Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Oct 2, 2012Quick question. I set up a spawn point in a cave for creepers. I used /ma addspawnpoint cave creeper 1 10 0 100 100. The basic idea is lots of creepers for player trap on a survival server. Currently the creeper spawns, then disappears right after it spawns. Why is this? Did I set something wrong?
Thanks for the help!
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Posted Oct 1, 2012My Hoster has Said That This lugin And Essentials is Conflicting
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Posted Sep 29, 2012Argh why does this not work, I changed everything, tried everything but Ghasts wont spawn in the Overworld, They wont explode when I set all that needed to true. They wont spawn mobs when they die ..
Did I do something wrong ? Yes I checked the world its a perfect match with the name...
I really need a plugin to spawn Ghasts in the Overworld but this is the 5th that doesnt work and no one responds ..
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Posted Sep 28, 2012Hi, I am a smaller server owner who has been looking for something to make my server harder for my players this is just my thing but I am running a tekkit server with mo creatures add and i am having an error that i believe has to do with the spawning of the mo creatures do I need to add them and if i do how would I correctly go about this? I have a general idea but don't believe it is working. Please help.
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Posted Sep 28, 2012@Ferkswe
Sorry if you're too lazy to read it :P
Each paragraph begins with the request, followed by an explaination (necessary to make my meaning clear to the dev, perhaps).
Maybe try just skimming the first line of each?
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Posted Sep 27, 2012When I change burns in sunlight to false, click save and then go back into the config, it has changed back to true again! Am I making a noob mistake somewhere? What am I doing wrong?
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Posted Sep 27, 2012I have another plugin that Is used to make "bosses" but I think that this plugin is overriding it and making the bosses stats the set stats for their mob types. If there is a way to disable this plugin for certain bob types that would be great. I have been unable to figure it you so If anyone knows how I would appreciate the help.
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Posted Sep 26, 2012@zedadiaswick
Duuude. I think you mentioned something I might be looking for too, but it's too long. Add a tl;dr? :D
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Posted Sep 25, 2012Hi! This is a pretty awesome plugin, very easy to scale up the difficulty of mobs.
My primary use is for spawnpoints, as I am making a zombie survival game on my server. I have some requests based on my experience over the last couple of days.
Limit number of spawned mobs per spawnpoint: I have been building a city, and adding spawnpoints in certain areas to funnel zombies into a certain area. I know how many zombies I would ideally like as a maximum in each area, but have no way of controlling this. I also hit an issue where each spawn point can accrue thousands of mobs, causing lag across the entire server; also preventing new spawns in other regions.
Being able to set a distance players need to be from a spawnpoint for them to start spawning: Not a massive problem given the current size of the area I am testing this with, but as I build the city up, some spawnpoints will be quite far off from players. They appear to keep spawning, no matter the distance players are from them. This is causing them lag from so many mobs in the area, and could potentially cause lag across the server with a great many spawn points across the city.
Preventing chunks from being kept in memory: It seems as if chunks with spawn points in are being kept loaded, even when no players are in them. I have seen this when I logged off, with two spanpoints still active. I logged on 6 hours later to find 5,993 mobs in the area (I set a hard limit of 6,000 in the config), which I assume meant the chunk was still loaded even though no players were online in the chunk. Players had been complaining of lag for hours prior to this. All lag ceased after a quick butcher command.
Aggro range per spawnpoint: I am unsure if this is possible, but it would be brilliant if there could be an aggro range set for all mobs per spawnpoint. I would like a larger aggro range in my zombie survival city, but perhaps normal outside of this.
Line of sight aggro: Due to the above not being possible, I ended up adjusting their aggro distance across the whole server, but adjusted it down to 40 blocks and 6 y. This seems like a good number, might possibly consider lowering it; but what would be aven better is if the mobs would only aggro if they could see the player. Players are finding they have hordes of zombies clammering at their walls of their house, sometimes 30 monsters. It would be better if they only chased players they could realistically see. I would imagine it would be very fun to sneak around outside at night, trying not to be spotted by the large horde of mobs in the wide open space behind the trees. Be amazing in my city, to turn the corner and then have a large zombie horde spot you and head towards you.
different mega-aggro range per mob type: The extended range is fun, players do like it. But having 8 creepers converging on players isn't quite as much fun. I would like to decrease the aggro range of creepers to normal, but keep the mega aggro for other mobs.
