MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Mar 13, 2014When making an EquipmentSet in the MobAbilities (see config here) it works fine, zombie(in thiscase) spawn with the requierd items. When using the same EquipmentSet and make it into an AbilitySet (see config here)they wont spawn unless I do it manual with a command (/mm pspawn zombie 20 dutchy1001).
Any ideas?
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Posted Mar 13, 2014@ShadowDog007
yea it doesnt work :(
ohh btw, can you add config for exp pickup event is not added directly to the player? using orbs
then your plugin will support with others exp plugin, like skill api :)
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Posted Mar 13, 2014@BlackFing85
Right, i've used quotes, double quotes, parentheses, but they all end up showing up visible around the name as in this picture:
http://imgur.com/38W8FsP
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Posted Mar 13, 2014@Jo11yWombat
Did you put quotes around the name? You need quotes too add colour codes.
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Posted Mar 13, 2014I'm trying to get all my zombie names to be the same color green without ending up with some weird parsing artifact like ' ' or " " around the name. the YAML doesn't work for this, the names go null.
ZOMBIE:
SpawnRate: 1.0
BabyRate: 0.0
VillagerRate: 0.0
SunProofRate: 0.0
Name:
- Chance: 200
Name: &2Zombie
ShowOverhead: false
- Chance: 1
Name: &2BobVillain
ShowOverhead: true
- Chance: 1
Name: &2Cars
ShowOverhead: true
- Chance: 1
Name: &2Brain
ShowOverhead: true
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Posted Mar 13, 2014Is it possible to give a zombie a custom Skull and a Helmet?
I've tried this with the abilitysets but it only gives 1 of the 2.
Part of the config.
If I use each one on it's own they work as should be.
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Posted Mar 12, 2014@ShadowDog007
Please add it again :)
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Posted Mar 12, 2014@ShadowDog007
Nope, no errors. I am MCPC+, does this matter?
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Posted Mar 12, 2014@tkx
Sorry, not sure how that could happen. Do you see any errors at startup?
@Rashaka
No, it only rounds with items.
@BlackFing85
Damn, I removed it before because people tried to spawn Players :P
@McPixel
You are applying that ability set to zombies?
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Posted Mar 12, 2014Still cant set the PotionEffects status :( the zombies still like default :( im just using " ", ' ' still not work :(
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Posted Mar 10, 2014@jamar3030
Hold on, I think I figured it out...
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Posted Mar 10, 2014After installing, wolfs and ocelots started spawning everywhere. To many. Even after I adjust the limits, they still spawn. What am I doing wrong?
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Posted Mar 10, 2014In the bounty.yml where it says 'drop: EMERALD' can you set it to AIR and then right when you kill the player/mobs then it will give you money? Also there is no player, so I can't get money for killing a player! Please add that!
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Posted Mar 10, 2014Is there a way to have the bounty money return only whole numbers for drops on killing mobs?
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Posted Mar 9, 2014@ShadowDog007
https://gist.github.com/anonymous/0db41752a774b86d8bb9
Looks like it is enabled to me.... why is it giving me that error then?
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Posted Mar 8, 2014@BlackFing85
If you add CUSTOM to your EnabledSpawnReasons list, yes.
@tkx
/mm count is a part of the limiter component.
Check that your worlds are listed within the global limiter.yml
Worlds not being present there will also mean you can't use the spawner component in those worlds.
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Posted Mar 8, 2014@ShadowDog007
Ok just tried installing again and doing things from scratch. When I do a /mm count, it says "[MobManager] No worlds were found"
Here are my configs
https://gist.github.com/anonymous/ac9ecbd0d311bf3d317f-
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Posted Mar 8, 2014@ShadowDog007
Ok. Does the limiting of mobs have MobArena Support?
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Posted Mar 8, 2014@tkx
By default it should be enabled in every world =3
@BlackFing85
Oops :P Yeah you need to enable those components in config.yml first.
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Posted Mar 8, 2014@ShadowDog007
Oh ok. The plugin doesn't generate bounty.yml or spawner.yml !