MobCatcher
MobCatcher
Capture mobs and get eggs legitimately:
Version: 3.18
This project has moved over to SpigotMC!
Thank you guys so much for all the downloads on BukkitDev. Head on over to SpigotMC to download the latest version of MobCatcher.
This page will no longer be updated.
MobCatcher allows players to capture mobs and get the corresponding spawn eggs. This is useful for trading and transporting mobs from player to player or even across worlds. As well as having a configurable capture item, MobCatcher also boasts configurable mob types and item costs per capture, bringing a new economic value to mob types both peaceful and hostile. MobCatcher is able to store and recall mob specific data saved to specific spawn eggs. This means things like capturing and spawning colored sheep, baby animals, and tamed wolves is possible! This is done via a separate .dat file which saves data for each mob and removes it when that mob is spawned.Try it out on your server today!
This plugin collects basic usage information for mcstats.org. You may opt out in the generated pluginMetrics config file.
Features
- Capturing configurable mob types
- Saves mob data to specific spawn eggs (color, age, tamed, etc.)
- Spout custom spawn eggs
- Spout textures via automatic dropbox download. May be disabled in config file
- Respects Towny regions
- Getting spawn eggs without creative mode
- Makes spawn eggs throwable
- Configurable capture item, including projectiles
- Configurable costs for every mob type
- Sign-based mob protection
- Vault Economy support!
- Percent Chance for captures
- Eggs are used up after spawning a mob
- Dispensers can shoot spawn eggs at higher speeds
- Doesn't interfere with players in Creative Mode
Help Pages
Permissions Nodes
Config File Help
Sign-Based Protection Help
Bukkit Forums
Usage
All you have to do is hold an egg (configurable) and left click on the mob you wish to capture. Its really that easy.
/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data
For help with the config file and permissions nodes, see the corresponding pages here.
Changelog
Version 3.18
- Updated for 1.7.10-R0.1 #3105
- Fixed bug: MustBeKilled now working properly
- Fixed bug: Mob drops are now properly cancelled for killed captures
- Fixed bug: Mobs captured with MustBeKilled now spawn back with full health
Version 3.17
- Updated for 1.7.9-R0.1 #3078
Version 3.16
- Updated for 1.7.5-R0.1 Dev #3039
For earlier changes, see Files Page
MobCatcher will NOT work if you are not using the version of CB it was intended for. Due to the Bukkit "safeguard' system, MobCatcher will break every version change. Do NOT post tickets or comments about ClassNotFoundExceptions or infinite spawning glitches as these are caused by you using the wrong version.
Before posting a bug, check your server console for a giant red error message.
Top Supporters
TheFarmerNL
Minevival.com
xxTreePuncherxx
MC.PUNCHCRAFT.US
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Posted Apr 3, 2012Hey Malikk, love the mod, my players are going nuts with it...but I definitely know I'd rather not have global access to the abilities. Having a mobcatcher.can-catch permission would alleviate my only reservations about the mod :) Great work! Love it!
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Posted Apr 2, 2012@LesmauxSadra
You can disable them entirely, just not individually. Kinda a pain to add in...
The next update will have a basic mobcatcher.can-catch permission, if youre just trying to turn it off for some people
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Posted Apr 2, 2012Hey do you think it would be possible to have a permission to block people from mooshrooms? and even better if u had the options to disable friendly mobs, like you did with hostile mobs...Thanks!
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Posted Apr 1, 2012Hey Everybody,
My next release is going to just be a bunch of tiny changes. But I want to try to get as many of them in one update as possible so that you guys don't have to download and update 5 times for a bunch of little things.
So, if you've recently made a suggestion or reported a bug either in the comments section on BukkitDev or on the bukkit forums page please go to the BukkitDev page and make a ticket, because without a ticket I will likely forget and your change WILL NOT BE MADE.
Again, please use the ticket system. It will make my job as a developer a lot easier and insure that you, as the user, get the changes/fixes that you want included.
Thanks -Malikk
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Posted Mar 29, 2012@Puremin0rez
You can still sell them, as long of w/e plugin you use supports enchantments. It will still pull it from the database the same way if any other player uses the egg.
Or is your actual problem with the removed stackability? Because thats understandable.
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Posted Mar 29, 2012Would it be possible to add a switch that would disable the unique mob eggs?
I would like to be able to sell these with iConomyChestShop but every egg has a different ID so this doesn't seem possible.
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Posted Mar 29, 2012@TickleNinja
He's not the author, lol. But yeah, I will.
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Posted Mar 28, 2012@Puremin0rez
Could you add a mobcatcher.cancatch Makes life easier
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Posted Mar 28, 2012@Malikk65
2.9 fixed the projectile issue and the Sync Code/Illegal Access warning
Thanks alot :)
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Posted Mar 28, 2012@bergerkiller
Then why does it only cause an issue for some servers and not others? I've never had a single issue with it on my testing server.
But I switched it to a Sync task, rather than async, to see if that would change anything, in the version i posted here.
http://dl.dropbox.com/u/59837317/MobCatcher2.9.jar
EDIT: derp, okay, I understand now. NoLagg catches those errors and displays them, so only a server with noLagg would actually see the error.
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Posted Mar 28, 2012@Malikk65 That error is generated by NoLagg (my plugin) and checks for concurrent access. http://dev.bukkit.org/server-mods/nolagg/pages/synchronized-code-access-nolagg/
Your error is basically: You try to spawn an entity from another thread (ASync task in this case). The results can be that the 'world entity list' is modified from another thread, causing the main thread to throw a 'Concurrent modification exception' at nms level, crashing the server. There is a reason I added that feature, because it is the most common way plugins can crash a server without admins having a clue why.
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Posted Mar 28, 2012@k4zimir
Yeah, the thrown egg bit was just me being stupid, but the illegal access is often a conflict.
And I still need someone who previously had that error to test this. So, waiting on @Puremin0rez
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Posted Mar 28, 2012@Malikk65
Wohooo....works again. But it wasn't a bug in another plugin cause mobcatcher was the only one running on my server with default config. But now it works and everything is fine!!!
Thanks!!!
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Posted Mar 28, 2012Okay, anybody who's been having Sync Code/Illegal Access issues OR issues with projectile captures, try this out and let me know if its fixed your problem.
Since you people absolutely refuse to use the ticket system, here it is, nice and unorganized, just like you want it.
http://dl.dropbox.com/u/59837317/MobCatcher2.9.jar
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Posted Mar 28, 2012@Puremin0rez
Yeah, a lot of people have been having issues with the thrown captures, but it works fine when I test it.
But as far as that warning, that's likely an issue with another plugin. I should be able to fix it tho.
Why don't you make 2 separate tickets for those so I can track them easier?
Answering the questions on the tickets page will help me help you.
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Posted Mar 27, 2012Warning: http://pastie.org/3682590
Also - your video shows throwing eggs at mobs to catch them, i cant do that... what should I do?
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Posted Mar 27, 2012@k4zimir
When you get around to making that ticket, post a link to your config file on pastie or something.
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Posted Mar 27, 2012@k4zimir
interesting. Im still not able to reproduce any issues, tho. Please make a ticket, itll make this a lot easier
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Posted Mar 27, 2012@Malikk65
Ok...back with my problem of catching mobs with thrown eggs. After setting up a brand new local server with MobCatcher as the only plugin, i ran into the same issue. After removing v2.8 I downgraded to v2.7 an voila, it works again. Now i again believe it's a MobCatcher issue and nothing else.
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Posted Mar 27, 2012@FunkyJin
Please make a ticket