Minecraft: The Last Airbender
Minecraft: The Last Airbender
Minecraft: The Last Airbender
Official Plugin Spotlight
Installation Tutorial: Click Here
Official Bending Server
IP - minecraftTLA.us.to

If that server is full (and it usually is), feel free to check out any of the other "official" servers.
Dev build
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. This link has been removed because Bukkit doesn't like Github as a CI server.
Minecraft: The Last Airbender is a Minecraft plugin for a Bukkit server. It is designed for Survival Multiplayer, and allows players to choose an element to bend as the benders do in the world of Avatar (the stage of Avatar: The Last Airbender and its sequel The Legend of Korra).
Some quick notes: I will warn you that you will not be able to do everything they do in the show. There are limitations both in Minecraft and in Bukkit that prevent such extravagance. In the details of each discipline you can see exactly what you can do. As such, the description of the bending disciplines is a little altered to reflect their role in the world of Minecraft: The Last Airbender.
Features
- Play as a bender and choose which type you would like to be.
- Battle other users and see who is the best of the best.
- Compatible with WorldGuard, Factions, PreciousStones, GriefPrevention, and CreeperHeal. (Many more plugins will be added to this list)
- Nothing is required client-side
- Permissions support!
Bending
Users may bend water, earth, fire, air, or can go with being a chiblocker.. You may pick which type of bender you would like to be with the command: /bending choose [water/air/earth/fire/chi]. You may only choose one, with the exception of the Avatar, and you may never change it so be careful in your decision.
Waterbending
- Specializes in maneuverability in and on the water.
- Oceans are perfect for water benders.
- Techniques range from shooting water that do damage, freezing lakes, or even pushing enemies back with powerful waves.
- This bending style is a mixture of offensive and defensive.
- Water bending opens up many options in bodies of water that are otherwise closed to the other disciplines.
Earthbending
- Specializes in manipulating the earth around them.
- Any area which contains land is perfect for earth benders.
- They have the abilities to pull columns straight up from the earth, drill their way through any mountain and launch themselves through the air.
- This bending style, like water bending, is a mixture of offensive and defensive.
- Earth benders do not take fall damage as long as they land on the ground.
Firebending
- Specializes on destruction and incineration.
- Any environment, besides on any bodies of water, is perfect for them.
- They may create rings of fire on the ground, shoot lines of fire, and even create exploding fireballs.
- This bending style is pure offensive, and very little mobility/defense.
- Fireball is the only ability they may use that does not require any solid ground beneath them.
Airbending
- Specializes in mobility & defense.
- The land is the ideal place for airbenders, although they may also bend over the water.
- Bending air allows you to use wind to blast things away, forming a shield of air around you, or using a tornado to lift you, or your opponent, off of their feet.
- This bending style is perfect for pacifists and explorers for they lack any raw damage output, but make up for it with their utility and speed.
- Choosing air as your element increases your overall speed, decreases the rate of hunger and disables fall damage.
Chi Blocking
- Specializes in bare handed combat.
- Move faster, jump higher, take less fall damage.
- Can block someones chi, stopping them from Bending for a short period of time.
- Abilities range from Higher Jumps, Faster Punches, and Paralysis of enemies.
HELP! It's not working!
This is a Bukkit plugin, not a single player mod. It will never be a single player mod. Go to the Bukkit Wiki to set up your own server. You can play on it just like you would single player, and it requires nothing more than setting it up.
If anything is not working, look around for a development build of Bending.
Development progress
School has picked back up, so plugin development will be very intermittent at best. I've done away with the ordered releases, and will most likely be keeping 1.0.7 the "official" version until I release it as 1.1.0. It's a jump, I know, but if I were forced to stick to a schedule, the plugin would never get done. This is because there are things I like coding and want to code now, and I shouldn't have to wait just because I have something else planned for the version.
As such, there is no ETA on the release. The dev build will of course be updated as I add features, but 1.1.0 will only be officially released when everything is completed, and that could take a very long time.
