Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
-
View User Profile
-
Send Message
Posted Mar 3, 2013-
View User Profile
-
Send Message
Posted Mar 3, 2013@BeastsMC You can't set HP higher than the max without first raising the max.
-
View User Profile
-
Send Message
Posted Mar 3, 2013@RadShad All actions are responses to Minecraft events. You can use the spawn_mob action within any of these events or setup a timer create a fake event.
Use a target block to specify a location.
-
View User Profile
-
Send Message
Posted Mar 2, 2013@ultracasual
That's how it was originally, and it still didn't work. Also, I downloaded extra events when i installed Mobs.
Still isn't working. :\
-
View User Profile
-
Send Message
Posted Mar 2, 2013What I'm failing to understand is what do I need to put to make a mob spawn at a certain coordinate? For the looks of it, it seems the mobs just spawns in a random location and you can't specify a location but I feel like I'm missing something because this can't be right.
-
View User Profile
-
Send Message
Posted Mar 2, 2013@coldandtired
Oh, ok. Thanks coldandtired. I'll be patient :P
-
View User Profile
-
Send Message
Posted Mar 2, 2013@CommanderGizmo The new tutorial was just thrown up as a test and isn't final yet. I'm doing it now and when it's done I'll put it up in a few different places.
-
View User Profile
-
Send Message
Posted Mar 2, 2013@BeastsMC The config change isn't live yet so it doesn't matter.
set_max_life doesn't deal with HP but with the number of seconds a mob will live.
The rest looks okay so should work.
-
View User Profile
-
Send Message
Posted Mar 2, 2013-
View User Profile
-
Send Message
Posted Mar 1, 2013Can somebody help me? I've been trying to get this plugin to work. I want to give mobs more health and have them deal more damage when they spawn. My current spawns.txt looks like this: http://pastebin.com/gh4T6Nvu
However, this has no effect. There are no errors when the plugin loads. It simply doesn't work. I see that there was some new configuration style change recently. However, I can't find any helpful documentation on it whatsoever.
-
View User Profile
-
Send Message
Posted Mar 1, 2013@coldandtired
Ack!! The new rewritten tutorial and info is still not available. What country is your server in? Maybe that's the problem?
-
View User Profile
-
Send Message
Posted Mar 1, 2013Hi there hoping someone can help i am have a heck of a time getting this plugin to work. I believe I am correctly putting the code but, it just wont work. Not sure what I am doing wrong. PM me if you can help.
-
View User Profile
-
Send Message
Posted Feb 25, 2013@NobMapster There will be. It was recently added to the API and I haven't hooked it yet.
-
View User Profile
-
Send Message
Posted Feb 24, 2013Is there a way to capture the mating event between animals to set a success rate in spawning babies?
Edit: Nevermind, I'll wait for updated documentation. The stream hadn't updated when I posted this. :P
-
View User Profile
-
Send Message
Posted Feb 24, 2013@ultracasual That page doesn't show all the possibilities yet. There are at least six levels of complexity, as can be seen here.
As you can see you can branch based on mob right from the beginning, or wait until later to branch (or indeed both).
-
View User Profile
-
Send Message
Posted Feb 23, 2013-
View User Profile
-
Send Message
Posted Feb 23, 2013The first attempt at explaining the new config is now online here, if anyone wants to take a look.
Note that I deliberately picked a semi-complicated config to use as an example.
-
View User Profile
-
Send Message
Posted Feb 23, 2013@coldandtired
ok ! I though that was already finished. :) Thank you for answer !
-
View User Profile
-
Send Message
Posted Feb 22, 2013@Clinot It does all this already, and can be limited to only this if you need. See the comment below though.
-
View User Profile
-
Send Message
Posted Feb 22, 2013@Nokaaj The config/documentation is currently undergoing a huge (almost complete) rewrite. It's at about 90% done now and should be finished within the next 7 days.
I very much recommend you wait until then as it will all become much clearer :)