Minigames

== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
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Posted Jul 27, 2013This plugin is amazing but i have 1 problem with it. If a player disconnects while the game started and logs back in he isnt in that minigame anymore but has the items from the loadout. How to fix this?
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Posted Jul 27, 2013@timbukkit
use teleport signs
http://dev.bukkit.org/bukkit-plugins/minigames/pages/minigame-signs/
Teleport Sign:
Fourth line is optional, no spaces between the numbers and commas
[Minigame]
Teleport
xpos,ypos,zpos
yaw,pitch
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Posted Jul 27, 2013Can i made a minigame that allow TP? i add The Dropper map to my server, and you MUST go to another lvl using TP
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Posted Jul 27, 2013can you extend the starting time for a game .. reason I ask is we have a game that has enough people playing that the players have a hard time getting into the game before the start timer runs out
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Posted Jul 26, 2013Hi, this is my french tutorials : https://www.youtube.com/watch?v=-C_9gqZptJg&list=PLM8oCCCIG1ImivSFWoOdusKHoLhVoH6ji
Tuo en francais ici ===> https://www.youtube.com/watch?v=-C_9gqZptJg&list=PLM8oCCCIG1ImivSFWoOdusKHoLhVoH6ji
LinkAtPlug
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Posted Jul 26, 2013Hi, Could you please tell me (if i can) how to make players in SP keep the items they collect from the chests ingame when they die? I want them to respawn at the checkpoints with the items they had when they did the checkpoint.
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Posted Jul 26, 2013Could you make it so we can edit the messages?
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Posted Jul 26, 2013@iliketobike
just give them Creative, but don't forget to blacklist some blocks you don't want to get broken
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Posted Jul 26, 2013@pimsserver
try this one http://www.youtube.com/watch?v=KXiN6gBMnQY then this http://www.youtube.com/watch?v=RWgTCfL7gIA then this http://www.youtube.com/watch?v=e7Z7xI6eyoU then this http://www.youtube.com/watch?v=t8h9vTH2cPQ the last one is more about the ctf stuff, but you should watch them all before asking more questions
and if you are like me you will need to read all the info at the bukkit site several times, and then rewatch the videos again!
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Posted Jul 26, 2013I couldn't see a CTF tutorial there, but I guess I have to set up a TDM arena and then add 2 flags? How can I assign flags to teams?
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Posted Jul 25, 2013How do I give users a haste effect for spleef, and do I use the dm type for spleef? /mgm set spleef loadout addpotion 3 5000 75 I want users to be able to break glass instantly with their hands. But I can't get the effect to work with the type dm. I can get it to work for sp.
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Posted Jul 25, 2013@pimsserver
Hi Pimsserver, watch the videos at Razz's Youtube Channel http://www.youtube.com/user/Razzer10/videos that is how I got mine set up
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Posted Jul 25, 2013Been getting this error for a while randomly. http://pastebin.com/7QkD1rRL
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Posted Jul 25, 2013How to set up a CTF arena?! I'm totally clueless.
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Posted Jul 25, 2013Can I make it so that this plugin restores a whole world after a game has finished and make it have a cooldown of like 10 minutes before restarting? Or can I combine plugins with the minigames plugin? What plugins and how can I do such a thing or do I need to find another minigames plugin.
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Posted Jul 25, 2013Hi, I have 2 things that I have not been able to solve, sorry to restate, but I cant find any answers elsewhere. 1. In Capture the flag, the flags are not returning to their position after capture, they do go back to the base, but hover infront of the block they started on. 2. I have a maze run as a Sp game. I also have treasure within the maze, but the players cant keep the loot. How to I set the maze up sop that they can keep what they find?
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Posted Jul 25, 2013@_Razz_
Will the update feature those default classes you were talking about for specific minigame types?
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Posted Jul 25, 2013Hey all, wondering if there's a way to set up teleportation to be enabled during a minigame. I know there's signs for it, but I wanted to use a commandblock system to set up random spawns, since using the in-built ones would scatter them as the game began, and would make it harder to have a centralized team spawn. Is it possible?
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Posted Jul 24, 2013@_Razz_
Thanks heaps for your reply Razz, it made all the difference. The only (last) issue I have before enabling for play is that the flags are not returning to their position after capture, they do go back to the base, but hover infront of the block they started on. Has this happened to anyone else? How did you sort it out?
Just reread the signs wiki; what is the difference between the flag and the ctf team flag and the ctf team capture flag?
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Posted Jul 24, 2013For those wondering, Minigames 1.5.2 works fine on Minecraft 1.6, there is no rush for an update at the moment. On that note, I'm close to finishing a bugfix update with a massive internal change (code wise) which I need to finish testing before release. That is pretty close to being done.
I've also noticed a lot of people asking about loadout specific information. Most of which I've already put here: https://github.com/Razz0991/Minigames/wiki
Check it out before asking questions here, it'll help you a lot and you'll get an answer faster than asking here.
@wickstim
You never added anything to the red or blue loadouts as far as I can see. Just to an archer loadout. Also you added flags to the config, thats not required for CTF, only the signs are needed (those flags are for SP). Also you don't need to set chests as a restore block, those are automated now.
@victor2748
I assume its because you have late join on and the game start timer is longer than 5 seconds? If so I shall have to fix that.