Config File
Default config file (since version 1.3.0)
#================== # MoneyThief #================== #================== # General #================== # Check for updates update-check: true # Log kills enable-logging: true # Notify server if a mob is missing in config notify-missing-mob: true #================== # Metrics #================== #Allows the plugin to send anonymous usage statistics to mcstats.org metrics: true #================== # PVP #================== pvp: # Percent of money that a player loses when killed via PVP percent-taken: 10 # Percent of money victim loses that doesn't go to killer percent-lost: 10 #================== # PVE #================== pve: # Percent of money that a player loses when killed via PVE percent-lost: 5 # Artificially spawned mobs yeild rewards artificial-spawn: true #================== # Messages #================== # All messages can be processed with the following codes: # \n - New line # &X - Colour code # # == How Majors and Minors work == # The major is the whole integer, unrounded. The minor is the decimal of a value multiplied by 100. # You can use them to represent for example gold and silver coins. # ex) If a player gains $12.34, the major would be 12 and the minor would be 53. Thus: # "Player gained 12 gold coins and 34 silver coins." message: general: no-perms: "&4Bugger off, you don't have the right permissions!" pvp: # PVP messages can be processed with the following codes: # %VICTIM - Player who was killed # %KILLER - Player who killed %VICTIM # %MONEYTAKEN - Total money take from %VICTIM # %MAJORTAKEN - Major of %MONEYTAKEN # %MINORTAKEN - Minor of %MONEYTAKEN # %MONEYLOST - Money lost from %MONEYTAKEN # %MAJORLOST - Major of %MONEYLOST # %MINORLOST - Minor of %MONEYLOST # %MONEYGAINED - Money given to %KILLER # %MAJORGAINED - Major of %MONEYGAINED # %MINORGAINED - Minor of %MONEYGAINED # Sent to the victim/killer respectively upon a pvp event victim: "&6You were killed by %KILLER&6.\n&6You lost $%MONEYTAKEN, and $%MONEYLOST of it disappeared into the aether." killer: "&6You killed %VICTIM&6, and looted $%MONEYGAINED off of the body." # Sent to the victim/killer respectively upon a pvp event when victim has no money victim-zero: "&6You were killed by %KILLER&6, but you had nothing to lose!" killer-zero: "&6You killed %VICTIM&6, but they had no money to loot." # Replaces pvp death messages. Set to "none" to not change message, set to "disable" to disable it entirely. death-message: "none" pve: # PVE messages can be processed with the following codes: # %MOBNAME - Name of the mob in question # %A - 'a' or 'an', depending on %MOBNAME # %MONEY - Money gained/lost (depending on situation) # %MAJOR - Major of %MONEY # %MINOR - Minor of %MONEY # %CAUSE - Cause of death when not a mob # Sent to player when they kill a mob killer: "&6You gained $%MONEY for killing %A %MOBNAME." # Sent to the player when killed by a mob victim-mob: "&6You were killed by %A %MOBNAME, and $%MONEY disappeared into the aether." victim-mob-zero: "&6You were killed by %A %MOBNAME, but you had nothing to lose!" # Sent to player when killed by not a mob victim-env: "&6You died from %CAUSE, and $%MONEY disappeared into the aether." victim-env-zero: "&6You died from %CAUSE, but had nothing to lose!" # Used as %CAUSE when death cause is unknown generic-cause: "something" # Replaces PVE death messages. Set to "none" to not change message, set to "disable" to disable it entirely. death-message: "none" #================== # Groups #================== groups: # Groups are expandable. First, name the group. Second, you need two arguments. # - The first argument is the bonus they receive for killing a mob. # - The second argument is the reduction they get for dying to a pve event. # Here's an example: #vip: #- 2.0 #- 0.5 # In this example, anyone in the group 'vip' will receive twice as much # for killing a mob, and half as much for dying to pve event. # # To use what's created here, give the player in question the permission node "moneythief.group.