Donating
If you're so inclined, donate here or click on the donate button at the top right.
Related Plugins
No support for the plugins listed below will be offered here, please go to that plugin page for support.
- Probending - Create Probending teams using the Bending Plugin.


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Posted Jan 1, 2013The plugin sort of works only a few passive ones but when i try to use the help or anything like that most of them say there is none. i should have access to every command but i cant even shoot a fire ball with this. any help?
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Posted Dec 31, 2012Well that's another reason then that I see earthfist should be made so earth has a "fast reaction" move.
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Posted Dec 31, 2012@Trw1999
the water bottle is already in the latest build the earth thing isnt but the bottle is not as strong as normal water because if you are close to water you can spam watermanipulation but with abottle you have to wait for the water that comes back to you and refills your bottle
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Posted Dec 31, 2012Here is my idea: I have noticed that water and earth do not have a quick reaction like fire and air do fire has Fireblast and blaze then air has all the pushing and pulling moves plus airswipe. I know that earth and water have to pull from there source but if there was a move like earthfist that you picked up from a block then could walk around normally then shoot it at anytime (would have the effect of a dispenser shooting the bent block but from your hand) and it did little damage i think it would be really cool, as for waterbenders if they could fill up a bottle of water and shoot a weak sort of water manipulation from it, that would help earth and water have quicker reactions.
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Posted Dec 31, 2012@DBjet
ye or something already did with water and air the bubble but than for earth but than it get problems with going up it will only fall down, so the only way is lava or water and idk if people would like lava :D But anyways like i said i was gonna watch all series again :P something flr fire came up, okej so everyone knows about azula mako and zuko and many more they all fight with fire knifes if they are close so i was thinking of a passive fpr if they fight with hands and illumination selected (as passive would be 2 strong) they will set people into fire. Also i have read somewhere that orion isnt going to use stick to make air benders fly but would it be nice if they have a stick and airspout selected feather falling so they can travel a bit if they jump off a mountain? like air is only faster on land but not in the air? but these are only ideas and it would be nice if someone reads them but i tottaly understand if orion is 2 busy with his own life and i never want to push him :)
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Posted Dec 31, 2012@codiaz
i was actually thinking something similar for the 2nd earthtunnel, but i didn't know if applying water physics to earth or a combination of no-clip and something like the fly plugins are possible for this sort of thing.
although, i think if what you said is possible, like how glowstone for tremorsense is only visible for the user, then i think it would have to be 2x2x3 because that is the maximum amount of blocks a player can occupy at one time. and your idea makes a lot of sense because that way the player would be limited to the same time limit as when you go under water (unfortunately too slow to use for evasion like in the series, unless slightly sped up, but would probably still be plenty useful... and dangerous). although idk how you would manage to get out of the earth. jumping out and turning it off at the same time sounds awkward.
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Posted Dec 31, 2012@orion304
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Posted Dec 31, 2012@Kenner03
I said check your permissions plugin itself, as for me that has been where the issue lies.
@DBjet
1. Often portrayed in the series, an earthbenders "sturdyness" comes mostly from their ability to erect huge walls of earth to block any attack, rather than stabilize themselves to the ground and take it full force. Which is exactly what can be done in the plugin.
2. RaiseEarth was only recently broken in this regard, and I do plan to fix it.
3. That is in development, but for many reasons I can't go into, will not be identical to the way waterbenders bend.
4. Way way more often than not, an earthbender blocks with a wall of earth in the series. In fact, I cannot think of a single time they floated a rock for defensive purposes - they just create rock structures for defense. Earthbenders rely on manipulating the natural terrain around them, and have only two or three times in the series created a "dome" thing - which I will detail later.
5. Technical difficulties prevent the second part of earth tunnel you are referring to, though I would very very much like it.
