MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted Sep 1, 2012Well done @RathelmMC! This plugin is lovely x.X
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Posted Sep 1, 2012@OakRaider4Life
A new version will be released tomorrow. 3.0 had some substantial changes. Lots of little bugs to work out. :)
@siOnzee
It's planned.
@dunicht88
Well the xp requirements create a sort of soft cap. You can adjust accordingly. As for the blocks and recipes I'll try to get them all added with the next update tomorrow. As you saw, you can use them, but they don't show up correctly. Technically you can use a custom language file and add them yourself, but as I said I'll have a new update tomorrow.
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Posted Sep 1, 2012I noticed that version numbers have been revved every day since Wednesday (and twice yesterday). Should I bother bringing my server through its entire update process for the 3.0.9 release, or is 3.10 coming down the pipeline in the next few days?
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Posted Sep 1, 2012please Add SQL support
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Posted Sep 1, 2012It would be nice to have a max level...
if you dislike the idea with being charged with taxes or bulldozer, or you want to set a limit to the miner job without blocking any income for other jobs with max_pay there would only be the solution: max level or is there any other method to say "you can't level beyond (f.e.) level 10 ?
maybe the rank system can be used for this like master at level 10 and if there is no higher rank you can't level beyond this rank (level 10). if there is already a way to config mcjobs like this, it would be nice to know how.
it's really a good mod/plugin but i can't make a stable economy with this without using default settings. and even then it's hard to calculate good prices if someone reaches level 50 or something he earns way too much money. and if i raise prices, players with low level jobs can't afford anything.
i hope you get what i meant and consider to implement or explain a max_lvl option
EDIT: I noticed that the new blocks are not supported by now(?) i can set up emerald_ore and wood_step (an old block!) but i can't add cocoaplants since i don't know the value, and even if i know them, all these blocks, show up as "UNKNOWN VALUE: ITEMNAME" any solutions to this?
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Posted Sep 1, 2012@RathelmMC
When i do /jobs list it says I have 0/0 jobs but it seems you have fixed it
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Posted Sep 1, 2012I need help to change the name of the work, in the configuration, any job pays my players
settings:http://pastebin.com/yucUV3W9
regards
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Posted Aug 31, 2012@javoris767
Hmm.. Show me your startup log too.
EDIT:
On second thought it looks like you've had a previous version of MC Jobs. Did you let the mod rebuild the config.yml file?
@HellFlames11
It's not a permission node. I use Vault to read what groups the player is in. Then compare it to the groups inside the config.yml file and adjust accordingly.
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Posted Aug 31, 2012whats the node to make so certain groups can join more jobs than others?
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Posted Aug 31, 2012http://pastebin.com/CXsMTqym I'm getting this error in the console. Different people and sometimes the same people over and over.
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Posted Aug 31, 2012@RathelmMC
Ah, that explains it, thanks. It didn't help any that I had BOSE misconfigured so it wasn't showing decimal points either, lol.
I also have a (hopefully) simple request. Is there anyway you can add the option to show your balance on the pay messages so instead of:
The X job has paid you Y <currency>.
It would say:
The X job has paid you Y <currency>. You have Z <currency>.
This would be majorly useful in preventing needing to spam commands to make sure you are getting paid.
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Posted Aug 31, 2012@stutiguias
I'll have to look into that one. Each player keeps their own data so I'll have to make a mod list for that to work.
@Enrux
Leveling Info
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Posted Aug 31, 2012idea... now have level.. how about make "/jobs digger top" to see list top10 of specific job on server ?
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Posted Aug 31, 2012@RathelmMC
Okay, that makes sense. I was thinking that it was a permission node for 3 groups of max jobs. Now I get it.
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Posted Aug 31, 2012@midnightfang22
Or you can just make your own. The two groups that are listed are just for example purposes.
@Nikz11
Feel free to change the name yourself. :)
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Posted Aug 31, 2012@RathelmMC
So, I rename those groups to what my permission group is called?
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Posted Aug 31, 2012Shouldnt woodsman be named Woodcutter?
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Posted Aug 31, 2012@midnightfang22
You need to have a permission mod in order to use the Members and Admins. It uses your permissions mod groups to give different max jobs to players based on the groups they have.
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Posted Aug 31, 2012I am wondering what the permission for the Member and Admins max job number is? I can only get the default group number of jobs :(
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Posted Aug 31, 2012@beimeith
Pay scale are effected by your level. You need to reach level 10 before you get paid 5 again. Here's the formula:
if(level <= 20) pay = 0.1 * level * basepay
if(level > 20) pay = (0.0085 * level + 2) * basepay