Thanks for the plugin as is, though. Been really useful in making this Zombie Survival game!
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Posted Sep 24, 2012[Monster Apocalypse] Task #14 for Monster Apocalypse v<0.0.1> generated an exception java.lang.IllegalArgumentException: Cannot add Locations of differing worlds at org.bukkit.Location.subtract(Location.java:285) at blainicus.MonsterApocalypse.MonsterApocalypse.getnearestplayerLEy(Mon sterApocalypse.java:2608) at blainicus.MonsterApocalypse.MonsterApocalypse$wallattacker.run(Monste rApocalypse.java:2859) at org.bukkit.craftbukkit.scheduler.CraftTask.run(CraftTask.java:52) at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(C raftScheduler.java:321) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:509) at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:213) at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:473) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:405) at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)
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Posted Sep 24, 2012I'm finding that Monster Apocalypse will either have memory leaks or cuase memory leaks in another plugin over time.
My current setup is Monster Apocalypse enabled in world, a spawn with WorldGuard region to prevent mobs from spawning and blowing up etc. After 5 hours, my server's memory usage is up to 2GB vs 700mb without Monster Apocalypse. (There are many plugins on the server, but these two are the ones I have a feeling are interfeering with eachother).
I'm going to test Monster Apocalypse and WorldGuard individually tomorrow, but I'm kinda annoyed as otherwise the use of MA is requiring me to have my server restart every 5 hours to avoid major lag spiking at each timed mob spawn event.
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Posted Sep 22, 2012Still would like to see MA optimized. I'm using default Natural Bonus Spawns with lower percentages of spawning:
Total duration: 910.157 ms / 500 ticks Average duration: 1.82 ms/tick Selected task: Task #33 Plugin: Monster Apocalypse Location: blainicus.MonsterApocalypse.MonsterApocalypse$NaturalSpawner
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Posted Sep 21, 2012@blainicus
what do you mean by "naturalistic node"?
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Posted Sep 21, 2012Do any of your versions work on CB 1.2.5 R2.0?
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Posted Sep 21, 2012@marubal21
You'll want to use the naturalistic node.
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Posted Sep 19, 2012Hi, maybe someone could help me with the config file. I want to have giants and iron golems to spawn, but at a really low rate.
i currently have: Enable bonus spawns?: false Enable naturalistic bonus spawns?: true
and in the Naturalistic Bonus Spawns: i have everything i want to spawn at 100 chance and i have irongolems and giants at 5 chance. if i''m right that should spawn irongolems, and giants a lot more rarely then the other mobs, yet when i am playing i get covered in irongolems and giants all over the land, and barely see any other mob.
can someone please help, maybe i just misunderstood something in the config file.
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Posted Sep 18, 2012@rebel24
I'm gettting lag spikes with ma with bonus spawns and citizens every ten to fifteen seconds :/
I have over 200 citizens inside worldguard regions and monster-apocalypse is trying to spawn mobs near those citizens every x ticks.
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Posted Sep 18, 2012I can't edit the config at all. everytime I try to edit it it reverts back to normal. :(
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Posted Sep 18, 2012I have a plugin called charonsferry that makes players a ghost when killed. Unfortunately your mob targeting is different than the event I have cancelled. Thus I have one of two requests. One could I get the api so that I can make a soft dependency to make it compatible, or 2 if your event is a normal bukkit event could you tell me what it is so I can cancel it as well. Any help would be appreciated.
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Posted Sep 17, 2012I love this plugin, but is there a way to make the giants a bit more hostile? at this point players have figured out they can be right next to them and not get hurt. is it possible make them hurt you by just bumping in to players, or throw fire, anything to make them more of a threat, also would be nice to have a separate option to let giants cause some sort of damage to buildings to get to players trying to hide in a house.