MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted Oct 26, 2012Hi !
Thanks a lot for the plugin, children have a lot of fun with it ^_^
Is it possible to create a ticket ?
I already write here for a needed update :
Since we should works together on RP servers, when we need to build something it's important to ask to a builder player, to cook to a cooker player ... and so on.
But with MCJobs, I don't find any command to get the name of players who are builders or cooker ... it would be very usefull to be able to know who made which jobs.
Also, It would be useful to know the level too ... as we want to ask to a professional ...
a command to be able to see the jobs of a particular player is useful too to help peoples manage their jobs by giving some lands or so on.
Is it possible to add some command to get :
1) all player doing one job and their level
2) all jobs that a player have and their level
It could help so much
Thanks !!!
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Posted Oct 25, 2012@bigsin781
I do all my payments through Vault, so its whatever economy system Vault supports.
@Jeanrc
No, the admin command really could use some updating since I added the leveling features. Just haven't had time to do it.
@Yajsam
They should be in there, but I'll double check on my next version.
@Jemrada
No I'm very hesitant to turn this into an RPG style mod like that. If I did add it at some point, it would be a secondary layer to the current mod.
@Jeanrc
You shouldn't get XP from placing any blocks, unless you have the builder jobs. If you build the job like you just listed it will charge you when you try to place blocks.
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Posted Oct 20, 2012can we change the jobs.yml script so that for jobs digger: i get exp from break but no exp from placing of the same type of block? example like this below. I cant get the exp part to work as break give no exp too. anyway to solve this?
jobs: digger: description: The digger earns money by breaking blocks with the shovel. basepay: 1.0 exp: 0.25 break: pays: true hide: false tier1: dirt sand grass tier2: gravel clay tier4: soul_sand mycel exp: 0 place: pays: false hide: false tier1: dirt sand grass tier2: gravel clay tier4: soul_sand mycel
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Posted Oct 20, 2012How about limiting what you can do to your job. If your a miner, then you can't farm, or maybe you can, but you have a 1-10 chance of collecting.
This would require players to depend on each other to progress, and give shop owners the ability to specialize in certain items.
This is similar to the iProfessions plugin.
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Posted Oct 20, 2012Is it possible to require players to join a job before they can do a task?
If they want to craft for example, it say, "You need to join the crafter job before you can do this. Only Xamount available"
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Posted Oct 20, 2012I can't seem to get the farmer job to accept cocoa beans. I want to pay people for planting and harvesting beans.
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Posted Oct 20, 2012is there a command or way to look at the player job level and base pay?
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Posted Oct 16, 2012How exactly would I put slabs in? I looked in that craftbukkit mat list but did not see anything for any of them. Player tells me that it pays for placing them but he gets no job XP from it.
EDIT: found the aliases, they're "STEP" and "DOUBLE_STEP"
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Posted Oct 15, 2012Is it possible to add lapis lazuli to pay for fishing? Not the ore not the block but the item 351:4. I didn't see it on the material list, but you can fish it up with mcmmo and I'd like to to be in a tier to be paid for.
edit: Better yet, I just read that the fishing tier goes off of the Entity list. Is it possible to make it go off of the material list? I'd like to offer tiers for fishing up treasure, but have different tiers rather than the same tier for all the items. I added some things and added fisherman tiers, but now fisherman doesn't show up in the /jobs list at all.
Any way to fix this or bypass it?
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Posted Oct 15, 2012@bigsin781
I think thats i thing of you're economy plugin which must have support for vault. In you're economy plugin you have to set what you want to have as pay method.
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Posted Oct 13, 2012@Chevyman4life
Typically R(n) plugins will work with R(n) builds. Best way to find out is to try it and see.
Second, and this is for all folks, the forum should be used for support related questions and feature requests. ;)
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Posted Oct 13, 2012Hey everyone i was just wondering if i can use mcjobs on a bukkit server with craftbukkit build 1.3.1 R 1.0. If someone can respond as soon as possible it would be greatly appreciated. Thanks have a great day.
