Minigames

== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
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Posted Mar 15, 2014@wersty
All that means is his source code is not made publicly available, other devs are not supposed to make any changes to the code.
Also, you don't "charge" for classes, you "accept" "donations" and in return for the donation you offer more classes to donors.
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Posted Mar 15, 2014Errors: http://pastebin.com/vm8crjCu http://pastebin.com/dwqpbtWv
Version> 1.6.1
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Posted Mar 14, 2014I want make CommandHelper Extension, but there is no API, Can you make API? or Can you make CommandHelper Extension?
sorry, i'm bad english :(
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Posted Mar 14, 2014@MatiasTheAwesome
/mg set <name> flag is for Race or Singleplayer minigame only. /mg set <name> objective is just to set a custom message that shows on the scoreboard on the right when you join the minigame. To create a CTF game just setup an arena, add lobby,end,quit and add spawns for blue and red /mg set <name> start red 1, /mg set <name> start blue 1. Then do /mg set <name> preset ctf. From there you need to change the scoretype: /mg set <name> scoretype ctf. Then to setup flags you need to make a sign and type: 1st layer - [mg] 2nd layer - .Flag, 3rd layer - Red/Blue. I hope this helps.
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Posted Mar 14, 2014This is rare but this has happened a few times in a regen-area minigame map with creepers/tnt: If a player aggros a creeper or ignites tnt within the last few moments of minigame gameplay, the map regens THEN the explosion(s) are set off. Is there anyway to clear the entities/mobs within a selected area a few seconds before game ends or better yet, teleport players back to quit/end/lobby area so the area can regen properly? :D
P.S. I love this plugin! The possibilities are endless!
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Posted Mar 14, 2014@xXxMC_LegendxXx
Uhm, can you tell me how I set flags in Capture The Flag?
I tried /mgm set [name] flag and /mgm set [name] objective BLUE
If thats right how can I capture it? xD
Please visit my server on sunday. Im away friday and saturday with no internet. So If you want to you could visit my server on sunday and you can help? You'll get credits and a BETA rank. :)
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Posted Mar 13, 2014Can I have players pay for classes if your license has all rights reserved?
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Posted Mar 13, 2014@elirock12
Well you can set the default winning team if the timer on a game expires: /mg set <name> defaultwinner But if you didn't mean that, i guess you can't.
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Posted Mar 13, 2014Is there a way to end a game for a specific team with command blocks, without having to target a specific player?
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Posted Mar 12, 2014Not sure if this has been asked already, new to the layout of comments, but would release 1.5.3 work with MC 1.6.4? A detailed link/URL is fine as long as it can help me.
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Posted Mar 12, 2014@xXxMC_LegendxXx
Thank you so much!!! :)
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Posted Mar 12, 2014@MatiasTheAwesome
Well i just found that if you want them to auto equip the armour place it in the bottom left 4 slots, left on the red glass panes. Put them in order: Helmet, Chestplate, Leggings, Boots. You need to give them red and blue loadouts. Just name the one "red" and the other "blue". To set the paintball damage to one shot kill everyone /mg set <name> paintball damage 50
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Posted Mar 12, 2014@xXxMC_LegendxXx
Thanks, and If I want them to wear armor? Where do I put it then? Also, I have 2 different teams: Blue and Red. Do I have to make 2 loadouts? Or can I set it so they can share 1 loadout?
Also another question: How can I make them die just being hit by ONE snowball! :)
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Posted Mar 12, 2014@UltimateRuneMaster
/mg set <name> timer <[time][m/h]>
@Tom1324
I guess for now you need to create a minigame per map.
@MatiasTheAwesome
It's quite simple, when you do /mg set <name of minigame> loadout a GUI screen will popup. From there you can see the current loadouts and you can create new with the "Add loadout" at the bottom of the GUI. When you go into a loadout you can see a couple of items for other menus like "Loadout settings" which have things like: Use permissions (So they need a permission to use that loadout), Allow hunger (to enable/disable hunger) and allow fall damge (enable/disable). Edit Potion effects is for adding potion effects when the player's spawn. And the "Save loadout" which i recommend using everytime you make a change in the loadouts. To add items to the loadout just go in the loadout (not in potion effects or loadout settings) and just drop the items in the order you want them to be given.
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Posted Mar 12, 2014Can someone tell me how I use loadouts? Its so weird now...
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Posted Mar 12, 2014Is there a way to randomize maps or do you have to create a minigame per map?
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Posted Mar 12, 2014Hey, is there a way to put a timer on a single player game?
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Posted Mar 11, 2014@MatiasTheAwesome
Yes first do. /mgm set TF2 paintball true Then do /mgm set TF2 paintball damage (amount of damage in number form) Then give the loadout snowballs and do /mgm set TF2 unlimitedammo true and you got paintball!
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Posted Mar 11, 2014@KewCrew
You can, just put a loadout sign for the class you want the people to chose in the lobby, then they chose while their in the lobby. If you want an example go to this server 108.178.35.251
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Posted Mar 11, 2014Is it possible to make a Paintball minigame with this plugin? :)