MobHealth
MobHealth
Simple damage reporting. When you hit a mob, MobHealth tells you how much damage you did and how much health it has left: in chat, on the action bar, on the mob's name tag, as a boss bar, as a floating damage number, or as a health bar hovering over the mob. Any combination, and nothing for players to install.
MobHealth 11 is the classic plugin rebuilt around the NeoForge version's feature set, and it runs on every server line from Beta 1.7.3 to 26.3. Pick the file for your server:
+bukkit1.13-26.3: Spigot and Paper, 1.13 through 26.3+bukkit1.8-1.12: 1.8 through 1.12.2+bukkit1.7: CraftBukkit / Spigot 1.7.2 through 1.7.10+beta1.7.3: Beta 1.7.3 (CraftBukkit #1060, Poseidon, UberBukkit, Canyon)
Display modes
| Mode | Needs |
|---|---|
Chat: Zombie [||||||||||] 14/20 (-6) |
any server |
| Action bar: the same readout above the hotbar | 1.8+ |
| Nameplate: a coloured bar on the mob's name tag | 1.7+ |
| Boss bar: the widget at the top of the screen | 1.9+ |
| Damage indicators: red numbers that pop off the mob and rise | 1.8+ |
| Graphical: a floating bar riding above the mob | 1.19.4+ |
Bars go green → yellow → red as health drops. MobHealth says at startup which enabled modes your server cannot show, so nothing fails quietly.
Options
- Show for hostile, neutral and passive mobs, players and bosses separately, with per-mob
overrides (
minecraft:villager=false). - Only the attacker sees it, or everyone nearby.
- Bar length, glyphs, numbers as
14/20or70%, how long bars linger, how long after a kill. /mobhealth togglelets each player mute it;mobhealth.seelets you hide it from a rank.- The config has the same keys as the NeoForge mod, so one set of docs covers both.
Commands and permissions
/mobhealth reload (mobhealth.reload, op) · /mobhealth toggle [on|off] [player]
(mobhealth.toggle, everyone; mobhealth.toggle.others, op) · mobhealth.see (everyone)
Source and issues
https://github.com/Sablednah/MobHealth. The NeoForge version is a separate project, MobHealth ReForged.
Video
See MobHealth in action here…
Thanks to WoopaGaming for the video.

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Posted Jan 27, 2012How do you add spout notification?
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Posted Jan 27, 2012@Damimad
Dammit - I let Bukkit do the permissions for the commands via plugin.yml - so it doesn't hook into my permissions off setting.
If you add MobHealth.commands that'll let it work till I've fixed this.
They will get access to '/mobhealth reload' as well - but that doesn't do anything harmful.
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Posted Jan 27, 2012@Sk8Sanctified Yeah, Spell damage is on the to-do list. Bukkit added MAGIC as a damage cause to the latest RB - so once plugins start using it, it should all be simpler(well simpler for me - not for them having to rewrite - lol).
Would you mind doing me a huge favour and changing the setting back on for a moment? (you can use '/mobhealth reload' so no need to restart server) Then I'll know if the event change fixed it - or if you've just turned of the conflicting code? If you type a swear and then say eleven that'll test both parts of it ;)
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Posted Jan 26, 2012Hello, I'm the person that recommended adding the toggle feature. Even with usepermissions to false, whenever they try to use /mobhealth toggle it says they don't have permission.
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Posted Jan 26, 2012Ok, well either the update, or change that setting fixed it.
Have you ever heard of the plugin called magicspells? Getting this plugin to support spell damage as well would be amazing
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Posted Jan 26, 2012ah yes I did, I'll see if it fixes with it off.
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Posted Jan 26, 2012@Sk8Sanctified Looking now.
I'm just switching over the the new 1.1-R1 event system. So hopefully that'll fix it anyway. Do you have enableEasterEggs set to true? That's the only function that interferes with other plugins chat messages...
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Posted Jan 25, 2012I'm having an issue with this plugin conflicting with towny chat... I know... I hate towny chat... Totally screwed up my hero chat... Anyways, heres the error in the log
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Posted Jan 25, 2012@Damimad
Custom messages for eggs/snowballs now in place. And a /mobhealth toggle command has been added.
You can also use mobhealth toggle <playername> at the console.
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Posted Jan 25, 2012@FRLanc
Have added options now to limit notification only to hits on players if needed.
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Posted Jan 21, 2012@FRLanc It does do players ;)
Or did you mean only players?
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Posted Jan 20, 2012Can you make the same, but for players?
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Posted Jan 20, 2012wow ure great!!! :D
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Posted Jan 20, 2012@VenetianScorn I've PM's Likeaboss's author to see if I can hook onto something for the 'real' info. :)
I think the problem with mcmmo is that my plugin waits 1 tick for the event to resolve and get the Mob's health after the event has resolved., whereas mcmmo does it immediately. Result is my notification triggers directly after and wipes it out.
I'll look at the spout API to see if I can see if another notification is being displayed or something.
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Posted Jan 20, 2012Thx a lot for this awsome plugin! works perfect with supernaturals!!
i found two conflicts though you can look at if you want:
with Like a boss Likeaboss, basically the same problem as Beatkidz with Hero: shows bosses health at 20 points , stays at 20/20 and shows 0 damage all along until the boss suddenly dies.
with mcmmo: on lvl up with weaponskills, you dont get the mcmmo lvlup notification (spout) but only the damage notification from Mobhealth, as they probably try to appear at exact the same time. Would it be possible to put some kind of priority to notifications?
both are a bit confusing for players
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Posted Jan 18, 2012@MasterRokon
If they have spoutcraft then they will get a new notification everytime they hit a Mob. However each one replaces the last so its not bad at all with spout.
With conventional chat - yes I'm afraid it does rather spam the chat log. It only notifies the player that did the hitting - so it doesn't spam indiscriminately.
I'm working on the toggle option mentioned bellow - so that may help for people who dislike it.
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Posted Jan 17, 2012will this spam the chatlog at all? and if they are using spoutcraft, will this end up spamming their upper-right corner with lest say a wood sword and they are simply killing a monster will -2Damage -Pig: 8/10 -2Damage -pig: 6/10 Now i havent used the plugin yet so i dont know if this is how it is formatted, but i just dont wanna have my players chat spammed with this.
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Posted Jan 17, 2012@MrMarkShark As long as the player is using Spoutcraft (http://dev.bukkit.org/client-mods/spoutcraft/) and the server is Spout enabled (http://dev.bukkit.org/server-mods/spout/) then notifications will appear as achievements.
Neither Spout nor Spoutcraft support 1.1 yet tho...
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Posted Jan 17, 2012how do I make it appear as an achievement with spout?
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Posted Jan 17, 2012@Damimad
Oh and as for items - its fairly for me to capture projectile type - so custom text for eggs is doable.
As eggs and snowballs do little or no damage - I can see a case for a special text for them... "Snowball fight!" "You caught a wild Zombie" and so on :)