MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Jun 3, 2013Hello,
I’m trying to keep all the normal creepers normal and the special one that uses the Ability set charged. How can this be accomplished?
If I increase the “ChargedRate” within the AbilitySet section, all named creepers are not modified. If I increase the “ChargedRate” within the MonsterAbility section then all creepers are modified.
http://pastebin.com/eYx3MN1C
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Posted Jun 1, 2013@ShadowDog007 not working again ... :(( i dont wanna spam here , so if u want add me on skype : Deodftw
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Posted Jun 1, 2013@tabalougas
Sorry, my bad. In its current state, it should protect all mobs except the ones you want :P
I fixed it and rebuilt it. Try v2.5e_dev-b42
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Posted Jun 1, 2013@ShadowDog007
still not working . mob disapeared again :/ maybe if u add something like , dont despawn when u are far away from this mob ?
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Posted Jun 1, 2013@tabalougas
That was not an example of a creeper ability set. It was just an abilityset with no MobType.
I added 'ProtectFromDespawner' for two of your AbilitySets 'Zipher' and 'Elise' so you can see where to put it.
http://pastebin.com/dHGREaD9
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Posted Jun 1, 2013@ShadowDog007
http://pastebin.com/XHJrfRAH I think that i put wrong the ProtectedAbilitySet ... I couldnt understand where to add it from the creeper example .
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Posted May 31, 2013@ShadowDog007
thanks alot man :)
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Posted May 31, 2013@tabalougas
Just uploaded a new version which adds the ability to do what you want.
You can find it with my other Dev Builds. Look for v2.5e_dev
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Posted May 31, 2013@haimameleh
Sorry? You see the zombies spawn? Then they disappear? That would be the limiter despawning them because they are out of range of any players. Try reducing the range the zombies spawn at with BonusSpawnRange in abilities.yml. Or increasing the range that the limiter allows mobs to spawn at with DespawnSearchDistance in limiter.yml.
@tabalougas
There is nothing you can do then. I will add a way to keep entities with certain AbilitySets from despawning in the next version.
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Posted May 31, 2013@ShadowDog007
i try it , not working :/
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Posted May 31, 2013hey dude when i use /mm spawn... after i do that my zombies dissapear what can i do?
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Posted May 31, 2013@tabalougas
There is not currently a good way to do this. If you set the chance to drop armour to 1.0 or higher it will not despawn the mob.
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Posted May 30, 2013when i goaway form my custom mobs they dissapear , what i have to do to keep them there ?
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Posted May 30, 2013@ShadowDog007
ok thanks :)
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Posted May 30, 2013@tabalougas
No, but I am planning to have a similar feature. Not sure when it will be ready.
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Posted May 30, 2013is there any way to create mob spawner with custom mobs that i have already create in Abilitysets ?
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Posted May 28, 2013@tabalougas
No.
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Posted May 28, 2013any tutorial video ?
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Posted May 26, 2013@rungario
Relatively, but I need to find time to get started on coding the Spawner Component.
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Posted May 26, 2013Would that be easy to do?