MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
![]()
I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

-
View User Profile
-
Send Message
Posted Apr 26, 2013@leponder
I like the name!!! yeah!!!! Actually mcJob now has the ability to give permissions or use your permission groups as a means of ranking/leveling up. You just have to enable it and set up your groups accordingly with mcJobs.
I use mcMMO as a means for players to gain experience and skills and abilities then I tie it in with my very active plugin, mcmmoRankup which is highly sophisticated and uses permissions as well as generic tags for means of ranking up. So I don't use the mcJobs ranking methods, but they are there.
I like your other ideas as well and I actually have some of the already encompassed into mcmmoRankup where you can buy ranks and/or earn rewards for getting higher ranks as well as experience and ability increases. Will definitely have to add that into "mcJob Rehired!! "
-
View User Profile
-
Send Message
Posted Apr 26, 2013@zrocweb
Ok, since I always see "Reloaded" on plugins revived by other devs you should totally called it: MCJobs Rehired :D
Also some really good ideas, I like the whole 'contract' idea. Be nice to maybe be able to give players permissions as they level up. So you could in theory have some other plugin that gave boost or extra drops to mined ores, and in mcjobs you could give them that permission at like level 10 or something.
-
View User Profile
-
Send Message
Posted Apr 25, 2013@leponder
Agreed. But to no a vale I can not for the life of my get a hold of RathelmMC. So will give it a few more weeks. If still can't get in touch with him, I will just create a new plugin from this plugin, but make some changes as well as all the updates it needs. Thinking of a name for it, perhaps mcJobsCenter. One other thing I will be adding is the ability for players to create their own jobs within the job center that will allow the other players who didn't create the job to perform the job and get paid for it. Like if you needed to get 23 pieces of bread but don't have the resources to make, perhaps another player already has those 23 pieces of bread and is willing to part with them. He could take on your job and complete it right away, therefore collecting on the payment for the job (money or items) and then transferring you the jobs items, in this case the bread. It's a little different than just doing simple jobs like mining, excavating, etc... and adds a little twist to the whole concept. Pluse the jobCenters job creator could be utilized by players who would be able to restrict the job they are creating to specific groups of people (mcMMO integration, Factions, etc...) or just simple permission groups. For example, let's say your role on the server, other than a player, is maybe a medic (for class based servers). You need potions to keep your stock active to help others. Whelp, you know the more powered people will most likely be able to help you faster than the lesser players. So you would restrict the job taker to a specifc class, rank or group so that a job you created was not wasted by someone who could never actually execute the job as there would be a timer (config option and could be a option when created too) for that job being made to expire. Donno.. just some thoughts of the top of my head to add to what is already a good plugin to make it even better.... Also, there would be a central area owners could create to use as a job posting center where created jobs would automatically get posted onto signs and available to the other players to just right click on to accept the job for hire. etc...
-
View User Profile
-
Send Message
Posted Apr 25, 2013@zrocweb
This would be nice. Only plugin I've given money to and seems like a lot of people love it, especially players on my server. Would hate to see it die.
-
View User Profile
-
Send Message
Posted Apr 23, 2013GGGGGGGGGGGGGGGGGGGGGGGGGG
-
View User Profile
-
Send Message
Posted Apr 22, 2013I've been trying to get ahold of the author for several weeks now to have him relinquish the project to me or add me to the project so we can get this updated for 1.5+. It still functions for the most part under 1.5 but there are a few things that need to be updated and fixed since 1.5.....
-
View User Profile
-
Send Message
Posted Apr 22, 2013@todo94
Its actually quite simple to disable that. Go into your jobs.yml file and go to the bulldozer job. you will see a setting there "show_every_time:" change it from true to false and you will not get notified every time you bulldoze. Just when the scheduler runs to pay...
-
View User Profile
-
Send Message
Posted Apr 22, 2013@Gunnerrrrr
agree
-
View User Profile
-
Send Message
Posted Apr 21, 2013@TheRamiru
I'm get the same problem...
-
View User Profile
-
Send Message
Posted Apr 21, 2013hi how to remove the bulldozer spam?
-
View User Profile
-
Send Message
Posted Apr 20, 2013I don't get money for Potions.
-
View User Profile
-
Send Message
Posted Apr 17, 2013@zrocweb
example
5 block of land is broken, you go up one level 10 block of land is broken, it moves to level 2 etc ...
-
View User Profile
-
Send Message
Posted Apr 16, 2013@Aliasdu59
What do u mean a function level?
-
View User Profile
-
Send Message
Posted Apr 16, 2013Hi,
Great for work I want to ask you, if it was possible to add a function level for jobs?
thank you
-
View User Profile
-
Send Message
Posted Apr 15, 2013@ThoLav
Theo. can you elaborate a little more. I've had some of the same issues, especially with creative. Are you having any issues with creative paying when you configure it not to pay
-
View User Profile
-
Send Message
Posted Apr 15, 2013@Mixon87
Mix.. what do u mean. If they are not allowed to build or break, they won't pay taxes. And if you don't want people to pay taxes or any of the "default" jobs, don't make them a default in the jobs config. Where is says default: true, change to default: false and they will no longer pay taxes...
-
View User Profile
-
Send Message
Posted Apr 14, 2013Despite the fact that some people are saying that this works on 1.5.1 it causes my server immense lag and then a read time out that makes me lose world data. So update, please update or release your source code so someone can take over the plugin. Please!
-
View User Profile
-
Send Message
Posted Apr 13, 2013I removed this plugin a long time ago from my server due to lack of the author coming online. It was a controversial step that a lot of players did not like. I believe some things like earning per time limit is still broken.
-
View User Profile
-
Send Message
Posted Apr 13, 2013@tubajedimaster
You have to negate first, then to allow! @leponder
Know it works. Don't know why!
-
View User Profile
-
Send Message
Posted Apr 13, 2013@tubajedimaster
You have to negate first, then to allow!