MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Jul 23, 2013Could you give me an example of how to give birthspawn an ability set
IE I have a zombie, wich upon birth spawns 7 others. I want to apply a set to those zombies.
How can I do that?
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Posted Jul 22, 2013@Margrave16
Which build of CraftBukkit are you using? You might have to update to the latest build.
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Posted Jul 22, 2013I have my WorldMaximum and CalculatedChunkMaximum for horses, bats, wolves, and ocelots all set to 0, and I have them disabled, yet horses continue to spawn.
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Posted Jul 22, 2013EDIT3:
God bless the Minecraft Wiki, I should read it before posting "bugs" :D :D
"In 13w24a, Spiders were given the ability to randomly spawn with potion effects."
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Posted Jul 22, 2013@Jobsti2
Eh, could I see your config? I very much doubt it would be MobManager unless you configured to do so.
@MikyoM
No, its currently not possible.
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Posted Jul 21, 2013Is it posible to have it so you can configure in wich biome it may happen or not? I simply want to set some bonus spawns[when the mob spawns] to have other mobs like witches spawning in swamps for example, but i'm not sure if i am able or not to make those spawns in a certain biome only. If it is not posible then, i suggest that idea xD
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Posted Jul 21, 2013Bug?!:
Dev 2.7b
Sometimes, Spiders are spawning with potions effects (invisibility)
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Posted Jul 20, 2013@Aya1379
Set your spawning limits to 0. Add every spawn reason except for SPAWNER to EnabledSpawnReasons
Spawners will bypass the initial limit, and no other mobs will be allowed to spawn.
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Posted Jul 20, 2013Could you please explain to me how I can stop monsters from natural spawning but is able to spawn from spawners?
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Posted Jul 20, 2013@subkid
You can increase/decrease mob speed with potion effects for now.
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Posted Jul 20, 2013@darkness1999
Haha, I have other stuff I need to do too D:
I would really love to get the spawning component done when I have time though :)
@Jobsti2
:o, That would probably fall under abilities. Shouldn't be tooo hard to implement this. Although never played around with heads before.
@subkid
Oh god, not that plugin.
Sprinting: I do want to add configurable speed. Will be looking into doing it for my horses plugin, If I manage to get it done I will add it as an ability in this too.
MegaAggro: There isn't really any good ways to do this. Not sure if I want to add it in.
Exploding/Accurate Arrows: This could possibly (Exploding is fairly easy) be done. Not sure what you mean by 'accurate' arrows.
Although I doubt I will add any of that, except maybe for custom movement speed very soon.
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Posted Jul 20, 2013Have you heard of the MonsterApocalypse plugin? It has much less features than yours and is currently out of date but it has some features I need. Could you please add mob sprinting, mega-aggro, exploding arrows, and accurate arrows to your to-do list? I understand you're probably busy and don't really care much about one server but I really do need these features, preferably soon.
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Posted Jul 20, 2013For your Todo list:
- Add Headrop Chance (Currently I do this with Craftbook)
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Posted Jul 20, 2013Please add all things from the to-do list to your plugin! :)
Would love this :D
Great plugin ;)
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Posted Jul 18, 2013@CommodoreAlpha
No. That is ridiculous. xD
@Jobsti2
Will check that now and rebuild.
@tremor77
Yes you can, but it can only spawn them as bonus spawns. You can make other mobs spawn around a single one when it spawns or dies.
Natural spawning of Ghasts/Withers is not currently supported.
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Posted Jul 18, 2013@tremor77
Yep, but only with Birth-Spawn. So a ghast is only spawning with/next to a other natural spawning mob, like a zombie.
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Posted Jul 18, 2013I just read in comments there is no spawning feature.. so is it not possible to use this to have Ghasts or Wither spawn in the normal world?
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Posted Jul 18, 2013Heyho, I'm using 2.7b for now.
What doesn't work anymore:
- Birth-Spawn.... No giants anymore, tested with 100% Chance.
- If I set a villager-rate und do a /mm reload, sunproof-rate changes to the same rate!
So i can't set sunproof 0, villager 0,2 ;)
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Posted Jul 18, 2013@CommodoreAlpha
No strange features please ;)
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Posted Jul 18, 2013This is a strange suggestion, but I was wondering whether you could implement a feature like this plugin into yours (except you can configure it for all mobs).