Minigames

== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
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Posted Jul 24, 2013@Richardarkless
Doh, sorry, here it is
http://pastebin.com/K1PAULyQ
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Posted Jul 24, 2013@wickstim
Sorry I meant the actual teamdm minigame config not the config for the plugin
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Posted Jul 24, 2013@Richardarkless
Here is the config yml, thanks again http://pastebin.com/mSpqfy1Y
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Posted Jul 24, 2013@wickstim
I dont mind, I find that Pastebin is the easiest way as all you have to do is paste in the code, press submit and pass on the link
http://pastebin.com/
I cant promise that I can look at it right now as is 2:20am and I really should get some sleep but I can look at it when I wake up
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Posted Jul 24, 2013@Richardarkless
Oh, thanks so much for replying, any particular way to share the file that would suit?
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Posted Jul 24, 2013@wickstim
Mind sharing the config file for that minigame. I have got many TeamDM games with team specific loadouts and they all work fine
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Posted Jul 24, 2013Server keeps crashing whenever my FFA minigame ends. It'd be awesome if I could play minigames without the fear of it crashing the server.
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Posted Jul 24, 2013@Narmahar
thanks, I create loadouts for red and for blue, but they only use default, so there is no way I can see to have the red team noticeably red, and blue team noticeably blue. I created a chest using treasurechest with blue leather armour etc, and that works fine, but who wants to go through taking armour then putting it on. This has to be possible, right? What is everybody else doing when setting up loadouts for each team. If we dont discern each team by color, how do we know who the enemy is?
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Posted Jul 24, 2013Hello Razz. I love your plugins which I use on my Freebuild/Minigames server. I stop by your page to ask if you think that 1.6.2 compatible build should be released soon? Thanks and keep up the good work :) Cheers
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Posted Jul 24, 2013is there a way to disable the 5 seconds headstart?, when a third player joins, its says that he will start in 5 seconds, and get a headstart!
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Posted Jul 24, 2013I am looking still .. but I thought I read somewhere that it is now possible to teleport in minigames .. if so how do you set it for this to work?
Edit: ok I found the teleport signs .. I would rather just have a multiverse portal but this will work .. however I have tried to set up the sign and it keeps saying invalid minigames sign
Edit Again: got the sign to work .. I was trying to use 15.5 as a cord had to use 15 or 16 instead
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Posted Jul 24, 2013@wickstim
Well there is a way to change that for Infected, not sure if it works for CTF, try having the loadout names as the team.
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Posted Jul 24, 2013Can you make a way to change loadouts during the game?
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Posted Jul 24, 2013Do you wait till there's a recommended to update or? ..
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Posted Jul 23, 2013How do we make it so teams in ctf are discernibly red and blue? Would be awesome to make a loadout of red armor, but I cant get that to work.
Have read the wiki and followed the instructions to make a loadout for red and for blue, and I understand that it makes the default loadout for each team, but that is not helpful.
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Posted Jul 23, 2013@Sticman112
You can create team specific loadouts called red and blue (lowercase) and it will give that loadout to that team (the infected are team red)
For more info I suggest you go on the wiki and look at additional loadouts
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Posted Jul 23, 2013Thanks Richard that helped a lot! But I have another question. How do you make it so the Zombies in Infection have a different loadout then the survivors? Thanks in advance.
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Posted Jul 23, 2013@Sticman112
Infection is a score type for a team deathmatch minigame so set the game type to TeamDM (/mgm set NAME type TeamDM) and the scoretype to Infection (/mgm set NAME scoretype infection)
Last Man Standing was replaced with lives so all you need to do is set the game type to deathmatch and the lives to 1
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Posted Jul 23, 2013For some reason for me there is no infection and last man standing. I REALLY need those for my server.. Is it a glitch or is it because I'm using the 1.5 version on a 1.6 server? Please I really need help.
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Posted Jul 22, 2013How is the update looking .. any eta yet?
Not trying to rush .. just wondering