MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Jul 14, 2013Is this plugin compatible with TerrainControl's custom Biomes?
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Posted Jul 13, 2013@jack588
Would be 1000 times easier for you to ask the developer of Heroes to add a toggle for setting entity health/damage.
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Posted Jul 13, 2013@ShadowDog007
Libigot > http://get.libigot.org/
Heroes > Link Removed: http://www.mediafire.com/download/rasz7m4xldguf5h/Heroes.zip
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Posted Jul 13, 2013@jack588
The download link is broken... =/
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Posted Jul 13, 2013@ShadowDog007
this:
http://forums.spout.org/resources/heroes.2/
this plugin is great and i want to combine this with heroes plugin for an RPG server .. hope you will make this compatible with heroes plugin
the problem is i think the mob damage/health, because heroes have an feature that customize health & damage for mobs...
thanks
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Posted Jul 13, 2013@l10n27
What was wrong??
@jack588
What do you mean? Could you link the plugin?
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Posted Jul 13, 2013does this plugin support heroes?
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Posted Jul 13, 2013Sorry shadow for having written so many times, finally achieved what was so simple thanks for the help.
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Posted Jul 13, 2013@l10n27
I will try test it myself on a local server.
@BrightDanny
Horses, which is public. Also need to get working on an Item Auctioning plugin. Which should end up something like EBay for Minecraft :)
Got a few private ones as well which I have already finished.
Not much motivation to add features to MobManager right now. My server is under construction, so I don't have much use for Abilities/Bounties just yet :P
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Posted Jul 13, 2013@ShadowDog007
''Other plugins''?
I'm curious now What are you making? :D or is it a secret? :P
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Posted Jul 13, 2013Hi Shadow, again here. I did not want to bother you again with the names but I swear I do not even know what to do .. take a few days to answer because there if he could try it myself. But the truth is that I do not succeed, is that all the skills work exept the name.
Got any example in any config you are sure to run in version 1.6.2 and I could see the name.
I would not have to bother you, but I really wanted the names used to set the difficulty levels for players visible.
From already thank you. And sorry for my bad English but I'm from Argentina.
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Posted Jul 13, 2013@BrightDanny
Got a few things planned for MobManager, just very busy right now with other plugins and my server too.
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Posted Jul 13, 2013@ShadowDog007
It would be nice if they could drop items with lore, but that's probably not something of high priority.
This plugin is pretty awesome as it is now already. In fact, I don't think there are other plugins wich allows you to control mobs like this. Also you seem very dedicated, because you always answer within a day and updated it quite fast.
Perhaps enabling certain mobs in certain areas with WorldGuard(WorldGuard is popular plugin wich handles regions/areas. It can set different flags to define wether a certain mob can or can't spawn within that region) or other means (biome specific mobs?). I am not sure if this is even possible or if it would take too much time.
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Posted Jul 12, 2013@BrightDanny
No not currently.
Next best thing is having it drop the sword with lore when it dies?
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Posted Jul 12, 2013I was wondering, is it possible to spawn mobs with weapons with item lore on it.
I.E A diamond sword with lore?
I have a custom enchant plugin wich uses itemlore to enable a certain enchantment I.E Wither V will make the sword add a wither effect when damaging something. If I can equip a mob with a sword with item lore I could add these effects to their weapons.
If it is possible to spawn a mob with item lore on an item, could you please tell me how to do so?
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Posted Jul 11, 2013@l10n27
You have one too many spaces after AbilitySets
Fixed here.
http://pastebin.com/raw.php?i=6WeSE3mq
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Posted Jul 11, 2013Still does not show the names. What I can do?
http://pastebin.com/7e3BTWEf
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Posted Jul 11, 2013@l10n27
AbilitySets themselves don't do anything. You need to apply them to a mob to have them spawn naturally.
Add this where MobAbilities: {} is
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Posted Jul 10, 2013Hi shadow, use your plugin but when you upgraded to version 1.6.1 mobs stopped displaying its name at the top of the head. This is my test config, what am I setting wrong?
From already thank you, and success in your new plugin which I'm using too: D
http://pastebin.com/bYUihw0c
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Posted Jul 9, 2013@TowelieDOH
It should work find in 1.6.2?