Minigames

== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
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Posted Jan 28, 2014@CinnamonVirus
@Gr0up115
@PcGirl85
I'm thinking of different alternatives to regen at the moment. Though these changes won't happen for a while yet. I'm not sure what you mean by the second part though, care to elaborate?
@wesleyd0g
Check the wiki.
@ViscousSummer88
I mean that you shouldn't join from another world or quit to a different world. Its fine to have the Minigames in a different world, as long as they join from that world and quit to that world. Across world travel is already a large process to handle for a server, adding Minigame joining and quitting to it can impact on the server performance.
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Posted Jan 28, 2014Help: [13:48:23 INFO]: Cinnamonvirus issued server command: /mgm set thinkbox type fre eforall [13:48:23 ERROR]: null org.bukkit.command.CommandException: Unhandled exception executing command 'mgm' in plugin Minigames v1.6.0 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) [cra ftbukkit.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:19 6) [craftbukkit.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at org.bukkit.craftbukkit.v1_7_R1.CraftServer.dispatchCommand(CraftServe r.java:542) [craftbukkit.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.PlayerConnection.handleCommand(PlayerCon nection.java:932) [craftbukkit.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.PlayerConnection.a(PlayerConnection.java :814) [craftbukkit.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.PacketPlayInChat.a(PacketPlayInChat.java :28) [craftbukkit.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.PacketPlayInChat.handle(PacketPlayInChat .java:47) [craftbukkit.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.NetworkManager.a(NetworkManager.java:146 ) [craftbukkit.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.ServerConnection.c(SourceFile:134) [craf tbukkit.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.MinecraftServer.u(MinecraftServer.java:6 55) [craftbukkit.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.DedicatedServer.u(DedicatedServer.java:2 50) [craftbukkit.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.MinecraftServer.t(MinecraftServer.java:5 45) [craftbukkit.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java :457) [craftbukkit.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:6 17) [craftbukkit.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] Caused by: java.lang.IllegalArgumentException: No enum constant com.pauldavdesig n.mineauz.minigames.gametypes.MinigameType.FREEFORALL at java.lang.Enum.valueOf(Unknown Source) [?:1.7.0_21] at com.pauldavdesign.mineauz.minigames.gametypes.MinigameType.valueOf(Mi nigameType.java:3) [?:?] at com.pauldavdesign.mineauz.minigames.commands.set.SetTypeCommand.onCom mand(SetTypeCommand.java:63) [?:?] at com.pauldavdesign.mineauz.minigames.commands.set.SetCommand.onCommand (SetCommand.java:241) [?:?] at com.pauldavdesign.mineauz.minigames.commands.CommandDispatcher.onComm and(CommandDispatcher.java:173) [?:?] at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) [cra ftbukkit.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] ... 13 more
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Posted Jan 27, 2014Razz. 1. Can you add back the option to choose a kit when you are in a lobby? When you join a mini-game in the lobby and choose a kit, the game starts and you don't get your kit. Can you please add back this option? or is it a bug?
2. When I remove items from a loadout then reload the server, the items go back into the loadout.
Can you add an 'allowed command' option where you can allow certain commands in a minigame
Also, can you make it so when a player is in-game, they only receive chat from players in that game? And anyone not in a game can't see chat from people in-game. Thanks. I'm going to be donating to you next week when I get money, as your plugin is practically 75% of my server.
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Posted Jan 27, 2014Hello _Razz_, I know you had said "Minigame regeneration (slightly limited) " in the figures but is it possible to have the plugin load a schematic at the end of the game. Our issue on the server is we wish to have the whole map regenerate not only the chests and small area of blocks. Second issue we have is players can exit the area in the middle of the game. We had a coder add this but he has since left. We could even send you what he has completed via dropbox. Your plugin is amazing but we are trying to use it for outside of the box game ideas. Hopefully you can help.
Pc Girl
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Posted Jan 27, 2014Please make a tut in a vid i dont understand realy :P
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Posted Jan 27, 2014@_Razz_
I'm a little confused about what you mean by the join a game from world that teleports to another. We have a setup like this..
Click a sign to join a game in WorldA. Takes to the lobby which is in WorldA. When the game starts takes you to WorldB.
