MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Jul 27, 2013@WASasquatch
I have MobManager running on a few servers one has been up for 17 days, the other for 7. And I still have plenty of ram free. (They are allocated 1GB and 2GB respectively)
Also have a friend which has been running MobManager on a much larger server and he hasn't had problems with it either.
Could you post your abilities.yml?
@Pepe578
If you can find a plugin which allows you to make them. Then if you are able to replicate the item via MobManager it should work. (Plugin could perhaps prevent tools with certain lore from breaking, which you can set in MobManager drops)
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Posted Jul 27, 2013@Pepe578
That is not possible. Best you can do is unbreaking.
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Posted Jul 27, 2013I want to add Infinite Durability on a sword a mob drops. How do I do this?
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Posted Jul 27, 2013@Pepe578
WorldGuard does this. MobManager has no region control
and so on.
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Posted Jul 27, 2013Finally got horses and enderdragons to work.. but I discovered something horrible. MobManger is leaking memory bad! WIthin an hair the server consume 6gb and locks up.
It gets to about 86% and locks up, and the whole server has to be restarted.
I even put the maximums to 400 for world, and then limited zombies, the only thing spawning, to 300 saving a 100 slot untouched.
This is what I wake up to every morning.
http://img90.imageshack.us/img90/3775/6cn.png
And here it is running without mob manager overnight....
http://img89.imageshack.us/img89/3482/rxqs.png
Both the servers are identical in hardware and plugins, one just doesn't have mobmanager installed to test this memory leak.
For a server with 6GB Ram that is not ok, in the image I showed you, the entire server is locked up and unresponsive once it gets to about 80%. My datacenter called to inform me I'm killing it's hardware.
This is version 2.7a 1.6.2 Please review your code.
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Posted Jul 27, 2013@ShadowDog007 yea that help, thanks
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Posted Jul 26, 2013@supimabestworldshaman
Does that help?
@Pepe578
Not at the moment. Busy now, but I do plan to add WorldGuard region support.
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Posted Jul 26, 2013Can you define a WorldGuard area and make one type of mobs spawn in it?
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Posted Jul 26, 2013Hey, i really like this Plugin but can u post a example of the abilities.yml for the abilities etc.. its so hard to configurate for me :/
thanks anyways
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Posted Jul 26, 2013@canibecooltoo
No, it is not possible to have it work with custom equipment. (As far as I know, have you tried it?)
@canibecooltoo
Kind of. Bukkit labels all new creatures as UNKNOWN you can add abilities to them using this 'mobtype', but only all of them, or none of them.
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Posted Jul 25, 2013will this work for mo creature mod
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Posted Jul 25, 2013will this work with mods that add more equipment if i use the id or does this only work with the default tools
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Posted Jul 25, 2013@monstercat101
Sorry I missed this comment. When a plugin spawns a Wither Skeleton MobManager sees it as a normal Skeleton. Then once it is spawned it is changed into a Wither Skeleton. Hence MobManager would apply Skeleton abilities to it instead.
It only works with naturally spawned Wither Skeletons and WitherSkeletons spawned via MobManager.
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Posted Jul 25, 2013@Lukethenuke
Damn, I swear I pmed you back. Must not have gone through.
ShowOverhead: true should do it. Are you sure mobs are spawning with those ability sets??
When you look at them at least the names should show on your screen.
@MavBau2013
Spawning lots of mobs is not a good idea. What you should do is increase the mobs health/damage perhaps give them some better weapons/armour.
Minecraft limits the number of mobs spawned on one chunk. Default is 70 (You can change this in bukkit.yml)
What will be happening is MC is spawning a few mobs in one place, your spawning +10, and by the time it hits that limit of 70. MobManager limits are met and no more mobs can spawn.
I suggest you lower it to 20-30, don't spawn so many mobs, but make them harder to kill instead.
@WASasquatch
Please post errors to something like pastebin. They are annoying to read here.
That is an issue with Bukkit. It is fixed in the latest versions of CraftBukkit. (Which I can tell your not using because of the line number that exception is thrown on :) )
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Posted Jul 24, 2013I still can't get horses to spawn. New bukkit, beta or 1.6.2 of MobManager... nothing. I can hear them but no horse. The pspawn command gives me this
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Posted Jul 24, 2013@ShadowDog007 I can't seem to create abilities for SKELETON_WITHER, is this the correct name? I looked in entity types and noticed there was none for wither skeletons?
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Posted Jul 24, 2013Hi, can someone help me please?
My Intention for this Mod was to make minecraft more difficult. So i spawn 10 Zombies on every 1 (BirthSpawn Count 10), it works quite well.
BUT: It seems like the minecraft-side Mob Limit is active.... So in fact, there could be much Zombies at my position, whilst at my friends house there is nearly nothin.... .
How can I change this?
Thank you all for your help.
MavBau
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Posted Jul 24, 2013Can anyone help me out with my config? I've pmed the author but I'll assume he's too busy to give me an example config at this time.
So basically, I have a config made from examples and all I'm trying to do is make the names above zombie's heads appear at all times. I'm not getting any errors and they're holding items according to the config but it won't do that one thing for me. Take a look:
Any help you can give me is appreciated.
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Posted Jul 24, 2013@BrightDanny
Or if you wanted to spawn the ability set you can swap out MobType: ZOMBIE for AbilitySet: ExampleSet
@MinecraftAdmin
Spread the word :D
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Posted Jul 24, 2013Your plugin allows me to increase my servers player capacity threefold while improving its performance. Thank you for making it!