MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted Aug 5, 2012Compatibility with mcmmo?
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Posted Aug 5, 2012@InfroCZE
I'll look into it. I changed the entire permission system when I went to 2.8.
@Fapsterbater
The leveling system isn't fully implemented yet. You can't gain levels yet.
@saimon13
I've looked into Heroes, but don't quite understand what people want. How do you want Heroes support to be implemented?
@Gunnerrrrr
Yeah I may add that just to make it easier for the lost among us. :)
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Posted Aug 4, 2012-
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Posted Aug 4, 2012Maybe add Heroes compatibility.
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Posted Aug 4, 2012Im having a hard time with the jobs not giving xp so you can physically level up the job. Help with what might be wrong in the config?
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Posted Aug 3, 2012Rathelm I found something interesting. when using PEX with node to disallow jobs to pay in creative but I still receive payment. what could be wrong?
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Posted Jul 31, 2012@Jdon278
Yeah I use the method PlayerCache for keeping track of those things. I don't have a javadoc, but it's a pretty basic class.
@kernel21ger
Progress has slowed slightly as I've been distracted by D3, but it is coming along. :)
@milkymilkway
Maybe at some point, but there's no plans in the time being to do anything like that since it would require quite a bit of a rewrite.
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Posted Jul 29, 2012Is there a way you can make it to where there can be more then 5 Tiers! PLEASE!
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Posted Jul 29, 2012great work!! go on. i hope de xp system is coming soon
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Posted Jul 27, 2012Hey is there an api for this I can use. As I would like to know how much a player makes from a job as I would like to create a tax plugin based on income.
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Posted Jul 27, 2012Man very great plugin! But please add the chat titles it would really make the perfect jobs app then!
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Posted Jul 27, 2012@robbowojo
An XP system is already in the works. I just don't have it done yet.
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Posted Jul 27, 2012Here is a suggestion for a new feature:
A base rate multiplier for being in a job for an extended amount of time. So the more time you are in a job the more xp you get. This would be good for clans/factions.
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Posted Jul 26, 2012@RathelmMC
My bad, it WAS a formatting error on my end, so killing players DOES give you cash. Thanks anyways.
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Posted Jul 25, 2012@theninja1
Check your economy mod's currency name. Make sure it's not a null value.
@dannob123
Make sure they actually have jobs that pay money. Everyone gets jobs that charge them money.
@Hans6666
What OakRaider4Life said.
@wumbla
I'll look into it then and let you know.
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Posted Jul 25, 2012@Hans6666
I'm pretty sure that's because the jobsavail.* is a node designed specifically for the default jobs. It says in the node description specifically that the children are only the default jobs. You'll likely have to design your own parent node in your server's permissions.yml file.
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Posted Jul 25, 2012@RathelmMC
I'm using the latest available version of Vault (1.2.16), and have no custom blocks, recipes, or entities.
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Posted Jul 25, 2012Well on my server people get broke
and dont gain money from the job but they loose money from their job
plz help me
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Posted Jul 25, 2012mcjobs.jobsavail.* doesnt work when i edit the names of the job in the config. for the default names it works
pls fix
i had to use: mcjobs.jobsavail.xxxxxxx
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Posted Jul 24, 2012@RathelmMC I came here a week or so ago and asked about a job that rewards the player for killing other players... I tried using: the defeat: player and it still is not rewarding me... Yes, I joined the job, and I know it is all formatted correctly. I think it is because "player" is not defined as an entity... I'm really at a loss.
Thanks.