MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted Aug 31, 2012I just updated to 3.0.4 and I noticed a problem with the Soldier job.
I had the values set to the default, (Tier 1 = 5 currency etc.) and before I was earning that amount. With 3.0.4 I now earn 1/10th the amount. The other jobs I have (Digger, Miner, Woodsman) all seem to work normally.
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Posted Aug 31, 2012@gosferano
Yes /jobs and /jadm just say version number. Use /jobs help to learn the commands. What version of MC Jobs are you using and did you let your config file update to include the new changes?
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Posted Aug 31, 2012Hi again.
everytime I type /jobs or /jadm I just see author and version. Is that supposed to be? and another thing, when i type /help 2 (I think its 2) it says that I can only have 0 jobs. And I cant find solution to that. what shoul I do?
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Posted Aug 31, 2012@Liger_XT5
Pastebin your server startup log and more of the error log. There's something else going on.
@100chilly
How many jobs does it say you're allowed to have when you do /jobs list?
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Posted Aug 31, 2012Okay so I'm working on a major overhaul on my server and it seems that permissions is broken or something (i'm pretty sure its something with permissions). When I go to join a job I cant because it says I've joined the max jobs I can join a job though admin commands but i rather not go through the hassle of changing everyone's job. i use vault, bpermissions, iConomy and here is my currnet config for both bpermissions and mcjobs:
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Posted Aug 31, 2012@RathelmMC
everything is working fine for me on 1.3.1. R2 but only permissions isn't working, my admins can do anything with it. but when i try to join a job as a normal user, i don't have any permissions? i added all the permission nodes coreectly tho i think. im using GroupManager with Mcmyadmin
EDIT: Found the problem nevermind.
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Posted Aug 31, 2012@mickverm
I'm having the same problem as well. I just updated to 1.3.2 and this is one of a few plugins that has issues. The can't pass I see is joining, block breaking and placing.
example:
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Posted Aug 31, 2012How does the rank level works? The higher the level they get paid more? Would you mind explaining it a bit more.
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Posted Aug 31, 2012I am having a problem with a big in crafting where a player can get paid without actually crafting the item. The player does this. Joins armorer job, make the recipe for a diamondhelmet, take any block from his inventory then click on the helmet, get paid, remove the diamonds then repeat the steps. Is there any way you can fix this?
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Posted Aug 31, 2012hey, i'm having alot of trouble with the console being spammed with errors such as "could not pass...event to mcjobs..."
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Posted Aug 31, 2012@Haakkelberg
The whole leveling system isn't even on the main thread so its unlikely that it would cause any issues.
@CaptO
Delete the mcjobs directory and jar in your server and just let it rebuild everything.
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Posted Aug 30, 2012Noticed performance issues while plugin in use, game comes unplayable whith in hour. Ranking system must be the reason again.
- May I ask this way, does anyone who doesn't use logblock have performance issues?
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Posted Aug 30, 2012@faxionsurvival
So do i just delete the old mod zip and put the new one in ? Cause if i do that i get a severe error. Kinda new to this. But i do know technical stuff.
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Posted Aug 30, 2012@CaptO
Just generate a new config, then if you have changed or made new jobs copy your jobs part of the config and replace the generated jobs.
Then just adjust the rest of your settings manually!
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Posted Aug 30, 2012Any special way to upgrade to your newest version, from an older version ??
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Posted Aug 30, 2012@jbanto
No. Its just the ranks for each of the jobs. The novice to grandmaster.
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Posted Aug 30, 2012Does this mean you can rank people up(permission-wise, with like PEX) using their MCJobs level? That would be neat.
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Posted Aug 30, 2012@rallie007
Make sure you do a complete server restart. Make sure you let the config.yml file completely rebuild. Lastly make sure they log out and log back in completely.
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Posted Aug 30, 2012@Markezzz
[SEVERE] Could not pass event PlayerJoinEvent to mcjobs
That line tells me that some other mod is blocking the event pass to mc jobs. Are all your mods up to date? Look at your server startup log and see if there's any errors there.
@echibahn
Did you let the config.yml file rebuild itself?
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Posted Aug 30, 2012I got this error with the new version from mcjobs: