MinigamesLib: Open SkyWars
MinigamesLib: Open SkyWars
Open SkyWars recoded with MGLib. Usually skywars is fought on islands where you start with some gear in a chest and build up your base or just get some weapons and attack others.
<color red>> MGSkyWars v1.5.1 works with MinigamesLib 1.12, please update if you use the new MinigamesLib version.<</color>>
Setup
You need to install MinigamesLib for the plugin to work
Also, you'll need Vault for economy rewards to work.
- /sw setmainlobby set the main lobby where all join signs will be
- /sw setlobby [arena] set the waiting lobby
- /sw setspawn [arena] will give you a dragon egg which you can rightclick multiple times to set multiple spawns
- /sw setbounds [arena] low sets the lower left corner of the map
- /sw setbounds [arena] high sets the higher right corner of the map (so that you got a cuboid)
- /sw savearena [arena]
You can now set a join sign (optionally). Lines:
- SkyWars
- [arena]
Here's a small help image I drew some time really quick for you to understand how boundaries should be set up:
https://dl.dropboxusercontent.com/u/82137075/help.png
Commands/Perms
| Command | Description | Permission |
|---|---|---|
| /sw | Shows all possible commands | |
| /sw setspawn <arena> | Sets the spawn point. | mgskywars.setup |
| /sw setlobby <arena> | Sets the lobby point. | mgskywars.setup |
| /sw setmainlobby | Sets the main lobby point. | mgskywars.setup |
| /sw setbounds <arena> [low/high] | Sets the low/high boundaries of the map. | mgskywars.setup |
| /sw savearena <arena> | Saves the arena. | mgskywars.setup |
| /sw setmaxplayers <arena> <count> | Sets the max players allowed to join to given count. | mgskywars.setup |
| /sw setminplayers <arena> <count> | Sets the min players needed to start to given count. | mgskywars.setup |
| /sw setarenavip <arena> <true/false> | Sets whether arena needs permission to join. | mgskywars.setup |
| /sw removearena <arena> | Deletes an arena from config. | mgskywars.setup |
| /sw removespawn <arena> <count> | Deletes a spawn from config. | mgskywars.setup |
| /sw join <arena> | Joins the arena. | |
| /sw leave | Leaves the arena. | |
| /sw start <arena> | Force-starts the arena. | mgskywars.start |
| /sw stop <arena> | Force-stops the arena. | mgskywars.stop |
| /sw list | Lists all arenas. | |
| /sw reload | Reloads the config. |
Config
There are a few config files (config.yml, classes.yml, arenas.yml, messages.yml, stats.yml) which are mostly self explanatory. Be aware that guns.yml is not used in this minigame!
If you use the chests.yml feature, be aware that chests are only getting generated when you join the game and open one, not after you save the arena.
config: default_max_players: 4 # default amount of maximum players that are allowed to join an arena default_min_players: 2 # default amount of minimum players that can join an arena lobby_countdown: 30 # amount of time in seconds to countdown in lobby ingame_countdown: 10 # amount of time in seconds to countdown ingame before the final start rewards: economy: true economy_reward: 10 # You'll need Vault for economy to work item_reward: false item_reward_ids: 264*1;11*1 # 264 being the id, you can specify an amount (the '*1') and enchantments (e.g. 264#DAMAGE_ALL:2*64 would be sharpness 2 on a stack of diamonds) command_reward: false command: pex user <player> add SKILLZ.* global_arenas_size: 30 # not used in this minigame
You can also specify data on an item reward. If you would want 32 enchanted red wool blocks, you'd adjust the config to: 35:14#DAMAGE_ALL:1*32, where :14 is the data for red, 35 the id for wool, and the rest as explained above.
Chests.yml
The chests.yml feature is optional, normally you can just fill the chests with stuff before saving. If you want them to be loaded dynamically in the game when someone opens a chest though, you can also use the chests.yml. Just set enabled: false to true and edit the chests. Be sure that the percentages add up to 100.
Be aware that chests are only getting generated when you join the game and open one, not after you save the arena.
Default chests.yml: (Here's how you use the item markup: https://github.com/instance01/MinigamesAPI/wiki/Default-Config-and-Item-Markup#item-markup)
config: enabled: false chests: chest1: items: 5*64;5*64;5*64;5*64;262*64;278*1 percentage: 5 chest2: items: 5*64;262*64;267*1 percentage: 20 chest3: items: 5*64;262*64 percentage: 25 chest4: items: 5*64 percentage: 50
Kits/Classes
There are 2 default classes with some startup gear (including bows and armor). You can adjust these in classes.yml.
