MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
-
View User Profile
-
Send Message
Posted May 1, 2013@Jo11yWombat
No. Do it like this, for each mob.
-
View User Profile
-
Send Message
Posted May 1, 2013So, I tried your recommendation of changing spawnrate in the abilities file for the specific world, I'm still seeing things spawn. did I do this right? http://pastebin.com/b8Vpvic6
-
View User Profile
-
Send Message
Posted Apr 28, 2013@d49s7
No and no.
I have plans to add something which would allow you to do that, but I have not had time :(
I might change AbilitySets to have chances too. I just don't like changing my config format.
-
View User Profile
-
Send Message
Posted Apr 28, 2013Is it possible to make mobs more difficult at different heights with this plugin?
Also is it possible to do this:
DamageMulti:
- Chance: 9
Multi: 2.0
- Chance: 1
Multi: 1.0
in ability sets instead of in the general mobabilites so each set isnt stuck with one amount of damage?
-
View User Profile
-
Send Message
Posted Apr 27, 2013yeah, working just fine
-
View User Profile
-
Send Message
Posted Apr 27, 2013@d49s7
Ehh, weird. Well, at least its working now? :P
-
View User Profile
-
Send Message
Posted Apr 26, 2013Well I come back with no help to offer lol. Got rid of any plugins I thought may be conflicting and still had the issue. Decided to mess with the health and damage just a little and its working fine now.
-
View User Profile
-
Send Message
Posted Apr 24, 2013@d49s7
Oh god. Not Monster Apocalypse.
I would bet money that that's whats causing the problem.
Make sure you disable anything to do with health or damage in it.
-
View User Profile
-
Send Message
Posted Apr 24, 2013Guess I'll have to go through each to see whats causing it. Only ones I can think might be are NoStarvation, Monster Apocalypse and ModDamage. Though the last couple should have everything disabled by default. I'll see if I can figure it out and let you know.
-
View User Profile
-
Send Message
Posted Apr 24, 2013@d49s7
:S
Have no idea what could be causing your problem. Those two abilities do not interact with each other, so I am not sure how health bonus could prevent the damage multiplier from working.
And, it works fine for me. Do you have any other plugins on your server which could be effecting it?
-
View User Profile
-
Send Message
Posted Apr 22, 2013http://pastie.org/private/nedjvc8xp6pdhcedqto9bq
There isnt much there, I've only just started testing things.
-
View User Profile
-
Send Message
Posted Apr 22, 2013@darkaln
Try adding the potion effect FIRE_RESISTANCE to the mobs. Else, pretty sure adding a helmet stops them from burning.
@d49s7
Works perfectly for me? Could you upload your abilities.yml somewhere so I can check it out?
-
View User Profile
-
Send Message
Posted Apr 22, 2013Hi I love this plugin and it causes zero problems for me. Is it possible to assign monstertypes of a certain world to stop burning in sunlight via abilities? Can it be added in future updates?
-
View User Profile
-
Send Message
Posted Apr 21, 2013@xtremetom
@ShadowDog007
xtemetom said
"I am using this:
AbilitySets:
- Name: TheHulk
MobType: ZOMBIE
ShowName: true
ShowOverheadName: true
Options:
- POTION:
- JUMP
- REGENERATION:2
- DAMAGE_MULTI: 20.0
- BABY: 1.0
- DEATH_SPAWN:
MobType: ZOMBIE
Count: 2
- HEALTH_BONUS: 150
It works <50% of the time. If I reduce the health_bonus then it seems fine. Other wise the mob in question attacks with zero affect."
I need help with the same thing, I'm making an ability set and everything works except for zombie damage. No matter what I change the damage multiplier to zombies in game deal no damage to the player. I haven't tested if lowering the health bonus fixes the damage but I will later. Please look into it if you can, thanks.
P.S. There are no errors or problems with anything else in the ability set, just damage.
-
View User Profile
-
Send Message
Posted Apr 18, 2013@ceata
You can not currently create spawn points. I have planned to add it, but it might be a while.
@Jo11yWombat
You can't do it directly with the limiter.
But as a round-about method, you could use the abilities component to stop mobs from spawning in one world using SpawnRate: 0.0
And remove SPAWNER_EGG from EnabledSpawnReasons
-
View User Profile
-
Send Message
Posted Apr 18, 2013I'm setting up a pvp world on my server, with a class that uses mob eggs to summon some zombies, but I don't want them spawning otherwise. Can I do that with this plug-in? It doesn't seem like I can isolate just that world...
-
View User Profile
-
Send Message
Posted Apr 18, 2013Can we prevent mobs from spawning naturally and we should add spawn points to spawn them like this cmd :
/mm addspawnpoint <mob> <radius> <time before respawn>
So that the mobs can only spawn in these specific regions.
Also we should be able to spawn mobs with eggs or command or a spawner.
-
View User Profile
-
Send Message
Posted Apr 18, 2013Thanks, fixed that small issue.
-
View User Profile
-
Send Message
Posted Apr 17, 2013@xtremetom
DisplayName only works as of v2.5_dev1
Other than that, it works perfectly for me?
-
View User Profile
-
Send Message
Posted Apr 16, 2013@ShadowDog007
I have tried this:
And nothing. It only displays the Name. Im calling the mob fine and all other variables are fine.
Running v2.4c and CB #2754