MobCatcher
MobCatcher
Capture mobs and get eggs legitimately:
Version: 3.18
This project has moved over to SpigotMC!
Thank you guys so much for all the downloads on BukkitDev. Head on over to SpigotMC to download the latest version of MobCatcher.
This page will no longer be updated.
MobCatcher allows players to capture mobs and get the corresponding spawn eggs. This is useful for trading and transporting mobs from player to player or even across worlds. As well as having a configurable capture item, MobCatcher also boasts configurable mob types and item costs per capture, bringing a new economic value to mob types both peaceful and hostile. MobCatcher is able to store and recall mob specific data saved to specific spawn eggs. This means things like capturing and spawning colored sheep, baby animals, and tamed wolves is possible! This is done via a separate .dat file which saves data for each mob and removes it when that mob is spawned.Try it out on your server today!
This plugin collects basic usage information for mcstats.org. You may opt out in the generated pluginMetrics config file.
Features
- Capturing configurable mob types
- Saves mob data to specific spawn eggs (color, age, tamed, etc.)
- Spout custom spawn eggs
- Spout textures via automatic dropbox download. May be disabled in config file
- Respects Towny regions
- Getting spawn eggs without creative mode
- Makes spawn eggs throwable
- Configurable capture item, including projectiles
- Configurable costs for every mob type
- Sign-based mob protection
- Vault Economy support!
- Percent Chance for captures
- Eggs are used up after spawning a mob
- Dispensers can shoot spawn eggs at higher speeds
- Doesn't interfere with players in Creative Mode
Help Pages
Permissions Nodes
Config File Help
Sign-Based Protection Help
Bukkit Forums
Usage
All you have to do is hold an egg (configurable) and left click on the mob you wish to capture. Its really that easy.
/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data
For help with the config file and permissions nodes, see the corresponding pages here.
Changelog
Version 3.18
- Updated for 1.7.10-R0.1 #3105
- Fixed bug: MustBeKilled now working properly
- Fixed bug: Mob drops are now properly cancelled for killed captures
- Fixed bug: Mobs captured with MustBeKilled now spawn back with full health
Version 3.17
- Updated for 1.7.9-R0.1 #3078
Version 3.16
- Updated for 1.7.5-R0.1 Dev #3039
For earlier changes, see Files Page
MobCatcher will NOT work if you are not using the version of CB it was intended for. Due to the Bukkit "safeguard' system, MobCatcher will break every version change. Do NOT post tickets or comments about ClassNotFoundExceptions or infinite spawning glitches as these are caused by you using the wrong version.
Before posting a bug, check your server console for a giant red error message.
Top Supporters
TheFarmerNL
Minevival.com
xxTreePuncherxx
MC.PUNCHCRAFT.US
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Posted Jun 30, 2012Hey, could you respect PreciousStones' protection fields?
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Posted Jun 29, 2012@biamigueis
No, i dont. But I know as long as the item still has it's enchantment after someone buys it, it will still work with mobcatcher.
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Posted Jun 29, 2012hmm... do you know how to? ive tried a couple things but it didnt work :(
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Posted Jun 29, 2012@biamigueis
This plugin will work with any sign shop plugins that support unsafe enchantments. There's not really a whole lot I cant do about that.
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Posted Jun 29, 2012Any chance we could get this working with essentials signs? I wanna have a store that sells mob eggs :)
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Posted Jun 29, 2012what permissions so you use then? im trying to use bPermissions but it wont download all the files for some reason =(
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Posted Jun 29, 2012@Elysia342
Double check and make sure that you are, in fact, using the correct permission nodes.
http://dev.bukkit.org/server-mods/mobcatcher/pages/permissions-nodes/
If that's not the problem, then I can't help you. I've never used PermissionsEx
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Posted Jun 29, 2012anyone know how to deny permissions on Permissions Ex? I read the Permissions Ex page and it said to do this
- -deny.anything
but its still not denying anything pls help i dont want everyone to be abel to use this plugin
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Posted Jun 27, 2012@Innuniny
I wanted this plugin to work right out of the box for most people, so the can-catch node actually defaults to true. You'll need to add negative nodes to the groups you dont want to be able to capture.
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Posted Jun 27, 2012Hello I have the problem, that everyone can use mobc... I'm using bpermissions and I tried to make groups with and without this permnode... Could you please help me :o?
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Posted Jun 27, 2012@Spodi2290
I've never had anyone have an issue with that. You got it working, tho?
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Posted Jun 27, 2012@Malikk65
already tryed that with 0 redstone. doesnt work. i set it to the capture item with amount 0 and it works now. all other doesnt work with 0. strange
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Posted Jun 26, 2012@Spodi2290
ummm, try setting the itemID to something other than 0. I'm not sure why that wouldn't be working.
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Posted Jun 26, 2012I can't set that it only costs the capture item itself for some reason. Complex config disabled It shows "you need 0 air to capture this mob"... or something like that at least
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Posted Jun 25, 2012@_mappy_
why dont you make a ticket so i dont forget that. Seems like a good idea
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Posted Jun 25, 2012@h0us3cat
Are you an OP? There are OP permissions for free captures.
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Posted Jun 25, 2012How about charging a player expericnce to catch a mob, ex. You need atleast 5 levels ofexperinceto catch a pig, 100 levels for an enderdragon, 20 for an iron golem e.c.t. the experince is drained upon capture.
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Posted Jun 24, 2012I want to consume the egg when i captured a mob, i have UsedOnCapture: true. What is wrong?
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Posted Jun 23, 2012@Malikk65
It's okay. I'll probably eventually find out what does this and let you know. Keep up the great work! I used your plugin for around 5 months now. Love it.
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Posted Jun 23, 2012@jordanrracer
The only reason that I can think of that would stop my projectile captures would be if the damage to the mob was cancelled by something. I'm not aware of anything in those plugins that would do that, but it's kinda hard to say since essentials does SO many things...
I'm not sure what to tell you.