MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted May 26, 2013@rungario
No sorry.
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Posted May 26, 2013Do you have any dev builds out that support mob spawning regardless of the light level (a.k.a night and day)?
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Posted May 25, 2013@konaguy
Could you upload your config to PasteBin??
@McPixel
MobManager does not currently manage spawns, I am working on a component to replace Minecrafts normal spawning system though :)
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Posted May 25, 2013Guys can i set the natural spawn using this plugin ? :)
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Posted May 25, 2013i dont get an error its just there not spawning idk maybe i have a setting wrong still looking into it i just copyed my other class and change the name to pig zombie not sure why its nto working
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Posted May 24, 2013@ShadowDog007
Thanks i was looking in the wrong file lol, and sweet that will really help
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Posted May 24, 2013@konaguy
Check config.yml it has all the names of mobs at the top.
It is PIG_ZOMBIE
MobManager can't currently do that, but I am working on something which will allow me to do that :)
@NemesisMate
MobManager should not effect that. I think what your problem will be, is that MobManager is preventing mobs from spawning in the caves underground, when players are walking around on the surface. And your mob limits per chunk (In bukkit.yml) are too high that heaps of mobs spawn in one place. The defaults for those spawn limits are high so that you can see a decent amount of mobs, but with MobManager you can still see a decent amount of mobs while having way less.
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Posted May 24, 2013Since I use mobmanager mobs spawns sometimes on places with lot of light and this is really annoying. There is a way to update this plugin to make monsters don't appear on lightness places?.
I'm using MobManager v2.5a.
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Posted May 23, 2013is there a way to make zombies spawn in daylight and not just at night or in the dark? also what is the zombie pig name to use in config
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Posted May 22, 2013@Martijnie
There is not currently a way to do this with only MobManager (Although I am planning on allowing for this)
You could do something with command blocks and a red-stone clock, have it call mm pspawnset SPIDER_1 3 @a[r=50]
Which would spawn 3 spiders (Of set SPIDER_1) on all players within 50 blocks (Pretty sure thats how it works, never used command blocks before)
The red-stone clock will make the command block run the command every known and again. You just don't want them spawning to often, might want a rather long line of repeaters.
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Posted May 22, 2013Hi there.
We're making a RPG/MMO minecraft server and this plugin would fit perfectly in it (together with quest areas and such). We do however have a question;
Let's say you made 3 different spider mobs, with all customized drops and abilities. Would it be possible to setup a sort of 'spawn area' for every specific group, so they only spawn and walk around there?
If you're plugin can't do this, do you know of any other plugins that'd allow this?
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Posted May 21, 2013@konaguy
No.
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Posted May 21, 2013is there a way to spawn pigs with saddles?
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Posted May 20, 2013@antonysze
I fixed your 'tank' Ability Set for you as an example.
http://pastebin.com/yHck60Sc
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Posted May 20, 2013@ShadowDog007
Thank you and sorry about the massive configs.
And now I can set the abilities. They can show the name over head.
But it seem have no any Abilities. No ARMOURSET, no ITEM_HAND, no DROPS, everything no work for me. I checked so many times but I can't find any wrong in abilities.yml.
Here is my abilities.yml: http://pastebin.com/ssj7z6wX
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Posted May 20, 2013@antonysze
http://dev.bukkit.org/server-mods/mobmanager/files/48-mob-manager-v2-5a/
Check Known caveats.
Then check the new example in abilities.yml
Please never post massive configs in comments, provide a link to it next time.
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Posted May 20, 2013my abilities.yml didnt change anything but its not work for me.
