Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Dec 29, 2012@AHYHAX
you cant do it on creepers, you cant just simply add "burns in sunlight: true" to make things work...
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Posted Dec 29, 2012Damn! THAT AWERSOME! I love it! ONLY HARDCORE!
But i create so much hardcore server, my friends and users want for me burning Creeper's!
But i dont how this do.
If the plugin not have "Burning mobs filter" just added it please!
PS
Sory my bd England :B
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Posted Dec 29, 2012then can you just add iron golems or snow golems to work?
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Posted Dec 29, 2012Hey i have a suggestion: how about you set mob's strengths from a point, the closer the mob is from that point the weaker it is and the farther away the point is away from the mob the stronger it gets
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Posted Dec 29, 2012Hey all, I know a lot of you love this plugin, so here's a good companion!
http://dev.bukkit.org/server-mods/fear-darkness/
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Posted Dec 29, 2012@MrMightyGnome
I left that out for the sake of config bloat. I don't include options that have incredibly limited relevant uses.
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Posted Dec 29, 2012ah also 1 more thing, i think i asked this earlier but i dont know if you got the message or not but can you add a percentage block drop if a mob breaks a block?
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Posted Dec 29, 2012http://dev.bukkit.org/server-mods/monster-apocalypse/files/39-monster-apocalypse-v10-0c/
Version C:
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Posted Dec 29, 2012could you possibly add a config enabling iron/snow golems? its disabled due to this plugin..
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Posted Dec 29, 2012@Grimmli5
You can't use item ID's, you have to enums.
@GiraffeKnee
Unfortunately no.
@jessefjxm
No.
@Jacold
I've left this functionality out for the sake of: 1. Preventing use with modded servers. 2. Leaving clarity of purpose within config lines users write.
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Posted Dec 29, 2012@Andrew1431
Try the default zombie config, adjust it to your needs.
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Posted Dec 28, 2012I read some old comments, and now the mod works. One thing I can't get to work is the zombies attacking walls.
This is the last thing we need for our server to be wicked!!!!
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Posted Dec 28, 2012Hi there! It seems like the plugin isn't working on my server at all....
Everything starts up fine; Monster Apocalypse is started in the server, everything LOOKS fine, but as far as playing in the server goes... Nothing happens. Am I supposed to 'enable' it in the settings some where? Should there be any noticeable difference just starting a server brand new? How can I check if its working..
Thanks! -Andrew
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Posted Dec 28, 2012@blainicus
http://pastebin.com/m2sYYqpU
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Posted Dec 28, 2012Is there any way you can make it so only one or two of the mobs spawn then set it up so when they get killed they respawn another?( I only need to know how to make it so only a certain amount spawn and thats all ).
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Posted Dec 28, 2012Hi, i get this error:
17:22:11 CONSOLE: [INFO] Monster Apocalypse: Invalid drop setting 367:8:100 for entity CraftGiant. Please use a valid CraftBukkit enum. 17:22:19 CONSOLE: [INFO] Monster Apocalypse: Invalid drop setting 367:8:100 for entity CraftGiant. Please use a valid CraftBukkit enum.
I have wrote the right item ID, so i don't really know what's the problem.
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Posted Dec 28, 2012Is there an option to adjust the amount of mobs(per chunk & per world) ? 0.0
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Posted Dec 27, 2012Hi. Is there any chance to replace item names in custom drops to id:meta? Why? Because for example there is no way to set skull_item:3 or golden_apple:1
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Posted Dec 27, 2012@TommehRRR
I checked on it, nothing has broken on my end. You might want to update to the development builds of worldguard/worldedit. The fault lies with those.
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Posted Dec 27, 2012@TommehRRR
Any mobs spawned by MA will only have default armor (skeleton bows, wither skeleton swords). If you want mobs to spawn with armor, use vanilla spawns and disable spawning changes. You can still spawn extra with bonus methods, but it will reduce the number of armored mobs since vanilla runs on a soft cap.
I'll look into the worldguard issue.