Minigames

== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
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Posted Jul 30, 2013does it rollback tnt now
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Posted Jul 30, 2013Does this work with 1.6.2?
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Posted Jul 30, 2013can this plugin reload/restore a whole world after the game finishes?
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Posted Jul 30, 2013I have my infection map set up but my one remaining problem is that the wrong team wins the game. At the end of the game the infected win instead of the survivor. What do I need to do to fix this?
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Posted Jul 30, 2013For some reason after every restart, my Loadouts just dissapear? What is this caused by?
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Posted Jul 30, 2013@bacongodofdeath
Not yet .. but razz said it would be added
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Posted Jul 29, 2013Is it possible to have people use their own armor and weapons in a deathmatch game. I would like to let my players use their own items to test their skills against one another.
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Posted Jul 29, 2013@Incompy
I think you missed my question, I know you can have team loadouts, but I want to have class load outs specific to each team. So both teams can have red/blue dyed leather armor but also have classes like TF2.. scout, spy, solider, heavy, etc. This way I can give the spy of blue team a red outfit, and other unique classes per team.
IF this isnt possible maybe there could be a lounge for different teams and then they would have different loadout signs they can click
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Posted Jul 29, 2013@wrecktify80
For blue/red team default loadouts, yes. Just create a loadout named "blue", and a loadout named "red".
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Posted Jul 29, 2013Also, does any have a suggestion for a really balanced loadout for Infection gamemode?
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Posted Jul 29, 2013Is it possible to make a team specific class loadouts? For instance I am trying to recreate a TeamFortress 2 map with minigames. The blue team all have blue leather armor and the red team have all red leather armor as well as different sets of weapons for classes. Is that possible?
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Posted Jul 29, 2013@Kami675
For the potion effect, you can just use:
/mgm set <GAME> loadout addpotion <potionName/id> <amplifier> <duration> -l Gladiator
I'm sure that global loadouts can be added using globalLoadouts.yml in the Minigames folder.
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Posted Jul 29, 2013How do I set global loadouts? I really don't want to reset all the loadouts for every game i create xD
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Posted Jul 28, 2013could you maybe add potion effects support. so like Gladiator has slowness 1 as well as his equipment
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Posted Jul 28, 2013@Nikz11
this may or not help but this is what i did make the area they end up a region where they can't die.
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Posted Jul 28, 2013@_Razz_ when players die in a minigame by falling out the world, it exits the minigame and shows the death screen so when they click Respawn they die again and loose their stuff.
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Posted Jul 28, 20131.6 update?
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Posted Jul 28, 2013Is i possible to make sing XX finish ONLY minigame XX?
Or
is it possible to kick player from minigame if he leave minigame area?
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Posted Jul 28, 2013Can this plugin regen a whole world/arena?
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Posted Jul 28, 2013Amaazing plugin :) Nothing problem, good tutorials :) Thanks Razz for you work !