MobHealth
MobHealth
Simple damage reporting. When you hit a mob, MobHealth tells you how much damage you did and how much health it has left: in chat, on the action bar, on the mob's name tag, as a boss bar, as a floating damage number, or as a health bar hovering over the mob. Any combination, and nothing for players to install.
MobHealth 11 is the classic plugin rebuilt around the NeoForge version's feature set, and it runs on every server line from Beta 1.7.3 to 26.3. Pick the file for your server:
+bukkit1.13-26.3: Spigot and Paper, 1.13 through 26.3+bukkit1.8-1.12: 1.8 through 1.12.2+bukkit1.7: CraftBukkit / Spigot 1.7.2 through 1.7.10+beta1.7.3: Beta 1.7.3 (CraftBukkit #1060, Poseidon, UberBukkit, Canyon)
Display modes
| Mode | Needs |
|---|---|
Chat: Zombie [||||||||||] 14/20 (-6) |
any server |
| Action bar: the same readout above the hotbar | 1.8+ |
| Nameplate: a coloured bar on the mob's name tag | 1.7+ |
| Boss bar: the widget at the top of the screen | 1.9+ |
| Damage indicators: red numbers that pop off the mob and rise | 1.8+ |
| Graphical: a floating bar riding above the mob | 1.19.4+ |
Bars go green → yellow → red as health drops. MobHealth says at startup which enabled modes your server cannot show, so nothing fails quietly.
Options
- Show for hostile, neutral and passive mobs, players and bosses separately, with per-mob
overrides (
minecraft:villager=false). - Only the attacker sees it, or everyone nearby.
- Bar length, glyphs, numbers as
14/20or70%, how long bars linger, how long after a kill. /mobhealth togglelets each player mute it;mobhealth.seelets you hide it from a rank.- The config has the same keys as the NeoForge mod, so one set of docs covers both.
Commands and permissions
/mobhealth reload (mobhealth.reload, op) · /mobhealth toggle [on|off] [player]
(mobhealth.toggle, everyone; mobhealth.toggle.others, op) · mobhealth.see (everyone)
Source and issues
https://github.com/Sablednah/MobHealth. The NeoForge version is a separate project, MobHealth ReForged.
Video
See MobHealth in action here…
Thanks to WoopaGaming for the video.

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Posted Feb 6, 2012@dasbreenThanks for the heads up.
I use onWave to get the boss's max health at the start, and then everything else via MobArenaHandler(). So should only need some minor changes :)
I think now I'm doing dev builds, I better change that version check from == to >= :)
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Posted Feb 6, 2012@SableDnah
Hey, I've been using this for a while now (and it's awesome with Spout!), and MobArena for even longer. I've just recently started using @garbagemule's dev builds, which he links in the topic of #mobarena @ irc.esper.net, and I get an error from this on Enable, since he did away with the MobArenaListener class. I don't expect you to support Dev builds of stuff, but I figured I'd give you a heads up anyways :)
I import his new events from this line (which you set up the same as the regular 'new' event system):
At the moment I think he only has Arena start & end, new wave, and Player join/death/leave. I don't know if he'd be against adding in more events, you'd have to ask. He added those ones because I asked him to :D
Edit: I'm also seeing this in the console after start-up:
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Posted Feb 6, 2012@SableDnah
Didn't even know bout the hideNoDammage, I'll give that a shot thx :)
Not sure whats going on with the profanity filter, I'll get on it and create a ticket tomorrow, too tired atm :P
Thx again
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Posted Feb 6, 2012@oldjollysanta
As for the chat spam... the hits below are doing 0 damage. If you turn on hideNoDammage then it will only show notifications when the targets health has dropped: should drop spam considerably.
Mean while i'll look into some kind of rate limiter :)
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Posted Feb 6, 2012@oldjollysanta
The easter eggs bit was the first plugin I wrote and that I used as a template for MobHealth. so yeah I really should split it out :)
However its supposed to be off by default :/
Can you start a ticket for this issue? Let me know what version of the plugin and bukkit your using, and can you past the mobhealth lines from startup / reload command.
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Posted Feb 5, 2012I've turned eastereggs to false and even removed the swears from the lang file but its still blocking it, I've tried /mobhealth reload
is there something im missing?
EDIT: This profanity filter is really starting to make me swear, I have no idea why such a thing is bundled with mobhealth?
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Posted Feb 5, 2012Is there a way you can add in 'show message per tick/second'? This is an awesome mod, and I use spout which has no issues what so ever, but when I don't use spout (and many of my users still don't) it spams the chat per attack (even if the attacks double or triple up)
EG:
Cow took 8 damage. 2/10 health
Cow took 8 damage. 2/10 health
Cow took 8 damage. 2/10 health
Cow took 8 damage. Killed
It would be nice if i could set the amount of time/ticks between displaying messages
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Posted Feb 4, 2012Thanks either way, and Heroes atm is the only RPG plugin where its custom classes adn such, same with HP and Dmg.
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Posted Feb 4, 2012@Jg54100
Wow - you guys sure like Heroes :)
Currently with Heroes you get damage reports scaled to match the vanilla Minecraft health. I'm working on using Heroes damage manager to get the adjusted Heroes levels.
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Posted Feb 4, 2012Is this compatible with the heroes plugin's health adjustment system?
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Posted Feb 4, 2012@meteostrike3
It's in progress now. Sleaker has given me pointers anywhere to get the info I need. So next version should have initial support.
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Posted Feb 3, 2012Is there support for heroes yet? Cause it saids its updated to R1.3 so just wondering.
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Posted Feb 3, 2012@genesis_aix
No problem. It looks like you can disable SuperPerms in PEX's settings. So if things don't workthat might have been done.
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Posted Feb 3, 2012+1 for heroes support!!!!
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Posted Feb 3, 2012SableDnah, i might have misread something. Abit fast on the triggerfinger here. Sorry for the trouble. I come back with concrete info if it turns out it is a real compatibility problem and not my own clumsyness.
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Posted Feb 3, 2012@genesis_aix I'll have a look at Pex.
PEX does say it is "Bukkit Permissions (SuperPerms) compatible." So it should just work as is with the permissions nodes listed above?
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Posted Feb 3, 2012Any chance you could make it work with permissionsex(pex)? good work btw ;)
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Posted Feb 1, 2012@Sk8Sanctified
Thanks for checking that - is good to know :)
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Posted Jan 31, 2012@SableDnah
Yes its a confirmed fix for the issue. I changed eater eggs to true and there was no error
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Posted Jan 27, 2012@Xellic As long as the player is using Spoutcraft (http://dev.bukkit.org/client-mods/spoutcraft/) and the server is Spout enabled (http://dev.bukkit.org/server-mods/spout/) then notifications will appear as achievements with the default config.