MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Jul 17, 2013@Jobsti2
No? But I should get emails when they get posted :P
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Posted Jul 17, 2013Do you look @ your github tickets? ;)
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Posted Jul 17, 2013@CommodoreAlpha
If/When I finally get it done. It shall be majestic. Just need a fast efficient way to check for air pockets for mobs. Not sure how well it is going to work :(
@Jobsti2
WTF? xD
That's weird O.o
I know MM spawns skeletons without bows. Not sure why craftbook would witm MM installed.
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Posted Jul 17, 2013"but it seemed silly since nothing really rides other mobs."
I like skeletons on bats :D
Other thing:
If Mobmanager is installed and I spawn skeletons via commandbook (/spawnmob skeleton),
skeletons have NO bow... if Mobmanager is disabled, skeletons spawn with a bow.
Only with this spawn-command, natural- and spawner-spawn are normal.... wit bow.
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Posted Jul 17, 2013Hmm, CreeperHeal would've rendered all Wither damage fun but useless. Sorry about that public testing server getting destroyed. :|
Anywho, will the Spawner component have the ability to "naturally" spawn slimes regardless of whether a chunk is a slime chunk or not? (If not, would it be possible to turn a chunk into a slime chunk?)
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Posted Jul 17, 2013@monstercat101
No. I have plans to release a spawning component. But it probably wont make it out for a very long time.
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Posted Jul 17, 2013Is there anyway to force mobs like zombies and skeles to spawn in high light levels?
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Posted Jul 16, 2013@Jobsti2
Oh yes. I was going to add this, but it seemed silly since nothing really rides other mobs.
Would be awesome to see skeletons on skeleton horses :D
@Smoch_GD
A video to cover all of the features would be incredibly long.
@Margrave16
All the spawn reasons you WANT to limit should be in 'EnabledSpawnReasons'??
Anything you want to allow all the time, should be removed.
Just want to make sure that's clear?
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Posted Jul 16, 2013Appears broken. Won't let me only block Natural spawns. If even one of the "EnabledSpawnReasons:" are allowed, mobs still spawn.
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Posted Jul 16, 2013someone add video for this plugin please :S
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Posted Jul 16, 2013Question:
Possible to define Mob-Riders?
If yes, with different ability-sets for each?
If no: My Request ;-)
Easiest way would be an option - rider: with chance: or rate: below Abilities: and/or MobAbilities:
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Posted Jul 15, 2013Nothing, I stick with the way it was coming down directly above the name and nothing came out and leave it silly thanks for all the help
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Posted Jul 15, 2013@Smoch_GD
Yeah.... It doesn't like not having arguments. Need to get around to fixing it.
Type /mm help.
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Posted Jul 15, 2013i have problem typing /mm but sub command not exist error :/
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Posted Jul 15, 2013@semirotta
D:
Its still a good idea. Thanks :)
You can ask for help if you need it :)
@codiaz
Hehe, I limited the spawn count to 100 if I remember correctly.
I have to agree though. If your not comfortable with YAML formatting then it can get a bit confusing setting up the Abilities component.
If you can do it though, its well worth it.
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Posted Jul 15, 2013@semirotta
How is this to complicated?? XD You put the plugin into the plugin folder, and restart, than simple do /mm spawn zombie 10000000000000000000000000000000000 [world] [your coords] , and you have loads of fun for the next 2 and a half years :3
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Posted Jul 15, 2013@ShadowDog007
nvm too complicated:(
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Posted Jul 15, 2013@semirotta
Yep.
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Posted Jul 15, 2013Compatible with 1.6.2?
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Posted Jul 14, 2013@elyssah
No, interesting idea though. Will look into it. :)