<name>". # Thus, to use vip you would give the group in your permissions plugin "moneythief.group.vip". # - This is so that it's compatible with any permission plugin you wish to use. #================== # Mobs #================== # Mobs are expandable. If I've missed one, simply put it's name below. # Mobs have two values, a high and a low. The value given to the killer # randomly calculated between the two values. mobs: PIG: - 5.0 - 10.0 COW: - 5.0 - 10.0 SHEEP: - 5.0 - 10.0 CHICKEN: - 5.0 - 10.0 BAT: - 5.0 - 10.0 RABBIT: - 5.0 - 10.0 SNOWMAN: - 5.0 - 10.0 IRON_GOLEM: - 5.0 - 10.0 MUSHROOM_COW: - 5.0 - 10.0 OCELOT: - 5.0 - 10.0 SQUID: - 5.0 - 10.0 VILLAGER: - 5.0 - 10.0 WOLF: - 5.0 - 10.0 HORSE: - 5.0 - 10.0 CAVE_SPIDER: - 10.0 - 20.0 SLIME: - 5.0 - 10.0 CREEPER: - 10.0 - 20.0 SKELETON: - 10.0 - 20.0 ZOMBIE: - 10.0 - 20.0 ENDER_DRAGON: - 150.0 - 200.0 ENDERMAN: - 10.0 - 20.0 ENDERMITE: - 5.0 - 10.0 GHAST: - 10.0 - 20.0 GUARDIAN: - 10.0 - 20.0 MAGMA_CUBE: - 10.0 - 20.0 PIG_ZOMBIE: - 10.0 - 20.0 SILVERFISH: - 10.0 - 20.0 SPIDER: - 10.0 - 20.0 WITCH: - 10.0 - 20.0 WITHER: - 150.0 - 200.0 # When enabled, DEFAULT will apply to any mob that's not listed here. #DEFAULT: #- 5.0 #- 10.0
Old config file (version 1.2.13)
#================== # MoneyThief #================== #================== # Metrics #================== #Allows the plugin to send anonymous usage statistics to Metrics metrics: true #================== # PVP #================== #The percentage of money that is taken from the victim gained: 10 #The percentage of the previous percentage that is lost into nothingness (does NOT go to killer) lost: 10 #The percentage of money that is lost if a player dies due to a mob or the environment (PVE) lostpve: 5 #Set this to false to stop update checks update-check: true #Whether or not to log kills enable-logging: true #Whether or not artificially spawned mobs will return rewards artificial-spawn: true #== How Majors and Minors work == #The major is the whole integer, unrounded. The minor is the decimal of a value multiplied by 100. #You can use them to represent for example gold and silver coins. #ex) If a player gains $12.34, the major would be 12 and the minor would be 53. Thus: # "Player gained 12 gold coins and 34 silver coins." #See the following comments to see what codes you can use for majors and minors. #Messages that go to killer and victim upon player kill event pk: #Set any of the messages to "none" to disable them. #After %VICTIM or %KILLER, you need to put back the colour code. #This is due to how minecraft puts a reset code at the end of usernames. # %MAJOR %MINOR %VICTIM %MONEYGAINED killerone: "&6You killed %VICTIM&6, and looted $%MONEYGAINED off of the body." victimone: "&6You were killed by %KILLER&6." # %MAJORTAKEN %MAJORLOST %MINORTAKEN %MINORLOST %MONEYTAKEN %MONEYLOST victimtwo: "&6You lost $%MONEYTAKEN, and $%MONEYLOST disappeared into the aether." #Messages that are sent when the victim has no money # %VICTIM killerzero: "&6You killed %VICTIM&6, but they had no money to loot." # %KILLER victimzero: "&6You were killed by %KILLER&6, but you had nothing to lose!" #Messages that go to the