Minigames

== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
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Posted Mar 10, 2014Hi guys, have anyone problems with minigames and crackshot? After a reload our kits for DM arenas are broken. I ask our hoster too, cause we have issues with the german letters ä ü ö ß and other special letters, since a change of the root server. We're waiting for an answer of them. I would ask here too, cause maybe have anyone a problem like ours.
greetings KingSarkasmus
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Posted Mar 9, 2014can u please make a class system to where u can choose classes for games
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Posted Mar 9, 2014Is there a way to make it rotate through capture the flag maps?
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Posted Mar 9, 2014is there a way to make a specific team win (ex: /mgm end blue)
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Posted Mar 8, 2014is there a way to punish teh flag carrier in a CTF map? Or making a loadout for them?'
I wanna add a slowness/no health regen effect to my CTF maps for the flag carriers, how do I do that?
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Posted Mar 8, 2014@Crrafty
The main reward is only given on the first time its beaten in the day. Just set your reward 2, so /mgm set <mgmname> reward2 <$
>Ref another question: Yes you need to create your own arenas. Or download some from any website which posts maps on it. Personally i just make my own or have server members help out, since their the once going to play it.
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Posted Mar 8, 2014@makuta00
You can change the type of the minigame with /mg set <name of minigame> type <What kind of a minigame you want>
@MrJexPoop
Yes you can, just look in the config.
@justinwl
I don't believe that this plugin has a feature like that.. could be another plugin blocking PvP?
@Crrafty
Use /mg set <name> reward2
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Posted Mar 8, 2014im guessing we create the arenas?
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Posted Mar 7, 2014Is there a way to give a reward after each time the player finishes the minigame? It's currently only giving rewards after they complete it for the first time... :C
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Posted Mar 7, 2014i have a problem so in infection when a player dies and they respawn they cant hit it says: you can't fight someone while you're protected from pvp... so can anyone help me PLEASE thank u!
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Posted Mar 6, 2014is it possible to change how long a game waits for players?
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Posted Mar 5, 2014Minigames doesn't work for me, it only lets me do the mini game "single player"
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Posted Mar 4, 2014@SuperBurnerFTW
watch this :) http://www.youtube.com/watch?v=jt5NBlJC86I
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Posted Mar 4, 2014Can you fix NPE please? http://pastebin.com/TVjv29Ak
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Posted Mar 3, 2014How do i add a loadout in spleef because its different then the tutorials I have seen
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Posted Feb 28, 2014@_cyentw_
You can make the new game then go in the configs of game 1 and copy them into games two, then change spawn accordingly.
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Posted Feb 28, 2014Thank you so much for Update ;-) Good Work !
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Posted Feb 27, 2014Hey, is there a way to set the perimeters of a current minigame we've made to a preset? We made a pretty cool tf2 game, and we just made a second map. However, we really don't want to setup all the args and classes again. Is there a way to set the perimeters of the first map to a preset, then use /minigame set tf2_turbine preset tf2 or something like that?
Thanks :)
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Posted Feb 26, 2014Anyone else getting a issue where olny the free for all game types will send sql data because i want to make it work for my teams game but it doesn't work
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Posted Feb 26, 2014How does randomizechests work, i cant get it working. Also can you add that you spawn in for example hunger games and your frozen for 10 seconds or something. Also for Skywars, make it so you can spawn in a glass box and fall down after 10 seconds or something.