MobHunt
MobHunt

Update Notice
The config file is subject to change. Out-of-date files will be backed-up and updated to a default config. Sorry for the inconvenience
What is MobHunt?
MobHunt is a highly configurable mod that was created to bring a competitive, fun and (unknowingly) an intense element to monster hunting and killing.
With MobHunt you can set specific worlds to run hunts at times you want, with the prizes you specify!
How does it work?
Players join a hunt for a hunt enabled world by typing /joinhunt. When the time of the hunt comes and there are enough players, the hunt will commence.
Before each hunt, information specific to the hunt will be broadcast to all players in the hunt.
Hunts can take place through out the world, globally, or that can take place in specific areas.
While the hunt is active players will have to kill mobs specified the hunt to get points. When the hunt comes to an end, the player with the most points will be the winner. Followed by second place, third place, and runners-up. If players have passed the threshold for their category then they'll receive rewards.
Features
- Multi-world support - Supports as many world as you want.
- Spawner and grinder blocking - Tracks spawner and grinder mobs to stop them from giving points.
- Configurable hunts - Create hunts for specific and select mobs only.
- Configurable hunt thresholds - You can now have different thresholds for different hunts.
- Configurable rewards - You can define any quantity and any chance of receiving items.
- Configurable times - Set your hunts to start when you want them to.
- Configurable hunt areas - Define an area as a hunt zone - create you own dungeons or arenas.
- Configurable points - Set the point how you want them.
- Money rewards - players can receive money as rewards.
Optional Dependencies
Commands
- /mobhunt - List all commands for mobhunt
- /mobhunt join - Join a hunt.
- /joinhunt - Join a hunt.
- /mobhunt leave - Leave a hunt.
- /leavehunt - Leave a hunt.
- /mobhunt status - Status of the next or current hunt.
- /huntstatus - Status of the next or current hunt.
- /mobhunt spawn - Teleport the the hunt area (if enabled).
- /huntspawn - Teleport the the hunt area (if enabled).
- /mobhunt info - Information regarding the next or current hunt.
- /huntinfo - Information regarding the next or current hunt.
- /mobhunt next - Don't like the current hunt settings? Generate a new one.
- /mobhunt reload - Reload MobHunt and its configuration files.
Permissions
- mobhunt.player - All players must have this permission to participate in a hunt.
- mobhunt.admin - For the command /mhreload. default: op
Configuration
FAQ
If you have a problem, please Paste your config and a log of server startup.
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Posted Feb 5, 2014Ow ignore me about the maps :D Do you generate a random world but then what do you do?
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Posted Feb 5, 2014This is the epicest plugin that I have seen! :D Do you have any maps? You have done a really great job :D
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Posted Feb 3, 2014@Battelman2
Yes, MobHunt is still active and has changed a lot over the last 7 months.
I have rewritten the plugin to allow new game modes and types to be added to the mod without them affecting the others. So if someone comes up with an idea for a game mode then it can be implemented without much of an issue.
I have been busy of recent after returning home from travelling for 7 months but I expect to get a build running on my server to do some extensive testing before it can be released.
I'll get a list of new features and fixes when I get home.
Also the current build does work with the current versions of bukkit.
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Posted Feb 2, 2014Browsing plugins and this looks cool, is it still active?
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Posted Dec 14, 2013Heyho, any Update?
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Posted Aug 4, 2013Heyho, Beta is out, so we need a little Update.
Much thanks!
http://pastebin.com/NLHyte9i
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Posted Jul 21, 2013YES battle tracker integration would be stellar. You would still need a DB but you would not have to do scoreboards or such things yourself.
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Posted Jul 16, 2013Awesome, thanks a million :D
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Posted Jul 15, 2013@KrYojeNiX
Would love to add leader boards or stats tracking system but that'll need storage in sqlite or the likes which'll take a lot of doing. I'll have a look at it see if I can get a proof-of-concept for it going.
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Posted Jul 14, 2013Works with 1.6.2 Thanks :) Any chance of adding leaderboards? used to have mobhunt ages ago which kept stats, was great for attracting people to join, just so they could try break the records :D
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Posted Jul 9, 2013doesn´t work with 1.6
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Posted Jun 27, 2013Help People on my server can't join the mobhunt, only OP can. please help me with this problem.