Preview

Youtube
[Portuguese] Video tutorial by GamesTdai: https://www.youtube.com/watch?v=umeuXWv6T6Q
[English] Video tutorial by Numero Uno: https://www.youtube.com/watch?v=_7G7cSAgXQc
[Portuguese] G4mem4x: https://www.youtube.com/watch?v=hFZyJWWwT2w
[Spanish] FeerBukkit: https://www.youtube.com/watch?v=PxZqgfLpSlw
[Spanish] Another tutorial: https://www.youtube.com/watch?v=yB-XFKW5Omo
Additional Information
Have fun :)
BUGS?
Submit them here: http://dev.bukkit.org/bukkit-plugins/instances-minigamesapi/forum/ and NOT in the comments!
-
View User Profile
-
Send Message
Posted Oct 19, 2014@instancelabs
But the item achievements can be open!
-
View User Profile
-
Send Message
Posted Oct 19, 2014@PeterMax99
What versions of MinigamesLib and SkyWars are you using? Errors in console? The server shouldn't crash after the 1.5 version of MGLib, all plugins use SmartReset after that update which doesn't lag.
-
View User Profile
-
Send Message
Posted Oct 19, 2014Greetings, Does anyone have crash problems? , Sometimes crash and expels all server. Sorry for my english i'm from Spain :)
-
View User Profile
-
Send Message
Posted Oct 19, 2014@NextStage
"Name cannot be null" means one of your arenas is invalid, missing spawn or lobby or something.
You can disable them in the achievements.yml config, set enabled to false.
-
View User Profile
-
Send Message
Posted Oct 18, 2014@NextStage
I mean not to leave the item in the inventory of "achievements"
-
View User Profile
-
Send Message
Posted Oct 18, 2014Please, add an option to disable or enable "achievements". Thanks
-
View User Profile
-
Send Message
Posted Oct 18, 2014Here's a bug. http://prntscr.com/4xfae7
-
View User Profile
-
Send Message
Posted Oct 18, 2014@instancelabs
Now it works, thanks!!!
-
View User Profile
-
Send Message
Posted Oct 18, 2014@PureVisionCraft
Already included, check your plugins folder. Be sure that the percentages add up to 100 of all chests.
-
View User Profile
-
Send Message
Posted Oct 18, 2014@instancelabs
Can you make a Chests.yml in SkyWars Plugin? Because I Dont know how to do one And I Dont know where to place it.
Or you could add in the page the config of the Chests.yml and teach us how to Install it and Set it up.
Me And alot of people(i think) would appreciate it
-
View User Profile
-
Send Message
Posted Oct 18, 2014@Floodeer
The chests bug where you can place a chest and get new items (if using chests.yml) is fixed with SkyWars v1.4.3 now. Regarding the rest, yeah, dev builds of MinigamesLib should do.
-
View User Profile
-
Send Message
Posted Oct 17, 2014@instancelabs
I'm already using 1.8.1, but still have these problems. I will try dev builds.
-
View User Profile
-
Send Message
Posted Oct 17, 2014@Floodeer
Use the latest MinigamesLib version (dev builds or 1.8.1).
@NinjaCraft5454
Yeah I can give you a jar, just add me in skype: http://instancedev.com/#/contact
-
View User Profile
-
Send Message
Posted Oct 17, 2014@instancelabs
Yes, that way I do right, but not seen the green sign and is normal and even teleportation works for arena .... you can not give me at least a jar? to test,
-
View User Profile
-
Send Message
Posted Oct 17, 2014@instancelabs
Ok, let's start: First I put on my server and found major flaws. When the player dies, the items are thrown in the air when he is spectator, so he gets the items. When you break a box and put it back, the items appear again, ie, unlimited items. And lastly fires loose spectator to die. Please arrange are big mistakes that hinder gameplay. :(
-
View User Profile
-
Send Message
Posted Oct 17, 2014@koen1905
Didn't really understand you, sorry.
@NextStage
Will do that after I got everything else finished and more people want it, maybe in like two-three weeks.
-
View User Profile
-
Send Message
Posted Oct 17, 2014@instancelabs
Please, re-do the chest.yml more easy!
-
View User Profile
-
Send Message
Posted Oct 17, 2014Thx instan
-
View User Profile
-
Send Message
Posted Oct 17, 2014Please Fix the Prem Al my People Can reload the config And can Make a map and Delete a map please Fix it
-
View User Profile
-
Send Message
Posted Oct 17, 2014@calebkinggaming
Your boundaries are set wrong, here's an image showing off on how to use boundaries: https://dl.dropboxusercontent.com/u/82137075/help.png
@koen1905
Same here: https://dl.dropboxusercontent.com/u/82137075/help.png
@NinjaCraft5454
You're doing first line "skywars" and second line "arena" right? For example, if my arena is called test, I'd do it that way: https://dl.dropboxusercontent.com/u/82137075/2014-10-17_16.14.26.png
And it's working fine.