MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted Jul 24, 2012@lopgan121
I had a similar problem at first. It was just a permissions error on my end though. Make sure your users have mcjobs.avail.* (or limit per-job) and if you have multiworld: true (this actually restricts multiworld), then you must give them '- mcjobs.world.worldname' perms as well.
@RathelmMC
I know you don't support Tekkit yet, but I've found another issue to save for a rainy day. When users with the miner job "mine" with a Nova Catalyst (essentially TNT), then we start seeing this about 5 times a second:
"The last packet sent successfully to the server was 0 milliseconds ago. The driver has not received any packets from the server."
I'm assuming because it's possible to patch your server's EE zip to pass these explosion calls through bukkit for LogBlock/CoreProtect/HawkEye/whatever. Instead of no results on the edit, or it showing up as TNT or explosion, it shows up as the actual player destroying the block. Clearly that's not your fault, just explaining how it works.
Anyway, we end up with duplicate users in our mysql database for iconomy. The only solution for us so far has been to disable mcjobs in our EE world so the Nova Catalyst (or any other destructive tool) doesn't matter anymore. I'm assuming it's just too much data being passed to iconomy to pay all at once?
Anyway, if you ever get a beta version for Tekkit, we would love to test it for you. This plugin is pretty popular and vital for our server. We average 30-40 online and we could surely help squash some bugs.
Thanks again!
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Posted Jul 24, 2012Does this not work with PermissionsEX? I turned on usepermissions and now no one has permission for anything. Grrrrreaaaaat. @Oak , this happens to me also.
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Posted Jul 24, 2012@theninja1
What version of Vault are you using? Do you have any custom blocks, entities, or crafting recipes?
@OakRaider4Life
I'll see about fixing that. Thanks.
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Posted Jul 24, 2012On my server, I've encountered an interesting bug. Whenever I reload the config using /jadm reload, the configuration reloads, but the plugin subsequently stops paying. In order for the configuration to update and the plugin to start paying, I have to reload the config file THEN reload the plugin. If I just reload the config I hit the afformentioned snag, and if I just reload the plugin, it doesn't seem to update the configuration.
Anyhow, It isn't really a problem for me, since I'm using a script to dynamically update my configuration, so it just means one more line of code, but I figured it might be something you're interested in looking into. I can provide additional information on my server setup, other running plugins, etc, if you're interested in trying to replicate the issue.
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Posted Jul 24, 2012Heya. Any one else getting these errors? They're just cropping up every few minutes. Doesn't seem to be breaking anything, but it's cluttering up the console.
EDIT: Okay looks like it's a problem with the way mcjobs is interacting with Vault. I switched it to Register, which got rid of the error, but now mcjobs isn't paying out. I'm using BOSEconomy and bPermissions. Can anyone shed some light?
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Posted Jul 23, 2012@jbanto
That's because with the 2.8.5 version I kind of tweaked what show_every_time actually does. It now is the default setting that is applied to a player when they join the job. Every player can choose the setting with /jobs show job_name or /jobs hide job_name. So if you don't want taxes to spam you, type: /jobs hide taxes
@gabriel11798
Do you have any custom blocks, recipes or entities? Are you running Bukkit or Tekkit?
@leponder
Yeah it's not done yet. Working on it now.
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Posted Jul 22, 2012Can't seem to get this to work... http://pastebin.com/SLRpmFJr
show_every_time: false
Tried omitting it, setting it to false, setting it to true, its totally ignoring the settings(the example jobs that had show_every_time: true are still true, the example jobs that omitted it are still false no matter what I do). Everything else works fine/console wasn't freaking out.
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Posted Jul 21, 2012@RathelmMC
Nothing, it tends to happen after a while, and that's the entire error. :/
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Posted Jul 21, 2012None of my players seem to be able to get xp in jobs to level up. Is this some perm or something. I didn't see a setting or perm for it. Seems like it is eternally stuck at 0.
Edit: Just saw on install page that it said leveling is not yet implemented, is this true?
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Posted Jul 19, 2012@gabriel11798
There's got to be more to that error. What are you doing when it happens?
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Posted Jul 18, 2012And, I am sometimes getting these:
2012-07-18 21:11:38 [SEVERE] java.lang.NullPointerException 2012-07-18 21:11:38 [SEVERE] at com.dmgkz.mcjobs.playerjobs.data.CompData.compBlock(CompData.java:61) 2012-07-18 21:11:38 [SEVERE] at com.dmgkz.mcjobs.scheduler.McJobsComp.run(McJobsComp.java:34) 2012-07-18 21:11:38 [SEVERE] at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34) 2012-07-18 21:11:38 [SEVERE] at java.lang.Thread.run(Unknown Source)
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Posted Jul 18, 2012Could you add a feature where players in creative mode do not receive payment?
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Posted Jul 18, 2012@antanas258
Not enough information. If you're using iConomy in flat file you will get corrupted data files. If it's some other "losing" money then you need to be more specific.
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Posted Jul 18, 2012After changing to 2.8 + People keep losing money like :10
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Posted Jul 17, 2012@TheLucky7even
Are you using a custom language file? If not what language are you using?
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Posted Jul 17, 2012I keep getting this message in the Console around every Hour or So.
Full Error File Here: http://pastebin.com/jmJ18JPq
Please Help.
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Posted Jul 17, 2012@VladimirMarenus
Yeah I plan to keep working on it. Still working on the leveling system right now. Trying to get it to "feel" right.
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Posted Jul 17, 2012@RathelmMC
Virtual Beers sent! :D
Please tell me that you're planning to support through 1.3? :3
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Posted Jul 16, 2012@OakRaider4Life
Naw, that's not really an error. If you have never left a job then it'll say that. I just need to fix it so it doesn't leave an empty touch file.
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Posted Jul 16, 2012@RathelmMC
Ok thank you for the tip. So I'm getting a weird error when I reload the plugin, "unable to load perms.db!" which I'm pretty sure may be responsible for many of the issues I'm experiencing. Any ideas on how to approach this error?