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Posted Jun 19, 2013Hey, I'll have a look at the issues that many of you have posted here in the last month or so.
Really sorry for the lack of support, I am currently traveling Southeast Asia and have had very sporadic Internet access.
I have a latest build ready to go, I just need to test and upload it.
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Posted Jun 16, 2013Hi, i'm getting MBHunt alerts 2 or 3 times.
The starting one and the joining etc.
Config below.
It also says there is no hunt tonight twice, but on the next line the hunt starts.
Its odd.
pastebin.com/PVnVEFrS
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Posted May 22, 2013I need this to be updated to 1.5.2, Idk if anyone else has realized, but it's not exactly compatible and it's causing some really bad errors in my console because it is not.
22.05 14:05:46 [Server] SEVERE at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) 22.05 14:05:46 [Server] SEVERE at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) 22.05 14:05:46 [Server] SEVERE at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) 22.05 14:05:46 [Server] SEVERE at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) 22.05 14:05:46 [Server] SEVERE at java.lang.reflect.Method.invoke(Unknown Source) 22.05 14:05:46 [Server] SEVERE at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 22.05 14:05:46 [Server] SEVERE at sun.reflect.GeneratedMethodAccessor103.invoke(Unknown Source) 22.05 14:05:46 [Server] SEVERE at me.drunkenmeows.mobhunt.HuntListener.onMobSpawn(HuntListener.java:116) 22.05 14:05:46 [Server] SEVERE at org.bukkit.Location.getBlock(Location.java:82) 22.05 14:05:46 [Server] SEVERE at org.bukkit.craftbukkit.v1_5_R3.CraftWorld.getBlockAt(CraftWorld.java:482) 22.05 14:05:46 [Server] SEVERE at org.bukkit.craftbukkit.v1_5_R3.CraftWorld.getBlockAt(CraftWorld.java:83) 22.05 14:05:46 [Server] SEVERE at org.bukkit.craftbukkit.v1_5_R3.CraftWorld.getChunkAt(CraftWorld.java:119) 22.05 14:05:46 [Server] SEVERE at net.minecraft.server.v1_5_R3.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:84) 22.05 14:05:46 [Server] SEVERE at net.minecraft.server.v1_5_R3.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:138) 22.05 14:05:46 [Server] SEVERE at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) 22.05 14:05:46 [Server] SEVERE at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) 22.05 14:05:46 [Server] SEVERE at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) 22.05 14:05:46 [Server] SEVERE at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) 22.05 14:05:46 [Server] SEVERE at java.lang.reflect.Method.invoke(Unknown Source) 22.05 14:05:46 [Server] SEVERE at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 22.05 14:05:46 [Server] SEVERE at sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source) 22.05 14:05:46 [Server] SEVERE at com.gmail.scyntrus.fmob.EntityListener.onChunkLoad(EntityListener.java:279) 22.05 14:05:46 [Server] SEVERE at net.minecraft.server.v1_5_R3.World.addEntity(World.java:896)
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Posted May 19, 2013How exactly do I change the length of a hunt?
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Posted Apr 29, 2013@drunkenmeows
thanks, except for this little thing the plugin is awesome!
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Posted Apr 22, 2013@Ackerfe
At the moment the spawns are random within the hunt area, I'll look into adding a single spawn location to solve this problem, sorry about that.
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Posted Apr 21, 2013@drunkenmeows hi, your plugin is really awesome, but i'm experiencing some problems with it.... i've set an hunt area, but when the hunt starts players spawn in random parts of it. it actually is great but since my area is like one of monster hunter's there also is a lot of sea and then some players spawn in the ocean.... is there a way to set the spawn point of the hunt area for all players?
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Posted Apr 17, 2013@ManBeastPigDev
I have toiled with the idea of auto adding world player to the current hunt before. However I'm concerned that it could be an economy breaker, in which all players are added but 1 or players actually participate. Meaning if they reach their thresholds, they'll do so without any competition at all. Easy street to first place prizes.
I'll think about it and if I add it it'll be under a caveat of "Possible economy breaker"
Having player type /mh join or /joinhunt isn't too much to ask at all.