraftEventFactory.callEntityDeathEvent(CraftEventFactory.java:315) at net.minecraft.server.v1_4_6.EntitySkeleton.dropDeathLoot(EntitySkeleton.java:175) at net.minecraft.server.v1_4_6.EntityLiving.die(EntityLiving.java:878) at net.minecraft.server.v1_4_6.EntitySkeleton.die(EntitySkeleton.java:126) at net.minecraft.server.v1_4_6.EntityLiving.damageEntity(EntityLiving.java:758) at net.minecraft.server.v1_4_6.EntityMonster.damageEntity(EntityMonster.java:39) at net.minecraft.server.v1_4_6.Entity.A(Entity.java:373) at net.minecraft.server.v1_4_6.Entity.y(Entity.java:337) at net.minecraft.server.v1_4_6.EntityLiving.y(EntityLiving.java:310) at net.minecraft.server.v1_4_6.Entity.j_(Entity.java:237) at net.minecraft.server.v1_4_6.EntityLiving.j_(EntityLiving.java:508) at net.minecraft.server.v1_4_6.EntityMonster.j_(EntityMonster.java:24) at net.minecraft.server.v1_4_6.World.tickEntity(World.java:1460) at net.minecraft.server.v1_4_6.World.entityJoinedWorld(World.java:1421) at net.minecraft.server.v1_4_6.WorldServer.entityJoinedWorld(WorldServer.java:575) at net.minecraft.server.v1_4_6.World.playerJoinedWorld(World.java:1411) at net.minecraft.server.v1_4_6.World.tickEntities(World.java:1289) at net.minecraft.server.v1_4_6.WorldServer.tickEntities(WorldServer.java:466) at net.minecraft.server.v1_4_6.MinecraftServer.r(MinecraftServer.java:567) at net.minecraft.server.v1_4_6.DedicatedServer.r(DedicatedServer.java:224) at net.minecraft.server.v1_4_6.MinecraftServer.q(MinecraftServer.java:481) at net.minecraft.server.v1_4_6.MinecraftServer.run(MinecraftServer.java:416) at net.minecraft.server.v1_4_6.ThreadServerApplication.run(SourceFile:849) Caused by: java.lang.NullPointerException at org.bukkit.craftbukkit.v1_4_6.CraftWorld.spawnCreature(CraftWorld.java:410) at blainicus.MonsterApocalypse.DamageListener.onEntityDeath(DamageListener.java:232) at sun.reflect.GeneratedMethodAccessor70.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 26 more
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Posted Jan 17, 2013@diannafire
Just add the tag for it, remove the mob_griefing and add the creeper_explosion
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Posted Jan 16, 2013i think its a really smart/cool feature if you make it so theres a percentage the block is dropped when a zombie breaks it.. i think that might be very useful :P
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Posted Jan 16, 2013@reply
ok how do i do that exactly? i can't find a setting in the config for it?
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Posted Jan 16, 2013@diannafire
creeper_explosion
Invert the global flag.
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Posted Jan 16, 2013love the plugin, but i was just wondering, is there a way to keep monster explosions on detah from destroying the world without having to have every last bit of my world inside a world edit region? i really want exploding sheep, but don't want them to destroy the world. gamerule mob_Griefing doesn't seem to effect your custom monster explosions.
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Posted Jan 16, 2013@MrMightyGnome
Did you seriosly just ignore the comment before you...?
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Posted Jan 15, 2013hmm i forgot, does drop item support item ids? if not, maybe you should add it :P
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Posted Jan 14, 2013@CS_Hague
I intentionally omitted that functionality to prevent people trying hacky workarounds in mods. More than likely if you tried that it could cause world corruption.
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Posted Jan 14, 2013Hey blainicus. I was wondering if there was a way to use blockIds and blockData to add non-bukkit-standard materials to the breakable blocks list. Is there a way?
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Posted Jan 14, 2013@Explosivejack
This means something in your config is incorrect.
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Posted Jan 14, 2013@Explosivejack
Check your world is correct... and i'm not sure, check on Blainiac, havent seen that error before.
@moochiez
Set the min lighting and max lighting correctly, plus zombies aggro according to vanilla minecraft... i don't think i understand the error.
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Posted Jan 14, 2013Hello, being my first post, would like to point out I been interested in using this plugin for quite a while and TONIGHT! was going to be it.. So I loaded it up after changing the config file to everything I wanted, and nothing happened special.. I re-looked and the config file was reverted back, every time I turn on the server it resets the text doc. might be the same issue Moochiez is having I think.
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Posted Jan 13, 2013Okay so I figured that out but now there is no zombies spawning and they don't seem to be aggro'ing.
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Posted Jan 13, 2013How do you make it so that the monsters only spawn at night cause they are spawning during the day and they don't die is sun light and I don't seem to see a setting that allows me to do this.
thanks
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Posted Jan 13, 2013@Diemex
Thank you for helping out and simultaneously exposing me for the utter cretin that I am :)
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Posted Jan 13, 2013@grevinelveck
Abandonedcraft.servegame.com
its pretty much revamped right now.
Survival - ish
@grevinelveck
Just download the Zombie config or check that naturalistic is actually activated on the correct world, set the zombie spawning rate on the bottom of the config higher, spawn in groups etc.
And the config is pretty self - explanitory
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Posted Jan 13, 2013Nevermind that wasn't quite what I was looking for afterall. Back to the hunt for a good MA server.
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Posted Jan 13, 2013Naturalistic spawning is what I used in previous builds to create zombie (and ONLY zombie) hordes. Strangely enough that isn't working in my fresh install of 1.4.6e and mobs spawn incorrectly, if at all according to the config. Do 'bonus' spawns need to be enabled for 'naturalistic bonus' spawns to work? Has anyone had success with creating a zombie-spawn-only config file for 1.4.6e? Please share it!
Also, does anyone have a link to a more substantial guide to setting this up than the config page here?