MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Apr 29, 2014Hi ShadowDog007
Abount the Bounty (money). Tho only multipliers I can find are for:
- World (set to 1.0)
- Time (set to 1.0)
- Biome (all set to 1.0)
- Permission multiplier (I don't use them)
- AbilitySets
For the AbilitySet Multiplier I tried different factors, but If i set them eighter to 1.0 or to 2.0 the Mob-Bounty are all around the same Bounty-Range between 25$-37$
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Posted Apr 28, 2014@Sordrin
You can set both limiter and spawner components to ignore creative players, but thats all, sorry.
@xXBadeye
I am short on time and probably won't be able to fix this anytime soon. I am planning to do a rewrite of my plugins sometime this year. Hopefully will be able to make configs a lot simpler to understand and create.
What is your 'mob timeout' ? If its anything other than 0 it means that mob stops counting towards the limit after that time passes. That could be the issue you are having?
@Sordrin
Only the command shows that message? And no there is no way to disable it.
@Kamaling
I am fairly sure that if there is an issue it wouldn't just apply to skeletons. Are you sure there are no other multipliers which are being applied to the reward?
@JustinDoezMC
Check the example. http://dev.bukkit.org/bukkit-plugins/mobmanager/pages/configuration/abilities-yml/
The 'SetName' is not the same as the display name
@tkx
Sorry what component is this error from?
@MikuScarlet
O_O I will check that out. Thanks for letting me know.
@Intangir
Yeah, source is available for those that try to find it. I do plan to continue developing both my plugins but I have been short on time lately.
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Posted Apr 28, 2014@McPixel
I have a feeling I have some sort of protection on villagers, I will check it out later.
@Kamaling
Thats odd, not sure whats happening there.
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Posted Apr 28, 2014oh i just noticed the repository tab and see it is already on git
double plus good ;)
thanks again
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Posted Apr 28, 2014Hello, i like the mod and looks like alot of work has gone into it
have you given any thought to open sourcing it?
i prefer open sourced mods just incase the author loses interest or so i can help with features or bug fixes
thanks
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Posted Apr 26, 2014@ShadowDog007 oh,man ,do you know? 3.0.3 for 1.7.2's horse has take up cavespider's abilities. it's a bug?you would better have a try as my report. I hope you to fix that.[I'm not Enlish,I only know little English.]
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Posted Apr 25, 2014Any reason that I get "[MobManager] No worlds were found" when in my limiter.yml, it says
EnabledWorlds: - world - SESIDayZ - DayZ - hell - SESIRoads
and I'm in the SESIDayZ world?
I'm using mcpc-plus-1.6.4-R2.1-forge965-B251.jar.
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Posted Apr 25, 2014@JustinDoezMC
use this mate :)
http://www.max-spl.de/otherstuff/mc_mobmanager/abilities_sample.yml
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Posted Apr 24, 2014Hello, how can i set the Mob's Name when they spawn?, i tried doing it in my abilities.yml folder but it didn't work for some reason, the point is, that am trying to make zombies spawn with a custom name '&5Gangster' and it's not working here's what i putted in the MobAbilities list: MobAbilities: ZOMBIE: SetApply: - Chance: 100 - SetName: &5Gangster
Any issue?
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Posted Apr 23, 2014@ShadowDog007 or anybody who knows about MobManager
The AbilitySet-Multiplier for Skeleton in the bounty.yml seems also not to work.
I have 3 different Skeleton AbilitieSets witch works fine in the abilitie.yml and give them 1.0, 1.5. and the third 2.0 to the Reward in the bounty.yml
All entrys are in the global abilitie and bounty.
As a self test if i edit the correct yml (the global bounty and abilitie), i did change the PlayerMessage just in the global one. And it works fine, i can see the edited reward message.
So I don't know if MM just have a general Problem with Skeletons (see my post below about the Position: Hand and BOW) or I did something wrong?
Does someone have more experience about the BOW-problem and/or the bounty-multyplier?
In my opinion the skeleton of my example should give more or less between 8$ an 24$ because of the 2.0 multiplier. InGame he will drop allway more than 31$-35$
example of bounty.yml
BountyType: MONEY
AbilitySets:
skeleton_example: 2.0
Rewards:
SKELETON:
MinReward: 4.0
MaxReward: 12.0
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Posted Apr 20, 2014Any way do disable the "~ Spawned 1 MobNames" message for spawners?
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Posted Apr 18, 2014There are many bugs here, I haven't managed it to get the spawn component to work correctly. Monsters are spawning massivly around me, and they do not despawn, but because of the per player limit no other monsters are spawning. It is a shame but this is buging me :/
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Posted Apr 18, 2014Any way to prevent mobs from spawning for certain groups? I have invisible non-creative staff who should not cause mob spawns.
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Posted Apr 18, 2014hi ShadowDog007
if i ad a sword to a zombie, he drops this sword. if i do it with a bow by a skeleton, the skeleton just drops a ordinary bow... why?
here's the two abilitie configs first for the hand of a zombie:
- Position: HAND
CustomItem:
type: DIAMOND_SWORD
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
DAMAGE_UNDEAD: 3
DropChance: 0.2
...and here the hand of a skeleton:
- Position: HAND
CustomItem:
type: BOW
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
ARROW_FIRE: 1
DropChance: 0.2
EDIT: I found out that the Bow-Drop maybe right, because my Bow Mobmanager-Abilitie does no effect. The Skeleton will have InGame just the ordinary Bow.
BUT: Mobmanager doesen't see the Hand Abilitie "BOW" with the entries like above, as an error. Because MM dosen't change this entities after reload.
REMEMBER: the Sword abilitie above is in the same global abilitie and works fine.
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Posted Apr 13, 2014@ShadowDog007
i mean when i use TYPE: Villager , and they spawn but i set despawn range is 20 but they not despawn .
and then i try type: wolf or pig_zombie , rate angry is 1 but when they spawn with red eyes but not attack me until i provoke them why ?
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Posted Apr 12, 2014@ridddle
MM doesn't clear mobs if they are close to a player. And I am pretty sure limits for animals are set to 0 for nether. Not sure if that would cause it to be unlimited or not.
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Posted Apr 12, 2014Not using the spawner component, no. Chickens are spawning as pigmen jockeys. Monsters are culled by MM, chickens are not. Any idea why you cannot clear them after the monster is no longer needed?
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Posted Apr 10, 2014@ridddle
You are using the spawner component? Double check there are limits for animals in the nether.
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Posted Apr 9, 2014I’m getting crazy amounts of chickens in the Nether due to baby zombie jockeys being spawned (5% of all monsters and 5% of babies) and while MM culls pigmen, chickens are left behind. I’m literally seeing 20 chicken rise every 5 min in loaded chunks around me.
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Posted Apr 7, 2014@McPixel
What do you mean by 'despawn villager'?
I don't believe that is possible.
@xXBadeye
400 blocks? O_O Per spawn? O_O
There is no way in hell that would work well. I think its too much just checking 20ish when finding a safe y location to spawn on.
Even getting a list of entities in the first place takes a few ms.