abilities.yml setting:
AbilitySets: - Name: Tank MobType: ZOMBIE ShowName: true ShowOverheadName: true DisplayName: '&cTank' Options: - POTION: - SLOW - DAMAGE_RESISTANCE - INCREASE_DAMAGE - HEALTH_BONUS: 25 - DAMAGE_MULTI: 2.5 - ARMOURSET: - Position: Helmet Material: NONE - Position: Chestplate Material: CHAIN DropChance: 0.15 - Position: Leggings Material: NONE - Position: Boots Material: NONE - ITEM_HAND: 352 - DROPS: Replace: true Drops: - ID: 388 MinCount: 1 MaxCount: 3 - ID: 357 MinCount: -7 MaxCount: 2 - ID: 352 MinCount: 1 MaxCount: 2 - ID: 266 MinCount: -8 MaxCount: 1 - Name: Hunter MobType: ZOMBIE ShowName: true ShowOverheadName: true DisplayName: '&cHunter' Options: - POTION: - SPEED:3 - HEALTH_BONUS: 10 - DAMAGE_MULTI: 2.5 - ARMOURSET: - Position: Helmet Material: NONE - Position: Chestplate Material: NONE - Position: Leggings Material: CHAIN DropChance: 0.15 - Position: Boots Material: NONE - ITEM_HAND: 292 - DROPS: Replace: true Drops: - ID: 388 MinCount: 1 MaxCount: 3 - ID: 357 MinCount: -7 MaxCount: 2 - ID: 352 MinCount: -8 MaxCount: 1 - ID: 266 MinCount: -8 MaxCount: 1 - Name: Miner MobType: ZOMBIE ShowName: true ShowOverheadName: true DisplayName: '&cMiner' Options: - POTION: - INCREASE_DAMAGE - HEALTH_BONUS: 5 - DAMAGE_MULTI: 3.0 - ARMOURSET: - Position: Helmet Material: IRON DropChance: 0.1 - Position: Chestplate Material: NONE - Position: Leggings Material: NONE - Position: Boots Material: NONE - ITEM_HAND: 285 - DROPS: Replace: true Drops: - ID: 388 MinCount: 2 MaxCount: 4 - ID: 357 MinCount: -7 MaxCount: 2 - ID: 352 MinCount: -8 MaxCount: 1 - ID: 266 MinCount: -8 MaxCount: 1 - ID: 263 MinCount: 0 MaxCount: 2 - ID: 265 MinCount: -7 MaxCount: 2 - Name: Jumper MobType: ZOMBIE ShowName: true ShowOverheadName: true DisplayName: '&cJumper' Options: - POTION: - SPEED - JUMP - HEALTH_BONUS: 0 - DAMAGE_MULTI: 2.0 - ARMOURSET: - Position: Helmet Material: NONE - Position: Chestplate Material: NONE - Position: Leggings Material: NONE - Position: Boots Material: CHAIN DropChance: 0.1 - ITEM_HAND: 262 - DROPS: Replace: true Drops: - ID: 388 MinCount: 1 MaxCount: 3 - ID: 357 MinCount: -7 MaxCount: 2 - ID: 352 MinCount: -8 MaxCount: 1 - ID: 266 MinCount: -8 MaxCount: 1 - ID: 262 MinCount: 5 MaxCount: 10 - DEATH_SPAWN: MobType: ZOMBIE Abilityset: LittleJumper Count: 2 - Name: LittleJumper MobType: ZOMBIE ShowName: true ShowOverheadName: true DisplayName: '&cLittle Jumper' Options: - POTION: - SPEED:2 - JUMP - HEALTH_BONUS: -10 - DAMAGE_MULTI: 0.5 - ARMOURSET: - Position: Helmet Material: NONE - Position: Chestplate Material: NONE - Position: Leggings Material: NONE - Position: Boots Material: CHAIN DropChance: 0.05 - ITEM_HAND: 262 - DROPS: Replace: true Drops: - ID: 388 MinCount: -1 MaxCount: 1 - ID: 357 MinCount: -8 MaxCount: 1 - ID: 371 MinCount: -8 MaxCount: 1 - ID: 262 MinCount: 1 MaxCount: 3 - baby: null - Name: Magician MobType: ZOMBIE ShowName: true ShowOverheadName: true DisplayName: '&cMagician' Options: - POTION: - INVISIBILITY - FIRE_RESISTANCE - HEALTH_BONUS: -5 - DAMAGE_MULTI: 2.0 - ARMOURSET: - Position: Helmet Material: CHAIN Enchantments: - PROTECTION_FIRE DropChance: 0.15 - Position: Chestplate Material: NONE - Position: Leggings Material: NONE - Position: Boots Material: NONE - DROPS: Replace: true Drops: - ID: 388 MinCount: 1 MaxCount: 3 - ID: 357 MinCount: -7 MaxCount: 2 - ID: 352 MinCount: -8 MaxCount: 1 - ID: 266 MinCount: -8 MaxCount: 1 - ID: 385 MinCount: 10 MaxCount: 20 - ID: 373 Data: 42 MinCount: 0 MaxCount: 1 - Name: unknown MobType: ZOMBIE ShowName: true ShowOverheadName: true DisplayName: '&c&kunknown' Options: - HEALTH_BONUS: -19 - Name: Weapon MobType: VILLAGER ShowName: true ShowOverheadName: true DisplayName: '&aWeapon Shop' Options: - HEALTH_BONUS: 0 - Name: Item MobType: VILLAGER ShowName: true ShowOverheadName: true DisplayName: '&aItem Shop' Options: - HEALTH_BONUS: 0-
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Posted May 20, 2013@Deatshado
Since 1.5 Mobs do more damage when they have less HP, the opposite is true. If mobs have more HP they do less damage.
I need to make something to allow for this. Not sure when I can do it.
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Posted May 19, 2013hiiya, I'm using mobmanager to control the difficulty of mobs in a hardcore world I have set up on my server Though creepers and zombies aren't doing any damage :-(
config file: http://pastebin.com/J9Dkghzp
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Posted May 19, 2013@ZwPBerserk
You either need to raise the worlds mob limits (In worlds/<worldname>/limiter.yml, or reducing the number of mobs per chunk (In bukkit.yml) might help as well.
If those don't work, you can remove SPAWNER from EnabledSpawnReasons in the global limiter.yml