MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted May 8, 2013@MasterSlimFat
Abilities.yml
You have to change EnableAbilities inside of config.yml to true then reload the MobManager with /mm reload
@SegasWolf
Zombies attack villagers normally? My plugin does not do anything to prevent that?
Sorry if I misunderstood?
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Posted May 8, 2013Hello dude :3
Im have a bit problem with the mod... Duno what happeend but i install u mod and work really good, now my friends dont ahve prolems with a crazy bunny creeper spaming (like 9-10 creepers every night and 10 skeletons like 2 or 3 blocks and wow, a lot of crazy, they lvl up really fast).
but now, i can turn a zombie villager on a normal villager D:!!
what happened? :c! maybe i conf something or dont conf something D:!! dunno what happened :c
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Posted May 7, 2013@MasterSlimFat
Yes, kind of. You can make any mob spawn with other mobs. So when a zombie spawns, you can make a pigzombie spawn next to it.
I am working on a Spawner component which will allow you to do this as well. (Without using the roundabout method)
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Posted May 7, 2013Can i make zombiepigman and silverfish spawn on the regular world with this plugin?
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Posted May 6, 2013@TheFuriousFire
Yes?
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Posted May 6, 2013Can this plugin stop animal and monster spawning on a certain world?
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Posted May 6, 2013@darkaln
Just tested on the latest build of spigot. Still working.
Are you sure that is the only thing you changed when you tested with CraftBukkit?
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Posted May 6, 2013@ShadowDog007
Ok I did some tests and the error is due to the fact that I was using spigot instead of craftbukkit. Is there anyway you can support spigot because it helps reduce lagg a lot.
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Posted May 5, 2013@darkaln
I copied your config, and it works fine D:
Could I get a list of plugins you are using? There could be one which is conflicting.
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Posted May 5, 2013@ShadowDog007
I tested it with SPEED:1 still no results or change.
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Posted May 5, 2013@darkaln
The only thing I can think of is that craftbukkit wont allow applying potions which have invalid levels.
In my config, SPEED:2 from the clients perspective means Speed effect Level 3.
Try changing it to 1 and seeing what happens.
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Posted May 4, 2013@ShadowDog007
Hmm it stopped working again. I have defined zombies to have speed effect in a certain world. It was working till the new update to 1.5.2. Now the zombies spawn with no speed ability. Other abilities like DAMAGE_RESISTANCE seems to work fine.
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Posted May 4, 2013@ridddle
Yeah, I am in the process or organising my code (Getting ready to add new components :) )
I might as well make some changes to the butcher command. Hopefully it will be done soon :)
@darkaln
May I ask what the issue was?
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Posted May 4, 2013Hi, the plugin was working very well till the latest 1.5.2 update. I am using spigot so I am not sure if that is the reason. The bug is that speed attribute in the ability set is not working. Other attributes like DAMAGE_RESISTANCE is working except for speed.
http://pastebin.com/mDvRnEPa
EDIT: Nevermind I fixed it.
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Posted May 4, 2013Thanks. Would you consider adding mob subtypes in the future? On a superflat map amount of slimes can quickly fill the monster cap, not allowing any other monsters to spawn after midnight.
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Posted May 3, 2013@CaptainTanner
If you bothered to even check, I think you will find that 80% of Bukkit plugins will still work on 1.5.2
Some plugins made for 1.2 still work on 1.5.2 =/
Please CHECK that it does not work before you go crying to developers Q_Q
@ridddle
The butcher command accepts these types. (Its not that advanced atm) monster, animal, wateranimal, ambient and villager
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Posted May 3, 2013Update on 1.5.2 fast plz
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Posted May 3, 2013Returns
Invalid mob type 'SLIME'. Triedslime,monster,M, nothing. What is expected as a parameter?-
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Posted May 2, 2013@Jo11yWombat
Hey, I just fixed the issue.
Either you can download the latest dev-build or you can set spawnrate to 0.0000001
Should be low enough for it to never happen.
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Posted May 2, 2013@ShadowDog007
You're a saint, thanks for the help... Um, but when I set spawnrate to 0.0 and reload MM, it resets the spawnrate to 1.0. If I set it to 0.1 it stays that way, but then I still get spawns....