MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted May 18, 2013Since i enabled mob manager. (default configuration, i just enabled the worlds) My spawners stopt spawning mobs.
How can i configurate this so they do spawn?
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Posted May 17, 2013@NemesisMate
I finished it up. You can get v2.5b from my Jenkins server.
I have not tested it enough to warrant uploading it to bukkit dev. When I have more time I will test it further. If anyone has issues with this build please let me know :)
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Posted May 16, 2013@NemesisMate
Haha.
I started work on the changes today, will finish it up and test it tomorrow.
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Posted May 16, 2013@ShadowDog007
Ok, thanks. Yes it would be a really good thing, let it to be more specific. xD, one of my players put torches all around a swamp, excepting a little house that let really dark, so there are appearing lot of witches in it. It's a real problem (By the way I disabled Witches on DisabledMobs)
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Posted May 15, 2013@NemesisMate
Witches count as monsters. You can not currently limit specific mobs.
I think I might make a way to allow you to do that for the next version.
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Posted May 15, 2013I put:
But I can see more than 1 spawned on the same time.
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Posted May 13, 2013how is this installed?
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Posted May 16, 2013Just like any other Bukkit plugin?
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Posted May 13, 2013@Jalau
Added support for Coloured Titles + Lore for Mob Drops. Uploaded it here (v2.5a) You can get it from my Jenkins server if you can't wait :)
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Posted May 12, 2013@Jalau
Thanks for pointing that out. I spent ages trying to find out why that would happen D:
@VanillaFactions
I will see if I can add something to counter-act that effect for you
@Jalau
Sure :) I can do that for you. I will try get it done tonight before I release v2.5
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Posted May 12, 2013VanillaFactions: Because of the health, in 1.5 Zombies do more damage if they have lower hp, sadly i works in the other direction too, so if they more hp then 20 they lose damage!
Developer: So amazing plugin but i can't use it because i need the support for lores and custom names.. Could you add it? So i can make a item say if it's dropped Bind on pickup (Soulbound for example) or i can name it the heaven blade etc. I really need this support, because my server uses this lores and names from Mobs really much, for sure you need to be able to create more then one lore line and colour them! That would be amazing! Because atm. I'm using MobSpawners, but with this it would be much easier! Thanks :)
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Posted May 12, 2013Hi, everything works well and no console errors, but it seems like zombies do 0 damage with no weapons, and very very small amounts of damage with weapons. I have tried using no damage multiplyer, and high damager multiplyer, no matter what I do zombies won't hurt. Every other mob works fine though. Halp http://pastie.org/7897814
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Posted May 11, 2013@MasterSlimFat
No, not currently.
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Posted May 11, 2013@ShadowDog007
Is there A way to make it so, some parts of the map spawn more mobs than others?
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Posted May 10, 2013@MasterSlimFat
Using that, there would be a 1 / 3 chance that the pig-zombie would spawn with a gold sword.
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Posted May 10, 2013@ShadowDog007
Is there a way to change the chance?
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Posted May 10, 2013@devman45
Erm? What makes you think that?
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Posted May 10, 2013Why it's incompatible with PlotMe
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Posted May 9, 2013@MasterSlimFat
You need to give them a chance (Probably 100%) of spawning with swords in the main world.
You only need that in the world that they are spawning in. So put it in worlds/<worldname>/abilities.yml
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Posted May 8, 2013@ShadowDog007
Did this, it works...although...the pigman dont have swords.