Minigames

== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
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Posted Mar 20, 2014i do not get how the loadout system works out?
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Posted Mar 20, 2014@shakey2
Oh I see, I had that problem recently too If you can't find a fix, submit a ticket and Razz will most likely tell you what's wrong :)
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Posted Mar 20, 2014@Gr0up115
The sign has nothing to do with it, even without them all players get balanced to red team.
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Posted Mar 19, 2014@AymeIsMe
Does it not change when you use the new inventory edit system? http://pauldavdesign.com/minigames/w/index.php?title=Commands
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Posted Mar 19, 2014Does anyone know the command to set wait timer. It is stuck on default of like 10sec.
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Posted Mar 19, 2014@shakey2
Don't let them click on a join team sign, it's a bug that will be fixed in the next version :)
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Posted Mar 19, 2014I have a team minigame with a min of 2 players. When 2 players join they always end up on the same team, can anyone tell me why this is happening and/or how to fix it?
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Posted Mar 19, 2014@victor2748
He's probably busy?
He uses this plugin for his own server, he wouldn't just abandon it like that He's already said he's working on the next build.
Unless he's dead, I'm sure we'll get a reply from him soon :)
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Posted Mar 18, 2014I want to make a spleef game, but I don't know what type to make my arena. Any help?
Also, I think it would be a cool feature if you could make a player run certain commands when the game starts.
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Posted Mar 18, 2014Consol error :
[01:31:49] [Server thread/ERROR] : Could not pass event ProjectileLaunchEvent to Minigames v1.6.1 ... 20 more [Erreur Java] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] java.lang.reflect.Method.invoke(Method.java:606) [?:1.7.0_25] [Erreur Java] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [?:1.7.0_25] [Erreur Java] sun.reflect.GeneratedMethodAccessor74.invoke(Unknown Source) [?:?] [Erreur Java] com.pauldavdesign.mineauz.minigames.blockRecorder.RecorderData.throwEnderpearl(RecorderData.java:927) [?:?] Caused by: java.lang.NullPointerException [Erreur Java] net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java:457) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] net.minecraft.server.v1_7_R1.MinecraftServer.t(MinecraftServer.java:545) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] net.minecraft.server.v1_7_R1.DedicatedServer.u(DedicatedServer.java:250) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] net.minecraft.server.v1_7_R1.MinecraftServer.u(MinecraftServer.java:637) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] net.minecraft.server.v1_7_R1.WorldServer.tickEntities(WorldServer.java:480) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] net.minecraft.server.v1_7_R1.World.tickEntities(World.java:1207) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] net.minecraft.server.v1_7_R1.World.playerJoinedWorld(World.java:1319) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] net.minecraft.server.v1_7_R1.World.entityJoinedWorld(World.java:1338) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] net.citizensnpcs.npc.entity.EntityHumanNPC.h(EntityHumanNPC.java:175) [Citizens.jar:?] [Erreur Java] net.citizensnpcs.npc.CitizensNPC.update(CitizensNPC.java:216) [Citizens.jar:?] [Erreur Java] net.citizensnpcs.api.npc.AbstractNPC.update(AbstractNPC.java:426) [Citizens.jar:?] [Erreur Java] net.aufdemrand.denizen.npc.traits.FishingTrait.run(FishingTrait.java:64) [denizen-0.9.4-SNAPSHOT.jar:?] [Erreur Java] net.aufdemrand.denizen.npc.traits.FishingTrait.cast(FishingTrait.java:155) [denizen-0.9.4-SNAPSHOT.jar:?] [Erreur Java] net.minecraft.server.v1_7_R1.World.addEntity(World.java:871) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] net.minecraft.server.v1_7_R1.World.addEntity(World.java:904) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] org.bukkit.craftbukkit.v1_7_R1.event.CraftEventFactory.callProjectileLaunchEvent(CraftEventFactory.java:597) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:466) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:481) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Erreur Java] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) [craftbukkit-beta.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [01:31:49] [Server thread/ERROR] : Could not pass event ProjectileLaunchEvent to Minigames v1.6.1
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Posted Mar 18, 2014@Archmohaa
they were released almost every day, and now its like 3 weeks, and Razz is not even logging on bukkit (which never happened before)
@Gr0up115
Then why there is no github commits or dev builds?
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Posted Mar 18, 2014Hi, I have another problem. TNT and flint and steel don't work in my minigame. Is there any option to enable it while in a minigame?
EDIT: Ive fixed it by enabling block placement however cannot get it to do terrain/player damage. Is it possible for this?
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Posted Mar 18, 2014Hello! Do you think you could add reward support for commands? player commands and console commands. eg: /minigame set (minigame) reward (command) (summary)
you could do /mgm set example reward money give %user% 500
Thanks!
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Posted Mar 18, 2014@victor2748
Razz is making the next version as we speak. Minigames is in no way discontinued..
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Posted Mar 18, 2014@victor2748
This project is in no way discontinued what makes you even say that? The dev versions are less then 3 weeks old.
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Posted Mar 17, 2014Bad news, this project is discontinued! :(
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Posted Mar 17, 2014@Caverse thanks! Also that's what I meant to say about donator classes. I was writing this pretty late at night so I wasn't very articulate
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Posted Mar 17, 2014@PoundSakeWin
It ain't a bug, some potion names are named differently. Name of potion effects
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Posted Mar 17, 2014I have found a bug which is really annoying, slowness (and several other potions) aren't recognized. I am not sure if there is a special name for these but it seems like a bug, thanks for any help in advance.
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Posted Mar 17, 2014OK i have tinkerd with this for hours and I cant work out how to make the spleef game iv setup have a winner when players die they just respawn WTF. HELP!!!