@codiaz
Actually, in the times Earth Armor were demonstrated in the series (The Crossroads of Destiny and Sozin's Comet for example), agility was in no way affected. Check the episodes again if you don't believe me :P
@codiaz
Again, he really wasn't slowed as a golem - crystal or otherwise. Heck, in the Crossroads of Destiny, he powered at Azula like a freaking train while using earth armor.
@codiaz
Toph was in the iron armor for no more than a few seconds, just stood there and bent, and jumped up the the ceiling like Spider-Toph. Agility is no issue in Earth Armor. Period.
@Asurakwesi
The biggest problem with something like that with Tremorsense is that there is no way to easily tell if an entity is connected to you via the ground.
@VlperX
I have looked into it, but not come up with much.
@Asurakwesi
I like that idea of Earth Shell. We'll see.
@Makemyday17
Look into a plugin that can give and take away permissions at certain times, that might be your best bet. I'm not ever making Bloodbending anything but OP-only - it is way way way too strong (like in the series)
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Posted Dec 31, 2012I STRONGLY agree with Asurakwesi earth shell would be great as an earthbender myself and having watched the series i think tremorsense should also have a light under mobs and players that only you can see it would make it more realistic ,but you could only see the light under mobs and players if you were on the bound slot.
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Posted Dec 31, 2012@Asurakwesi
i agree, i was actually going to suggest an earth shell (which falls under earth armor in the wiki), but i cut it out because i wanted to shorten my comment as much as i could. yes. that is more practical than a moving shield. i should have thought of it like that in the first place. thank you for pointing that out.
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Posted Dec 31, 2012@DGanshirt
I was thinking about that. Yes, maybe it could be on earthgrab instead of eartharmour however, an exact earthgrab around yourself isn't as protective as something a bit more enclosed. I think it could be slightly smaller to cover a bit more at more angles. I suppose maybe the earthgrab shell would be more suitable.
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Posted Dec 31, 2012Is it possible to make so some bloodbenders can only bloodbend at night when moon is up and some can bend all time? Is it possible to set up permissions nodes for this? Example: bending.water.bloodbendmoon bending.water.bloodbendalltime
Would be awesome if it's possible!
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Posted Dec 30, 2012@Asurakwesi
What if shifting while using earthgrab brought up the same structure as when clicking, except around you, acting as a shield? Put simply, you earthgrab yourself by shifting, and it protects you.
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Posted Dec 30, 2012@DBjet
I see what you're saying. I'm just assuming earthbending defense is different the others. Earthbending in this plugin is quite static. You can't move around too much if you want to initiate earthbending techniques in some moderate to advanced sequence. The defense seems to be the same. Earthbending and waterbending are the most similar, yes. Obviously, this is because they are the two heaviest elements in terms of mass. As far as some solid, full bodily defense technique goes, I can't think of anything especially mobile. I can only think of something like "earth shell" which would probably fuse with earth armour where you would hold shift instead of clicking and it could put a hollow 4x4x2 (4 length, 4 width, 2 height) with a 2x2 space which is enough space to avoid damaging themselves (hopefully). When they release shift the shell would fall back into the ground. There would have to be enough earth around them for a fully-formed shell. I don't know, that's what comes to my head. xD
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Posted Dec 30, 2012@Asurakwesi
i agree with most that. i was just comparing earth to water because i felt like it was closer than the other 2. and my point about the defense was that i just found it odd that the element of defense is the only one complete open from above...
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Posted Dec 30, 2012@orion304
Is it possible to hook into CompatNCP?
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Posted Dec 30, 2012@DBjet
Earthbending is supposed to be different from waterbending with the basic attack natures. orion mentioned this before and also the defense of the earthbender is actually more flexible. The way earthbenders raise the earth around them (which covers a lot more than them depending on the amount of earth) allows them to make walls of different forms, of different heights etc, etc. Players who master earthbending have VERY defensive capabilities. I won't go on about that but I think the elements are well balanced and accomplished.
