MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted Apr 11, 2013@ThoLav
Well that sucks, I added a bunch of the new ones to mine but have not tested it yet. Info above says it pulls from bukkit's Material list :/
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Posted Apr 11, 2013Hello. I want to increase the amount of taxes to be payed with tnt. I have the basepay set to 50, but it takes only 17 dollars from players when they place it. any help?
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Posted Apr 10, 2013So I've negated world permissions for The End, but players can still earn money when in the end. I've been sure to use multiworld perms in the config.
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http://prntscr.com/103zmr
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Posted Apr 10, 2013Would be great so player can NOT pay taxes if he not using jobs, so jobs charges taxes only when using any job. Why? Because newbies really complain about taxes in the begining.
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Posted Apr 10, 2013So... does this work with Iconomy? I have had this for ages, but it doesnt seem to be paying people when they do their jobs Any Help would be Great thanks sury1234
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Posted Apr 10, 2013@leponder
Thanks, but that's not the problem. I know where to find the IDs. I can't get them to work.
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Posted Apr 10, 2013@ThoLav
https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Material.java
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Posted Apr 10, 2013Wish this din't go inactive :(
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Posted Apr 9, 2013My MCJobs isn't working for Soldier. Even when I (OP) goes into survival and kills, I no longer receive Soldier notification. But I still get the announcement every 5 minutes that i made money.
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Posted Apr 9, 2013Hi,
plugin is runnig fine on 1.5.1.
Could you please publish a list with the new itemnames, that should be used in jobs.yml, so that I can update the jobs, for example baker to et money for baked potatoes?
Please make also the rank names configurable in the language file.
I translated the file jobs.yml and english.yml to german.yml. How should I send to you, then you could integrate it in next relase.
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Posted Apr 9, 2013What does "pay_spawners: false" do?
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Posted Apr 7, 2013can you do an official 1.5.1 update please. I think this is causing a crash on my server.
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Posted Apr 7, 2013Hi!
I just downloaded mcjobs, and the plugin is coming up red.... I don't know what is wrong here. I am running 1.5.1 and have the latest version of Vault, is anyone else having this problem?
Thanks, cjmaster2639
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Posted Apr 7, 2013@zrocweb
funny thing is my players don't have any permissions and not a single person has said there not getting paid. only permissions related to mcjobs is to allow donators to leave the default (taxes and bulldozer).
p.s. friendly notice on digger there a mistake in the jobs.yml that allows mycel and soul sand to make extra $$. if you look in it the tiers go 1 2 then 4. change the 4 to 3 and it fix it.
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Posted Apr 7, 2013@zrocweb
Never mind.. I found the problem. FYI for anyone. If you use multi-verse. u need to make sure you add the mcjobs.world.all or mcjobs.world.worldname perm to players.... I thought I had this configured, but it was only for my top tier permission groups.. Lower tier groups did not have it. Fixed.. shhhhhhhhhhhhhhh
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Posted Apr 7, 2013@lst96
Hey. Are u having any issues with the miner job not getting paid. I'm also having issues with digger and builder jobs not getting paid. Have u tested every job to see if they are getting paid for them. Soldier definitely works...
Also, can u list the perms u gave you players. Cause it's weird. I've given all my players all the required perms. Basically as a test, I gave all my players all the perms except op perms. Not getting paid for digger, builder, miner and not sure on the others yet. Soldier works. But If I op myself or another user, they get paid. So there is a perm Im either missing or there is a bug with the non-op perms for no-op players.
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Posted Apr 6, 2013This needs to be marked as inactive.
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Posted Apr 6, 2013it works for 1.5.1, using on my server everyone gets paid
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Posted Apr 6, 2013This is not working for 1.5.1, it was working fine with 1.5, but ever since I updated to 1.5.1 it hasn't been working. Please find out why and update if you need to!
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Posted Apr 6, 2013Seems like some if not all the jobs don't pay unless you are OPed. I've demoted myself to all levels of my server and only when I'm op do the jobs that don't pay when not oped, pay. I've been through my config for mcjobs over and over.. anyone got any suggestions!