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Posted Oct 12, 2012I've been out of the whole MineCraft loop for about 3 months now and... WOW, just wow. so much has happend and MC Jobs has progressed so much in that time. Can't wait to get the server back up and running. Keep up the great work RathelmMC!
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Posted Oct 12, 2012Would you be interested in creating specific block usage for certain jobs? Or even the chance to have guilds where money is earned faster inside them? I'd be interested in donating if you did
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Posted Oct 10, 2012I may have missed it somewhere in the past 85+ pages but, is there a way to change from paying in "Money" to an item? If this is a supremely stupid question please let me know. ;)
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Posted Oct 10, 2012okay setting -'mcjobs.jobs.all' and -'mcjobs.jobsavail.all' at world_pvp isnt supposed to stop payment, i see that now.
but the point is: i didnt set 'mcjobs.world.world_pvp' or 'mcjobs.world.all', so actually it shouldnt pay there, or did i get this wrong?
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Posted Oct 10, 2012i have a the 3 normal worlds and a custom world, named "world_pvp"
in my config ive set usePerms: and multiWorld: to true.
for the worlds i gave 'mcjobs.world.world', 'mcjobs.world.world_nether' and 'mcjobs.world.world_the_end', using PermissionsEx behind Vault. for the jobs itself i gave 'mcjobs.jobs.all' and 'mcjobs.jobsavail.all' for the 'world' while 'world_nether' and 'world_the_end' inherits from world. then i additionally set -'mcjobs.jobs.all' and -'mcjobs.jobsavail.all' for world_pvp to prevent jobs payment there.
so: jobs should work in all normal worlds now, but not in world_pvp, right? nothing.. your plugin totally ignores all the perms ive set and pays every user in world_pvp! -.-
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Posted Oct 9, 2012@Netheme
Are you using a custom language file?
@Nightiky
Not yet. SQL is what I'm working on now, but I haven't had a lot of time to program lately.
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Posted Oct 8, 2012@Netheme, never say "latest"...always give the exact version number. And since this is an error, you really should include all other relevant information. What version of MC Jobs are you using, what version of CraftBukkit are you using, what operating system / version / bitness are you using (e.g. Windows 7, 64-bit), what Java version are you using (e.g. Java 1.7u7, 64-bit) and what is the command you are using to start CraftBukkit? It also helps to describe "when" this happens. Does it show up in the console immediately when loaded...does it happen only after a certain event in-game happens? Is something in-game not working because of this?
LHammonds
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Posted Oct 7, 2012Hi there, i have a problem. Can you help me please? MC Jobs giving an error to me. Using latest version of Vault and iConomy.My config.yml is here: http://craftzone.eu/config.yml
2012-10-07 18:58:06 [SEVERE] Exception in thread "pool-1-thread-1217"
2012-10-07 18:58:06 [SEVERE] org.apache.commons.lang.UnhandledException Plugin mcjobs v3.1.8 generated an exception while executing task 99436
at org.bukkit.craftbukkit.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:56)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
at java.lang.Thread.run(Thread.java:722)
Caused by: java.lang.StringIndexOutOfBoundsException String index out of range: 1
at java.lang.String.charAt(String.java:658)
at java.util.regex.Matcher.appendReplacement(Matcher.java:772)
at java.util.regex.Matcher.replaceAll(Matcher.java:906)
at java.lang.String.replaceAll(String.java:2162)
at com.dmgkz.mcjobs.prettytext.AddTextVariables.addVariables(AddTextVariables.java:17)
at com.dmgkz.mcjobs.playerjobs.pay.PayMoney.payVault(PayMoney.java:74)
at com.dmgkz.mcjobs.scheduler.McJobsComp.run(McJobsComp.java:75)
at org.bukkit.craftbukkit.scheduler.CraftTask.run(CraftTask.java:52)
at org.bukkit.craftbukkit.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53)
... 3 more
Thanks for help!