Would that setup cause issues? If so do you mean.. Click the sign in WorldA then takes you to the lobby in WorldB where the minigames are?
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Posted Jan 26, 2014@stgram
By changing worlds i mean Join a game from one world that teleports you to another, you can have Minigames in separate worlds but doing a join from one world to another causes some serious lag issues.
@KTJx2
How do you mean?
@Thirshaatheart
Maybe reply to your ticket...?
@h0us3cat
Looks like you have a corrupt playerinv.yml, specifically some player has an invalid game mode. All gamemodes stored in there should be either 0, 1, 2, SURVIVAL, CREATIVE or ADVENTURE.
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Posted Jan 26, 2014[04:57:58] [Server thread/INFO]: [Minigames] Enabling Minigames v1.6.1 [04:57:58] [Server thread/ERROR]: Failed to load saved inventories! [04:57:58] [Server thread/WARN]: java.lang.NullPointerException [04:57:58] [Server thread/WARN]: at com.pauldavdesign.mineauz.minigames.Minigames.onEnable(Minigames.java:112) [04:57:58] [Server thread/WARN]: at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:218) [04:57:58] [Server thread/WARN]: at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) [04:57:58] [Server thread/WARN]: at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:384) [04:57:58] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R1.CraftServer.loadPlugin(CraftServer.java:298) [04:57:58] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R1.CraftServer.enablePlugins(CraftServer.java:280) [04:57:58] [Server thread/WARN]: at net.minecraft.server.v1_7_R1.MinecraftServer.m(MinecraftServer.java:342) [04:57:58] [Server thread/WARN]: at net.minecraft.server.v1_7_R1.MinecraftServer.g(MinecraftServer.java:319) [04:57:58] [Server thread/WARN]: at net.minecraft.server.v1_7_R1.MinecraftServer.a(MinecraftServer.java:275) [04:57:58] [Server thread/WARN]: at net.minecraft.server.v1_7_R1.DedicatedServer.init(DedicatedServer.java:175) [04:57:58] [Server thread/WARN]: at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java:424) [04:57:58] [Server thread/WARN]: at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [04:57:58] [Server thread/INFO]: Minigames successfully enabled.
Updated from 1.6.0 to 1.6.1
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Posted Jan 26, 2014@_Razz_
I really need some help. This is my third time posting about my scoreboard problem, I've even had some plugin whizzes look at it and they can't figure it out. Can you please help?
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Posted Jan 26, 2014Can you please make it to where you can show lives on the scoreboard?
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Posted Jan 26, 2014Why wont the scoreboard update when a player clicks the maze finish sign?
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Posted Jan 26, 2014@_Razz_
How come you recommend not changing worlds? I have a special world for events, to persist during map restarts, but the inventories are linked via My Worlds.
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Posted Jan 26, 2014@stgram
It doesn't happen for me, so I have no idea what the problem is. The only thing I can think of is changing worlds (which I don't recommend doing anyway).
Unless I can get more information on reproducing the error (plugins and such that may cause the issue), I can't do anything to fix this.
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Posted Jan 26, 2014@_Razz_
Even on the latest update, this error pups up often:
Could not pass event PlayerGameModeChangeEvent to Minigames v1.6.0
http://pastebin.com/dvdSwnir
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Posted Jan 26, 2014@_Razz_
Thanks so much, You do an amazing job.
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Posted Jan 26, 2014@Gr0up115
Just uploaded a version with a fix for this. Just needs to be approved by bukkit.
@GoopyComet
Fixed in upcoming version.
@mantoko
You can't. You can only use either "/mg teleport" or the teleport signs.
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Posted Jan 25, 2014I'm getting an error when starting up my server with the latest version of Minigames. I'm using the latest beta version of Craftbukkit too. ( 1.7.2-R0.2 )
Error enabling Minigames-V1.6.0 Here's the rest of the error - http://pastebin.com/mb4A9nV3 Any help please?
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Posted Jan 25, 2014How can I allow the teleportations ?
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Posted Jan 25, 2014setting game type for spleef lms I just get internal error.. does this plugin not work with 1.7?
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Posted Jan 24, 2014@gaague49
Yes. Go to the loadout menu and click the loadout. Then go to setting of the loadout and click true to permmision. Then give that permission to your rank.