killer upon mob kill event mk: #Set to "none" to disable # %MAJOR %MINOR %MONEYGAINED %MOBNAME killer: "&6You gained $%MONEYGAINED for killing %A %MOBNAME." #Based on the mob name, '%A' will be replaced with 'a' or 'an'. #Messages that go to player upon death from a mob md: #Set to "none" to disable # %MAJOR %MINOR %MOBNAME %MONEYLOST %A victim: "&6You were killed by %A %MOBNAME, and $%MONEYLOST disappeared into the aether." #Based on the mob name, '%A' will be replaced with 'a' or 'an'. #Messages that are sent when the victim has no money # %MOBNAME %A victimzero: "&6You were killed by %A %MOBNAME, but you had nothing to lose!" #Messages that go to player upon death from environment (not mob or player) ed: # %CAUSE %MONEYLOST %MAJOR %MINOR victim: "&6You died from %CAUSE, and $%MONEYLOST disappeared into the aether." # %CAUSE victimzero: "&6You died from %CAUSE, but had nothing to lose!" # Generic death cause if no cause could be determined genericcause: "something" #Message that is sent if a player runs a command they don't have perms for noperms: "&4Bugger off, you don't have the right permissions!" #Message that replaces default death message on a pvp death event #Set to "none" to not change message, set to "disable" to disable it # %VICTIM %KILLER pvpmessage: "none" #Message that replaces default death message when killed by a mob #Set to "none" to not change message, set to "disable" to disable it # %VICTIM %MOBNAME pvemessage: "none" #================== # PVE #================== mobs: #Mobs are expandable. If I've missed one, simply put it's name below #Mobs have two values, a high and a low. The value given to the killer # randomly set between the two values. #Passive Mobs PIG: - 5.0 - 10.0 COW: - 5.0 - 10.0 SHEEP: - 5.0 - 10.0 CHICKEN: - 5.0 - 10.0 BAT: - 5.0 - 10.0 RABBIT: - 5.0 - 10.0 SNOWMAN: - 5.0 - 10.0 IRON_GOLEM: - 5.0 - 10.0 MUSHROOM_COW: - 5.0 - 10.0 OCELOT: - 5.0 - 10.0 SQUID: - 5.0 - 10.0 VILLAGER: - 5.0 - 10.0 WOLF: - 5.0 - 10.0 HORSE: - 5.0 - 10.0 #Hostile Mobs CAVE_SPIDER: - 10.0 - 20.0 SLIME: - 5.0 - 10.0 CREEPER: - 10.0 - 20.0 SKELETON: - 10.0 - 20.0 ZOMBIE: - 10.0 - 20.0 ENDER_DRAGON: - 150.0 - 200.0 ENDERMAN: - 10.0 - 20.0 ENDERMITE: - 5.0 - 10.0 GHAST: - 10.0 - 20.0 GUARDIAN: - 10.0 - 20.0 MAGMA_CUBE: - 10.0 - 20.0 PIG_ZOMBIE: - 10.0 - 20.0 SILVERFISH: - 10.0 - 20.0 SPIDER: - 10.0 - 20.0 WITCH: - 10.0 - 20.0 WITHER: - 150.0 - 200.0
Default songOne.yml file (since 1.2.0).
There are three song files, due to the similarities between them only this one will be posted.
#-=-=-==--==-=-=-=-# # MUSIC CONFIG 1 # #-=-=-==--==-=-=-=-# #In this config, you can set what song plays to KILLER when: # KILLER kills MOB # #An example of a note to be played is: #0: # tone: A # type: 1 # octave: 0 # instrum: PIANO # time: 0 # #This will play the note 'A sharp' in the first octave using # the piano instrument, after 0 ticks # #A breakdown of the syntax: #0: Can be any integer, is the id of the note. You CANNOT skip any integers. # tone: The name of the note to play # type: Modifies the note. (0 is natural | 1 is shard | 2 is flat) # octave: Octave of the note. Can be 0 or 1. # instrum: The instrument. # time: Delay before the note plays, in ticks. # #Instrument list: # BASS_DRUM # BASS_GUITAR # PIANO # SNARE_DRUM # STICKS 0: tone: E type: 0 octave: 0 instrum: PIANO time: 0 1: tone: E type: 0 octave: 0 instrum: PIANO time: 4 2: tone: C type: 1 octave: 0 instrum: PIANO time: 8 3: tone: E type: 0 octave: 0 instrum: PIANO time: 12 4: tone: A type: 0 octave: 1 instrum: PIANO time: 16
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