MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Mar 23, 2013@jhs232
Awesome to hear :)
@crash2323
Hey I looked at doing that. Does not seem to be any 'easy' way to find out the mobs type.
Best I can do is group them by Animals, Monsters etc. :(
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Posted Mar 23, 2013@ShadowDog007
Thank you so much for the update! This plugin really rocks now!
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Posted Mar 23, 2013I am using MCPC+ and thankfully it works very well with normal mods and bukkit plugins. I actually use a number of mods and plugins together, one of them being this great plugin. This plugin works well with my setup. Just wish I could make the Mo' creatures mobs stronger. I use this along with a watered down version of the Extra Hard Mode plugin to give a nice challenge and a reason to advance, using Industrial Craft 2 and Red Power etc. I didn't do anything special it just works!
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Posted Mar 23, 2013Just released v2.4!
This new build contains one new ability Drops which allows you to customize mob drops!
You can make sets of items which can be customized by ID, Data, Min/Max count and even enchantments!
v2.4 also has upgraded the Armour ability so you can set different armour materials for each position (Helmet, Chestplate etc...) you can even set a custom drop chance for each piece and add enchantments!!!!!!
Lastly, if your using bukkit v1.5+ you can set mobs using ability sets to show the name of the ability set above the mobs head! (Or just in chat when it kills you :p)
You can get v2.4 from my Jenkins server, or wait for it to be approved here :)
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Posted Mar 23, 2013@crash2323
<3 Not sure about Mo's Creatures. Check config.yml, if the mobs are listed there, then you can do it. Else, I will likely have to look into allowing it. How exactly are you running Mo's Creatures and MobManager on the same server?
@jhs232
Currently you can set EquipmentDropChance: 1.0
That is applied (Per mob) to armour drops and item_hand drops.
Mob Drops have been implemented you can get that from my Jenkins server. Almost finished ArmourSets, just need to iron out a few bugs before I commit/build it.
EDIT: Found a massive bug in MobDrops, deleted the build, fixed it now :S Will rebuild it soon (Once I finish armour sets)
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Posted Mar 23, 2013@ShadowDog007
Thank you for answering my questions. Hope to se some of my ideas implemented soon :) Also, if a zombie spawns with, say full iron armor, is there any way for me to make the zombie drop it 100% of the time?
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Posted Mar 22, 2013This is a fantastic mod and makes my server very enjoyable yet challenging. I also use Mo' Creatures along with other things ... is there anyway to use this plugin to increase the HP and Damage of the creatures added by the mod?
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Posted Mar 22, 2013@JKnetz
Glad you like it =)
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Posted Mar 22, 2013Great plugin! Very useful.
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Posted Mar 20, 2013@Jobsti2
Fixed the issue with ignored mobs in the latest dev build.
v2.4 probably wont be ready for a while. Still more features to get started on.
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Posted Mar 19, 2013@zwirc
Yes, you must use Monster, Animal, WaterAnimal, Abbient or Villager. I have thought of allowing single mobs. May do it later on. Have a lot I need/want to do. And so little time :(
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Posted Mar 19, 2013Trying /mm butcher Chicken
- Invalid mob type 'Chicken'
So guess it means animal or monster, but possible to add this feauture?
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Posted Mar 19, 2013@jessefjxm
That error is due to you having an enabled world in 'abilities.yml' that does not exist?
Or perhaps your using a multi-world plugin and the world has not loaded yet. I fixed it in v2.3e which you can find on my Jenkins server. If you run /reload after the server starts and you don't get that error, then one of the above is the problem. I will try to remember to add some multi-world plugins to my soft-depend list, so they get loaded first.
Also for 1.5-R0.1 I have 'v2.4_dev-b10' which adds support for showing mobs ability set names above their heads :D
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Posted Mar 19, 2013@jessefjxm
That doesnt look like the whole error.
@ShadowDog007
Thanks! Its working great on my server!
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Posted Mar 18, 2013Error report,using spigot-1.5-R0.1-SNAPSHOT :
2013-03-19 13:50:18 [SEVERE] Error occurred while enabling MobManager v2.3e (Is it up to date?) java.lang.NullPointerException at com.forgenz.mobmanager.P.enableAbilities(P.java:285) at com.forgenz.mobmanager.P.onEnable(P.java:174) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:383) at org.bukkit.craftbukkit.v1_5_R1.CraftServer.loadPlugin(CraftServer.java:304) at org.bukkit.craftbukkit.v1_5_R1.CraftServer.enablePlugins(CraftServer.java:286) at net.minecraft.server.v1_5_R1.MinecraftServer.j(MinecraftServer.java:309) at net.minecraft.server.v1_5_R1.MinecraftServer.e(MinecraftServer.java:288) at net.minecraft.server.v1_5_R1.MinecraftServer.a(MinecraftServer.java:248) at net.minecraft.server.v1_5_R1.DedicatedServer.init(DedicatedServer.java:154) at net.minecraft.server.v1_5_R1.MinecraftServer.run(MinecraftServer.java:387) at net.minecraft.server.v1_5_R1.ThreadServerApplication.run(SourceFile:573)
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Posted Mar 18, 2013@jjacobson
Yes! Thats exactly how it works :)
@Jobsti2
Try reducing your limit for mobs per chunk (In bukkit.yml) This will prevent too many mobs from building up in one place.
I will look into that later. Rather busy right now :(
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Posted Mar 18, 2013Heyho great work, v2.3e works very well!
only two things:
1st:
If only one or two plaers are online:
The Player is on the spawn and teleports to his home,
so the animals on the spawn doesn't despawn and he has no Animals in the near of his home.
I think a good solution would be a command for players,
to manually start a despawnscanner. (with global cooldown?!)
2nd:
Since on of the last Updates, mm count doesn't cound my Villagers anymore.
I know, they are on the IgnoredMobs list, but would be nice, if they would be counted like in one of the prev. versions.
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Posted Mar 18, 2013I dont really understand how the chance value works, say you have
Does that make it a 1/20 chance for it to spawn with diamond armor? And a 15/20 chance for it to spawn with gold armor?
Can you also give me a list of all the types of mobs that have the ability to wear armor/hold weapons?
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Posted Mar 18, 2013@Waterworth12
You can already do that in v2.4 (On my Jenkins server) Using AbilitySets.
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Posted Mar 18, 2013Hey,
Feature suggestion
Config for random Mob names - You can display a list of names for each Mob type in the config such as:
Walker Angry Zombie Brainless Zombie Half-eaten Zombie
etc. and this will change the name above them in game, random chance of course to have different names. If you want just one name for each of your mobs you would simply leave one name under each of the mob categories.
Hope you approve,
Speak soon!