Marriage Reloaded
Marriage reloaded, Your love comes true.
This is a plugin that allows you to marry in minecraft to get acces to special features.
Marriage Reloaded was coded in mc 1.2.5 and v1.0 releases on dec 21 2012
This plugin has multiple commands and it is still growing really fast, it has not been developepd for 4 months and then got picked up again, it is
completely recoded and still misses alot of features
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- Marry in minecraft
- Set homes for you and your partner
- Private chat
- Gift items
- Teleport to your partner
- View all married couples
- Kiss your partner (crouch + right click)
- Suggestions?
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- /marry - Shows commands, version, authors and info
- /marry <name> - Marry a player (also tracks the player if you use a part of the name)
- /marry list - Shows all married players
- /marry divorce - Divorce with your partner
- /marry tp - Teleport to your partner
- /marry gift - Gift the current item in your hand to your partner
- /marry chat - Private chat with your partner
- /marry seen - Shows partner's last login
- /marry chatspy - Spy on private messages (required marry.chatspy)
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- marry.* - Allows all permissions
- marry.admin - Allows all admin commands (currently only /marry reload)
- marry.update - Shows update notifications on login
- marry.chatspy - Allows player to spy on messages
- marry.default - Allows all command but marry.reload
- marry.marry - Allows the command /marry <user>
- marry.home - Allows the command /marry home
- marry.sethome - Allows the command /marry sethome
- marry.tp - Allwos the command /marry tp
- marry.gift - Allows the command /marry gift
- marry.chat - Allows the command /marry chat
- marry.seen - Allowed the command /marry seen
By default, Marriage will check for updates from bukkitdev every 3 hours.
This feature can be disabled by setting "updater.enabled" to "false"
Anyone with the permission node marry.update will be notified of updates, and it also able to download them via /marry update.
Which again can be disabled by disabling the update-checker
This plugin utilises bStats' plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/bStats/config.yml and changing opt-out to true.
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- v2.2.2 - Download (1.8 - 1.20.1)
- Source Code (GitHub)

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Posted Apr 8, 2013@lenis0012
Alright, As several people have said... v1.07 villagers still DO NOT work.
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Posted Apr 8, 2013@joca0x90
1) Go to plugins/PluginMetrics and chaneg the opt-out value
2) Use v1.07
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Posted Apr 7, 2013I really like your plugin, but i think the private marry chat should not be logged to the console, thats very indiscreetly. It would be very nice if you could make an option to disable this
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Posted Apr 5, 2013We keep having issues... the players on our server really likes this plugin, but I needed to temporarly unload it.
The two biggest problems found are main thread lag caused by metrics. There is no other plugin in my server that causes lag because of metrics. Doing an http request in the bukkit main thread es really a bad idea...
THe other bug is regarding villagers. This plugin prevents villagers from spawning and breaks the spawn eggs as well.
I really appreciate your work, this is a really nice plugin but ATM has some issues that seriously need to be fixed before using it in production.
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Posted Apr 5, 2013Thanks for the reply, but even after downloading 1.07 I can say at least on our server I cannot spawn villagers even with spawn eggs. They appear for a second then disappear. Thanks again!
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Posted Apr 4, 2013Do you know when you're going to fix the /marry list command?
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Posted Apr 4, 2013@nicktehbrick
v1.07 should have this fixed
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Posted Apr 4, 2013The players on our server really liked the plugin but I had to remove it after players complained that villagers were no longer spawning, nor could we use eggs to respawn them. If this gets fixed I'd love to keep using this plugin. Thanks again!
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Posted Apr 2, 2013@im87pen
That is hardcoded in bukkit.
I can do it but it would easily derp out
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Posted Apr 2, 2013Just and idea if its not added make them able to share enderchest storage? Just and idea!
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Posted Apr 1, 2013@joca0x90
Its metrics
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Posted Apr 1, 2013Hi,
after installing this plugin my server has some lag spykes. I investigated it, and the root cause seems to be this plugin..
Could you please explain why you need to open HTTP connections, and why they are opened from the main thread?!?!?!
[Server] Probable Plugin cause: 'Marriage'
[Server] What follows is the stack trace of the main thread
[Server] at java.net.PlainSocketImpl.socketConnect(Native Method)
[Server] at java.net.AbstractPlainSocketImpl.doConnect(AbstractPlainSocketImpl.java:339)
[Server] at java.net.AbstractPlainSocketImpl.connectToAddress(AbstractPlainSocketImpl.java:200)
[Server] at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:182)
[Server] at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:391)
[Server] at java.net.Socket.connect(Socket.java:579)
[Server] at java.net.Socket.connect(Socket.java:528)
[Server] at sun.net.NetworkClient.doConnect(NetworkClient.java:180)
[Server] at sun.net.www.http.HttpClient.openServer(HttpClient.java:378)
[Server] at sun.net.www.http.HttpClient.openServer(HttpClient.java:473)
[Server] at sun.net.www.http.HttpClient.<init>(HttpClient.java:203)
[Server] at sun.net.www.http.HttpClient.New(HttpClient.java:290)
[Server] at sun.net.www.http.HttpClient.New(HttpClient.java:306)
[Server] at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(HttpURLConnection.java:995)
[Server] at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:931)
[Server] at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection.java:849)
[Server] at sun.net.www.protocol.http.HttpURLConnection.getOutputStream(HttpURLConnection.java:1090)
[Server] at me.lenis0012.mr.Metrics.postPlugin(Metrics.java:412)
[Server] at me.lenis0012.mr.Metrics.access$5(Metrics.java:354)
[Server] at me.lenis0012.mr.Metrics$1.run(Metrics.java:255)
[Server] at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftTask.run(CraftTask.java:53)
[Server] at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:344)
[Server] at net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:510)
[Server] at net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:225)
[Server] at net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:474)
[Server] at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:407)
[Server] at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573)
[Server] The main thread is still stuck, current loop line is:
[Server] at java.net.PlainSocketImpl.socketConnect(Native Method)
[Server] This appears to be plugin 'Marriage'!
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Posted Apr 1, 2013@wowmaster2400
Its being broken :)
@RCEKH
Stores it in a different location now.
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Posted Mar 31, 2013a problem. The married partners will not note inside the file data.yml. The file stay empty.
Is this the same trouble like statues, that the server is not a windows server ?
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Posted Mar 30, 2013@AtsuiPanda
Thx fixed the problem!
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Posted Mar 30, 2013Is it me or when u do /marry list it tells u that "There are no married people on this server when u know there are. Can you plz tell me why plz and thank you
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Posted Mar 30, 2013@NinjaAssassin864
go over the perms, it works just fine here.
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Posted Mar 29, 2013Um excuse me but I'm new to this plugin. I put all of the permissions from the plugin.yml file into my permissions.yml file. Everone on the server can do /marry, but if they try a command like, /marry chat or /marry gift, it would say: INVALID PERMISSIONS in chat and the player wouldn't be able to use anything. Only ops can... It would be nice if someone could help me fix this. Thank You If You Help Me!!!
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Posted Mar 29, 2013Please make an option to split money.
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Posted Mar 29, 2013nice idea :D
yeah, like user before. Something to display other player the status of marriage will be interesting. So, if married they have a suffix in chat, or so.
Additional: possible to do the player message in a separate yml-file, so i can translate the player message to my language.