Marriage Reloaded
Marriage reloaded, Your love comes true.
This is a plugin that allows you to marry in minecraft to get acces to special features.
Marriage Reloaded was coded in mc 1.2.5 and v1.0 releases on dec 21 2012
This plugin has multiple commands and it is still growing really fast, it has not been developepd for 4 months and then got picked up again, it is
completely recoded and still misses alot of features
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- Marry in minecraft
- Set homes for you and your partner
- Private chat
- Gift items
- Teleport to your partner
- View all married couples
- Kiss your partner (crouch + right click)
- Suggestions?
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- /marry - Shows commands, version, authors and info
- /marry <name> - Marry a player (also tracks the player if you use a part of the name)
- /marry list - Shows all married players
- /marry divorce - Divorce with your partner
- /marry tp - Teleport to your partner
- /marry gift - Gift the current item in your hand to your partner
- /marry chat - Private chat with your partner
- /marry seen - Shows partner's last login
- /marry chatspy - Spy on private messages (required marry.chatspy)
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- marry.* - Allows all permissions
- marry.admin - Allows all admin commands (currently only /marry reload)
- marry.update - Shows update notifications on login
- marry.chatspy - Allows player to spy on messages
- marry.default - Allows all command but marry.reload
- marry.marry - Allows the command /marry <user>
- marry.home - Allows the command /marry home
- marry.sethome - Allows the command /marry sethome
- marry.tp - Allwos the command /marry tp
- marry.gift - Allows the command /marry gift
- marry.chat - Allows the command /marry chat
- marry.seen - Allowed the command /marry seen
By default, Marriage will check for updates from bukkitdev every 3 hours.
This feature can be disabled by setting "updater.enabled" to "false"
Anyone with the permission node marry.update will be notified of updates, and it also able to download them via /marry update.
Which again can be disabled by disabling the update-checker
This plugin utilises bStats' plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/bStats/config.yml and changing opt-out to true.
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- v2.2.2 - Download (1.8 - 1.20.1)
- Source Code (GitHub)

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Posted Apr 25, 2013Some general questions...
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Posted Apr 21, 2013@nicktehbrick
I did add the chat prefix for v1.09
Wich i just uploaded to BukkitDev
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Posted Apr 18, 2013@Weedchrist
Possibly
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Posted Apr 18, 2013@Opt1kal
the error is caused because NMS in BukkitForge does not have the same names as in the real bukkit.
EntityPlayer - - > CW (or something)
And Marriage is using NMS at the moment.
I may change thislater so that it would also work on BukkitForge
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Posted Apr 18, 2013Hmm, so, I found out that running Bukkitforge this plugin wants to break and not work correctly. After some more looking into it, it seems that when starting the server as bukkitforge none of the config's are created by default. There is no Marriage folder in the plugins folder after restarting the server. Even though the console is saying that it's loaded. Furthermore, there are NO error's in the console when loading or enabling the plugin, as well, the same response is given when sending the command /marry from the console(response = /marry <args>).
Since there was no response to my last post, I figured I'd shoot this one to you in hopes you know of any reason this mod is not working as it should. I have also filed a ticket with Bukkitforge to help them in any way they could in possibly finding a fix on their end to help prevent this issue from happening with future plugins for Bukkit.
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Posted Apr 17, 2013@lenis0012
Hi, can you re add marry prefix in next update?
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Posted Apr 15, 2013I know, we tryed it several times, but it just worked after a restart. Thanks a lot anyway
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Posted Apr 14, 2013@nicktehbrick
:)
@Weedchrist
its crouch + right click
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Posted Apr 14, 2013/marry list works villagers still alive kissing works
Great update! Thanks a lot.
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Posted Apr 13, 2013Like I said before, please add the option to hide the /marry chat from console, that would be very great, ty
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Posted Apr 12, 2013@lenis0012
No startup errors, though I did get an error when shutting down.
http://pastebin.com/cKLKAgpG
EDIT: Found the issue, it breaks when running BukkitForge. Works fine with just Bukkit, but breaks as soon as I start the server as BukkitForge.
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Posted Apr 12, 2013.... perhaps bukkit stuff need again a lot of time .... do you have this plugin also in jenkins or similar ?
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Posted Apr 12, 2013@Opt1kal
Strange, did you got any startup errors?
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Posted Apr 12, 2013I'm having an issue where when I type /marry NAME it just comes back with /marry <args>.
I've got the marry.* permission node, as well as the marry.marry node. I'm using GroupManager and version 1.07(1.08 isn't available yet).
Any ideas?
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Posted Apr 12, 2013Marriage v1.08 uploaded!
It will be approved soon.
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Posted Apr 11, 2013@lenis0012
Alright, no worrys, we understand :D
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Posted Apr 11, 2013@Nickshelton80
had some issues with school and such.
Expect the release by friday
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Posted Apr 10, 2013@lenis0012
Thank you <3
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Posted Apr 9, 2013@Nickshelton80
@RCEKH
Yea, yea v1.08 comming today
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Posted Apr 9, 2013@wowmaster2400
(command /marry list not working)
some news about this ?