Anywho, I have a suggestion about tremorsense. I think codiaz is right about it not being effective enough and I think I know how it could be accurate, possible and effective. I think the user, when using tremorsense should see glowstone underneath other entities, anything living thing as well as themselves. This should include mobs, both hostile and harmless. I think the range should reach around 20 blocks or something (configable), I also think whatever they detect should be configable (hostile mobs, players etc.) to make it something well controlled. I honestly think it would work really well for earthbenders and make tremorsense a really useful ability for many situations. Thank you for reading.
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Posted Dec 30, 2012@codiaz
woot! :D i made it short!
update for your update: that wouldn't happen. XD considering water has a great method of attacking, great method for defense, and great method for speed... oh and then healing, and sealing you in ice.. oh and they now have water in plentiful supply... making earthblast a little easier to use and more like the series is not going to make the game easy... well. not for earthbenders. waterbenders seem to have it pretty easy though.
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Posted Dec 30, 2012@DBjet
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Posted Dec 30, 2012@codiaz
in majority earth benders are in a way slow, but not when it comes to the basic earth bending. basic earthblast and watermanipulation are about the same speed. sometimes water is slower, sometimes earth. it matters how much they are focusing. like with large quantities or accuracy. it isn't so cut and dry.
and earthbenders being slow is kind of argueable. it is more like their go and stop movements make them pause a lot, but there is a lot of force and speed behind it. so yes. they don't have a long flowing movement like water, but they have incredible speed and force behind their movements. and then some of the same can be said about the earth bending. a lot of the solid earth movement was fast, but the movements formed out of many pieces large chunks was slow. most the bending that was mainly a stamp was quite fast. most the pillars were a simple stamp and faster than most benders could react, then there was things like earthblast, which was a stamp and then a punch. which was a varying speed similar to water manipulation in the series. then the more complicated stuff which took more concentration and more time..
i told you i timed it. average speeds out of 3
earthblast: stamp and then kick - 1.20 seconds *note* kicking is slower than the punch.
watermanipulation: drawing up the water and then shot - 1.47 seconds *note* the one from the intro is slower than most, but it is only about 0.15 second more.
these scenes were from the intro to avatar: the last airbender. if you can't trust the intro, the thing made to make a good accurate first impression, then idk what to tell you. you don't see me saying water is slow XD because it isn't so black and white. throughout the series the earthblast and watermanipulation vary in speed enough that it is safe to say that they are the same speed on average. so just in case. earthblast in battle: 0.74 seconds. watermanipulation in battle: 0.80. both on average of 3. from 6 reasonably similar clips.
im not sure if you mean golem/earth mannequin or earth armor... aang used earth armor 3 times, but 2 times for very short moments where he propeled himself forward pretty fast. the last time it wasn't the same, it was a sphere that he was hiding in. otherwise toph used earth armor and was pretty fast. and aang didn't make a golem, toph did. the golems were one of the highest skill levels for an earth bender. it takes loads of concentration to move it completely. so like any bending, yes, it takes longer to bend it because of the high level of concentration. now if you are talking about earth armor... i have the clips here... the slight change in mobility is pointed out clearly by wiki to effect the range of attacks and not the speed. i was originally focusing on toph in the metal eartharmor because i figured if anything, that has to be the hardest to use, but she moved quite fast in it.
you know what... im trying to cover everything in my replies, but i don't think it is going to matter what i say. my original comment was only about the simple basic parts in an attempt to suggest small details or major part of earthbending that could greatly effect earth's canon and operations while also making the comment short and simple. i have put a lot of time and effort into this. i left out over half of the things i would like to say or suggest because ik they aren't absolutely necessary. i don't want to continue this conversation. it isn't an argument yet, but i don't want it to get there and i don't want to continue to litter orion's page with these long comments. so unless our comments become short and simple... no thank you. im done XD (yes i realize my comments are like 2-3 times longer than yours. i can't seem to shorten them any more without leaving out big details)