Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
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Posted Mar 13, 2013@hatanu @BobbySoSlo Yes, I did. I started transferring over the new tutorial but got sidetracked :(
The old pages are all still there but the menu is hidden. You can also download the offline version of the old site here.
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Posted Mar 13, 2013Did you update your site/tutorial?
I looked at it a few days a go and it looked different but now all I see are what actions I could do and no tutorial :/
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Posted Mar 13, 2013A while ago I mentioned logging location of where an event happened and you said it was in the works. Any idea when this feature will be live (from the changelog there's no indication it has been done yet)? Just asking because I'm very eager for it :)
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Posted Mar 12, 2013Hmm, great plugin but with the new version and all, I have no idea what and where to config everything in order to start modifying my mobs... Q_Q
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Posted Mar 12, 2013okay thanks for the fast help!
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Posted Mar 12, 2013@Rhaos You need to install Extra Events as well.
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Posted Mar 12, 2013Hi when i start my server i get the following error http://pastebin.com/KJHJW4WY
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Posted Mar 12, 2013The rewrite has been upped and is awaiting approval by the BukkitDev team.
Anyone is free to play with it while the tutorials are being updated, but feel free to post any specific questions in the meantime.
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Posted Mar 12, 2013Great plugin!
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Posted Mar 10, 2013@coldandtired
I'll be ready to start testing it out whenever you put it up!
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Posted Mar 9, 2013@Xikage The plugin itself is only missing saving/loading mob data and one small issue with dropped items (not really a coding issue but more connected with how it should look in the config).
It's been tested the whole time and seems to be holding up okay so I'll very likely be releasing it later tonight (probably still without the saving/loading done).
The documentation is still a bit sparse although I have the basic outline done. I think I'll get the simple stuff done first and then add the complicated stuff bit by bit.
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Posted Mar 9, 2013When do we get to play with the new-new-new-config? :D
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Posted Mar 6, 2013@CommanderGizmo Not quite yet!
The new site only has the tutorial for the unreleased plugin, and the old site for the current one.
Everything will be synced up very soon though, and in the meantime you can have a look at the tutorials on the new site as they get added.
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Posted Mar 5, 2013@coldandtired
Whooot!! I can see it! Thanks codlandtired. Now I can finally get those mobs under control.
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Posted Mar 5, 2013@CommanderGizmo Just noticed that :( Working on it now.
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Posted Mar 5, 2013@coldandtired
I get 403:Forbidden. Weird. Does your server have a grudge against me? haha
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Posted Mar 4, 2013@coldandtired
Thank you.
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Posted Mar 4, 2013@CommanderGizmo Can you see this one?
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Posted Mar 4, 2013@Thyrin You would need to force the mobs to spawn using timers and locations.
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Posted Mar 4, 2013I am trying to make nether mobs spawn in a regular world and biomes. I've been reading everything about Mobs but I can't seem to find a way to do this. Does anyone have any ideas?